[SP] No Companion Cube For You

by Dreey · Uploaded Sep 03, 2011

Screenshot 1

File Size: 1.25 MB

Downloads: 733

Rating: (8 votes)

Description

WARNING: Do not download this map if you don't want to suffer. Watching companion cubes go is very difficult, I know. GLaDOS this time will make you suffer, she won't let you touch a companion Cube, or can you be fast enough to pick up one? Difficulty: Easy. That's my first map, leave a comment! Thanks.

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Dreey • Sep 03, 2011 • #55991
78 posts

WARNING: Do not download this map if you don't want to suffer. Watching companion cubes go is very difficult, I know.

GLaDOS this time will make you suffer, she won't let you touch a companion Cube, or can you be fast enough to pick up one?

Difficulty: Easy.

That's my first map, leave a comment! Thanks.

File Name: sp_no_companion_cube_for_you.rar
File Size: 1.25?MiB
[SP] No Companion Cube For You

zagaomaster • Sep 03, 2011 • #55992
11 posts

interesting, but too short.

MasterLagger • Sep 03, 2011 • #55993
1,695 posts

BWAHAHAHAHAHAHAHAHAHAHAHA! Suffer cubes! SUFFER!

A very interesting map, should have thought of this earlier.

Dreey • Sep 04, 2011 • #55994
78 posts

Thanks! That's my first map, so I wasn't sure what to do. lol
I will focus more on puzzles next time. Thanks again!

oofnine • Sep 04, 2011 • #55995
4 posts

Enjoyed the concept, more puzzles would be grrrreat

xdiesp • Sep 06, 2011 • #55996
1,078 posts

First maps never stand out, this one seems ahead of the curve with understanding structure: there's before and after, not just a gigaroom. As for the rest, the same problems with lightning (too flat & bright) as any other first map: try having an observation room as lamp. It's weird how all testing elements are concentrated in one spot: laser, button, funnel, cube all in one spot with nothing else around. Good luck with your future projects.

Skerik • Sep 07, 2011 • #55997
59 posts

Water do not kill. You can walk quietly in it!

Dreey • Sep 07, 2011 • #55998
78 posts

I'll check and fix the water, guess I deleted the trigger...

Djinndrache • Sep 08, 2011 • #55999
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

yW4RJ0g1OG4
(Link: http://www.youtube.com/watch?v=yW4RJ0g1OG4)

Also note the video description for more feedback and my signature for additional project information.

quatrus • Sep 14, 2011 • #56000
1,047 posts

Nice map and concept. New twist on cube retrieval map.
Liquid in back room could just as well be solid as the toxicity level is set low or not.
Thanks for mapping.

KennKong • Mar 04, 2012 • #56001
942 posts

Good illustration of how a small change in anticipated behavior can change gameplay dynamics. Good work on a first map, it leaves me wanting more. 3/5.

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