File Size: 6.13 MB
Downloads: 3526
Rating: (35 votes)
Description
My fourth map, including faith plates, hard light bridge, excursion funnel, repuslion gel and more. Screenshots: http://img30.imageshack.us/img30/114/56039323.jpg http://img546.imageshack.us/img546/7793/31807421.jpg http://img840.imageshack.us/img840/1565/33784862.jpg You can watch the solution here:http://www.youtube.com/watch?v=c62SH7Qo6Lg
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Let me give you the first of hopefully many 5s .
Really great build and very good puzzles! I was surprised at how many times you reuse the puzzle elements in those two chambers.
Great Level Design! 
These two chambers were short, almost too short, but very fun! The two chambers do have timed based skills but in the comfortable range. The difficulty level for each puzzle was easy to moderate. I liked the design of each room--excellent placement of components. Oh by the way, very nice touch with the broken door in first chamber and good choice on humor too. After that fun bounce in chamber two I was ready for chamber three...more..
Thanks for not over or under using turrets in chamber two. As mentioned by a previous blog, very nice multiple uses of each element. However, I do feel that once a player catches on to multiple uses theme then the following chambers get easier to solve... Just an opinion.
Eastward
P.S I could easily vision seeing these two chambers in a Portal game (compliment of course.) Again thanks for a fun game.
Great maps! Puzzle are well designed, and the need to use the same spot for the portal for more than one use is fantastic!
Great map here. I solved both chambers a bit differently from your video. (BTW I love that you include videos of how you solve your own chambers. I like watching them after I solve them on my own to see if anything was done differently.
In Chamber 1, the difference was not big, instead of using the light bridge to drop me on the faith plate, I walked out, turned around and hit the panel above while moving forward which caused me to land on the original walkout and my light bridge to be up high. I then went throught he light bridge portal and inched over to the side at which point I just dropped on the landing that you landed on using the faith plate. This isn't puzzle breaking.
Just adding how I did it.
Chamber 2: I completely forgot about the button there at the beginning, thus I never used it.
Instead, after killing the turrets I put the funnel to where it went under the cube dropper and over the faith plate. Then when the cube got at the right spot over the faith plate I opened a portal that would launch the cube into the original funnel. This put the cube hitting the panel at the bottom of the funnel. I then jumped onto the faith plate from the platform which also launched me into the funnel. At which point I changed my portals to put the funnel over the ledge and solved the rest of the puzzle as you did. Up to you if you consider this puzzle breaking, it eliminated the "get it done quickly" feel.
Double-chambered map with above average Decay looks, plenty detailed and animated but also somewhat empty: gameplay based on funnels and lightbridges often gets down to little platforms connected by expanses of water, and this one offers particularly narrow windows for variance and error. Gameplay like this has its place: Wavelet too, prized carefulness and planning ahead - but it also was 10 times as big, not hurting experimentation in turn.
Excellent map - nice decayed look and puzzles were a pleasant challenge. Well done, wish there were more chambers....Thanks for creating.
My only real complaint was that it was too short. As pretty much everyone else has said, the decay looked great and the puzzles were solid, but I felt like I got to the end right as I was getting warmed up. One thing, though, I kind of felt like I was supposed to use the funnel to deal with the turrets, but I was able to just run in and toss them off into the goo. Don't know if this was intentional or not.
Woah. From the off this was an outstanding map - a puzzle in the elevator room! le gasp Better yet, it remained equally outstanding throughout. A highly detailed take on the destroyed theme (I particularly like the little room concealed behind broken walls in the second room) with excellent puzzles to boot. I only hesitate for a moment in giving it a five, because five simply isn't enough.
This map is really very good!
When I played, the repulsion gel hit one of the turrets, that were already under water. From then on the turret bounced around in the level. For some reason it got stuck in the little hidden room under the celing - where it bounced around wild and caused my game to slow down al little bit.
I did not estimat that the repusion gel would be fast enough to hit the blue beam like you show in your video at 2:45 - if that room was higher i think it would be easier to understand. Instead of doing it your way i tried for 3-5 Minutes to hit the right timing and catch the gel after it exited the portal above the platform. This was a bit frustrating.
All the best,
Fatboy
A clever Decay map from start to finish. I'm glad someone can build a custom elevator entrance with more puzzle based value than most of the original game itself.
3Fatboy3 wrote:
I did not estimat that the repusion gel would be fast enough to hit the blue beam like you show in your video at 2:45 - if that room was higher i think it would be easier to understand. Instead of doing it your way i tried for 3-5 Minutes to hit the right timing and catch the gel after it exited the portal above the platform. This was a bit frustrating.
I believe I was trying the same thing and did get frustrated. I gave up and started reading this thread expecting to find others posting about how that chamber is really difficult and/or tedious to solve, but I saw several positive responses instead. I decided to go back and try again before spoiling it for myself and I'm glad I did because I solved it pretty quickly.
Thanks to ColorCubeMan for a great map and thanks to everyone else for the comments that led me to try again.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
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(Link: http://www.youtube.com/watch?v=wS6sXTKW_NY)
Also note the video description for more feedback and my signature for additional project information.
The last jump didn't work. The blue gel doesn't bounce me high enough. I know it's the correct solution because it's the same as the one in the youtube video.
Puzzle difficulty is medium-hard in my book, and the timing parts left me mildly annoyed. Still good job, and I liked the ratman's den.
As for the turrets, I had no problems just pushing them over, as I was quickly out of the angle where they could hit me. Not that I consider this a problem: the map is already nontrivial enough.
A very well done map with interesting puzzles that make you think but are not too difficult or tedious. We liked this one, so we went and got Override and enjoyed that as well.
Djinndrache wrote:
The project is to play all custom maps.
Would you mind making a list of all the really fun maps (in your opinion)?
shelikecloth wrote:
Would you mind making a list of all the really fun maps (in your opinion)?
Releases
||SINGLER PLAYER
Angrybombs
Antimatter One
DaMaGepy's Portal 2 map #1
Don't Make Lemonade
First Transcendental Building Course 02
Portal Practice
Retrospective
Revelations: Segment Nine
sp_reddit
sp_vengeance
COOPERATIVE
Colours Co-Op : : Map 4
Freefall
The Bigger Picture||
Contest Releases
||SINGLE PLAYER
Best
Retrospective
Missing Geodome
CG-Oversized Test Chamber Storage Area Version2Better
Revelations: Segment Nine
RubyCarbuncIe's Test Chamber 1
RBC Test Chamber 2
First Transcendental Building Course 02Good
Discouragement Chamber #9
Don't Make Lemonade
2 SP maps
Switch Case
Fun With Fizzlers
Just Another Chamber ( KLJF22 )
[SP] This Side Up
COOPERATIVE
Best
The bigger picture
Variety Coop Tests #1
DiscoveryBetter
Kyo's Testing Enviroment
Hallway
coop Cyan IndustriesGood
First try
The fire of Epimetheus Co-op||
Spotlight Releases
Incredible map. Didn't see any problems with it.
Also, did anyone else get a purple and green tile screen when they beat the map?
Cool map. I enjoyed, a little bit frustrating now and then but also fun. I agree with all the good stuff written here and also I must say it got me thinking now and there. Maybe my mind is rusty today but it took me about 30 min to complete.
Indeed is short as in length but maybe you will do some more. Good luck!
You have here my play-through, because is different from yours and from Djinndrache (in some places ofcourse.)
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This is for the second run. The first time Fraps made me a surprise.
I'm surprised I didn't uncover this one until now.
Cleverly designed decayed map with professional care to both aesthetics and puzzle placement. Although I'm a big fan of light bridges, I enjoyed the use of this one more so than other maps in its league. The second chamber had an excellent amount of thought without making it frustrating.
The only downside I could really put my finger on was the shortness due to its easy difficulty level, but I enjoyed the level nevertheless and look forward to future maps.
5/5.
This short map is very well designed and carefully finished. Only 2 chambers make you think of the word Delicatessen and the sentence: What's good, when brief, is twice as good... It's a pity that was that short though. I completed it the past month and recorded my playthrough because I never used the button in the beginning of 2nd chamber as many other players I've seen in this thread, and wanted to share the way I solved it... And as recently had the time for learning how to edit and upload .dem files, I am posting this.
It has the perfect line in difficulty: not too difficult and not too easy. It's very enjoyable from the very beginning till the end because it has clever puzzles (which in essense are simple and clean) and involves original uses of some elements: getting the cube portaling its way after it is catapulted by the faith plate in the first room was great; as well as getting the cube using the faith plate and the funnel in the second room). Of course it deserves 5 cakes.
I must admit that I've given 5/5 cakes to all your 4 maps, (ColorCube)man.
Thankls for mapping!
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Great map. Great style.
http://m.youtube.com/index?desktop_uri= ... VHuvsqeYjA
My fourth map, including faith plates, hard light bridge, excursion funnel, repuslion gel and more.
Screenshots:
http://img30.imageshack.us/img30/114/56039323.jpg
http://img546.imageshack.us/img546/7793/31807421.jpg
http://img840.imageshack.us/img840/1565/33784862.jpg
You can watch the solution here:http://www.youtube.com/watch?v=c62SH7Qo6Lg
File Name: sp_reboot.zip
File Size: 6.13?MiB
Reboot