[SP] New Failure

by 262LetsPlay · Uploaded Jan 04, 2012

Screenshot 1

File Size: 1.89 MB

Downloads: 504

Rating: (9 votes)

Description

No, the name is not related to the map itself,but to its elements. Cube droppers are connected with timers, which will trigger a new box continuously. This means the progress with the "old" box is lost, because its fizzles. The map contains two very simple puzzles, just for showing the feature. PS:The first room I made, because I was bored.

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262LetsPlay • Jan 04, 2012 • #53978
51 posts

No, the name is not related to the map itself,but to its elements. Cube droppers are connected with timers, which will trigger a new box continuously. This means the progress with the "old" box is lost, because its fizzles. The map contains two very simple puzzles, just for showing the feature.
PS:The first room I made, because I was bored.

File Name: sp_new_failure.rar
File Size: 1.89 MiB
Click here to download [SP] New Failure

KennKong • Jan 04, 2012 • #53979
942 posts

As a concept, this is certainly a valid game mechanic, with considerable potential for puzzle making. As a demonstration of that concept, it was mostly annoying for me, because I run like a drunken sailor. I'll give you credit for the germ of an idea, 3/5 for an otherwise unimpressive map.

Suggestions:
1. Have GlaDOS follow the player.
2. What's the first button for? I never pushed it, and everything seemed to happen anyway.
3. Have the first cube stay on the button, it bounces off most of the time.
4. Let the second cube fall through the floor, too. Cube shuffleboard is fun the first time, but it gets boring fast.

Djinndrache • Jan 04, 2012 • #53980
1,442 posts

Interesting concept. Hope you never gonna do that with my companion cube, otherwise I had to kill you.

The map however is buggy. If players can get stuck, the game design is very bad, no matter how good the puzzles might be.

EXlC3Jwyb7M
(Link: http://www.youtube.com/watch?v=EXlC3Jwyb7M)

262LetsPlay • Jan 05, 2012 • #53981
51 posts

As map author you never think of getting stuck or use an alternate solution, because you know how to solve it and never do crazy things, like jump in the button hole.
This first button should open the door, I forgot to disable the trigger. I will fix the things you mentioned and upload it again.

adzicents • Feb 27, 2012 • #53982
26 posts

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I think you have a couple things to fix still, but it's a nice map

262LetsPlay • May 22, 2012 • #53983
51 posts

Finally an update, now through the Workshop.
http://steamcommunity.com/sharedfiles/f ... d=73134476

Have Fun

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