File Size: 12.38 MB
Downloads: 3286
Rating: (24 votes)
Description
Hey everyone! So, this is my second map. Since December I'm working on this map. I don't have a lot of time, so took a little bit of time to complete. It was REALLY hard to make, so I hope you enjoy it! Leave a comment, please! I uploaded a Map in Setemper, if you want to play it: http://bit.ly/dreeysmap Just testing the basics 2000 Downloads This is an awesome map featuring -Awesome Easter Eggs! -Room Transformations! -BTS! -GLaDOS! -Destruction! And more. ===[Screenshots:]=== (UPDATED) http://cloud.steampowered.com/ugc/54292 ... A0134895B/ http://cloud.steampowered.com/ugc/54292 ... DA5F9B3DC/ http://cloud.steampowered.com/ugc/54292 ... AECE51792/ http://cloud.steampowered.com/ugc/54292 ... F7397965B/ http://cloud.steampowered.com/ugc/54292 ... FA78F8EF2/ http://cloud.steampowered.com/ugc/54292 ... 0A1D120EF/ http://cloud.steampowered.com/ugc/54292 ... 9354CCC0B/ http://cloud.steampowered.com/ugc/54292 ... 6927CEE0E/ http://cloud.steampowered.com/ugc/54292 ... 1B1486AFC/ http://cloud.steampowered.com/ugc/54292 ... 25C8BC870/ http://cloud.steampowered.com/ugc/54292 ... D4A60AC02/ ~~~~~~~~~~~~~Known bugs (V1.3.3):~~~~~~~~~~~~~~~~ None. For now. Have you found any bugs? Please submit them here: bit.ly/dreeysmap2 It would help a lot! ~~~~~~~~~~~~~CHANGELOG SINCE V1.1~~~~~~~~~~~~~~~~~ -Fixed not being able to see catwalks/walkways. -Fixed flickering textures. -Made the puzzle a little easier to solve. -Fixed cubes ending up behind the wall. -Fixed screen not shaking when loading the game. -Fixed departure elevator floor completly black. -Improved lighting and added some sweet effects! Because of this... -Map is now 32MB =/ -Fixed when unpowering the laser catcher, a door closing sound is played. -White walls lighting problems fixed -Fixed physbox being stuck -Map improved. It is less laggy now. -Added more vac tubes -Added details to the testchambers walls. -Fixed nodraw in the sky. (Thanks to KennKong for figuring that out!) -Improved destruction effects. -Added a lot more details everywhere! -Fixed some relays timing. -Fixed door opening if the catcher is powered on the third test. -Cubes will now respawn -Changed the way the players' portals are fizzled -More vactubes -Cubes will now fizzle if the player tries to enter in the bts area with it. -Fixed bad trigger position (Thanks Djinndrache for reporting that and many other bugs!) -Improved the post in the forums and ReadMe file. -Updated Screenshots Have you found any bugs? Please submit them here: bit.ly/dreeysmap2 It would help a lot! Enjoy it! INSTRUCTIONS IN THE README FILE! OTHER MAPS: ===========[SP] NO COMPANION CUBE FOR YOU=========== http://bit.ly/dreeysmap
Comments
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I haven't got time yet to test your map; I will do when I have time
But what's strange to me that you release your map while you still have a five point buglist 
And you can remove fixed things from your buglist 
*The laser won't work if you place a portal in a high wall (Can't fix this)
can't you use info_placement helpers? (don't know, as I said before, haven't played the map yet
)
Final point: why use bit.ly links; you can also use the {url=website url}This is text describing the link{/url} where you have to replace { by [ and } by ] 
~Lp
Awesome map dude! really enjoyed playing this one. when i played this on my first run i was like "wow all these animations niiiiiiice". this has valve quality.
I almost feel sorry that i need to point out some things that i didnt like because i really think this is a very good map. If i try not to let myself be dazzled by the look, work and effort then i have to mention that i dont like the puzzle and the ending.
Ive seen the puzzle with the nine laser relays at least three times. (note that ive played almost every map in this forum and this is only my personal opinion)
I was really dissapionted by the ending. Cmon.... just a button? at this point u built up such a tension and the player feels familiar with "replay aspect". then u kill it with just a damn button 
If i had to compare this to a movie it would be "skyline". badass looking movie but the ending is just facepalm...
After all i give u a 4.5/5 because of the work behind this.
Some bugs i noticed
I guess im not supposed to get here
cubestacking ftw!
U can see that the lightening is not correct because of the animation.
this is because the lights are affecting the panels basic position and wont change after the animation is done. u can easily change this by making the basic position as it is in the screenshot and let the panels spin back on map spawn. argh im still pissed off because of that button 
A nice concept, but needs a good bit more diversity to do it full justice.
If you do expand this concept over to your next map, I recommend:
- Make the main test chamber larger.
- Add in different paths leading out of chamber, some harder to reach than others.
- Add in more new elements to the main room, getting more laser puzzles was kind of a disappoint. (great effect on the relays popping out of ground though
)
Although the map looks well made for me personally I couldn't finish it.
- Invisible ramps?
- I didn't understand the purpose of the room up above, but perhaps it comes into play later.
- It's probably just beyond my ability, but the nine laser puzzle seems impossible to me. I don't see any way to hit all 9 lasers and the end receptacle with only two blocks. 1 block has to initially redirect the laser and the other has to be positioned to redirect a laser into the receptacle.
- As I was messing with the lasers, it sounded like a door was opening, but nothing happened.
This isn't finished uploading, but I'm about to leave. It should start working a bit later.
fY_C05sk68U
omg i feel so sorry for you tremer.... when u entered the main room the second time u had a portal right under the cube dropper... there are spawning 2 more cubes but they fell through the portal in the upper room...and ye it is indeed impossible to solve this with 2 cubes... this is what i call unlucky^^
While the animations are indeed nice to look at, I'm sorry to say that the actual tasks weren't very enjoyable for me.
It started right after the first puzzle - why should I be able to walk through the sky? This was so annoying to me, I won't even use spoiler-tags for this one. Seriously, WHY did I have to walk through the sky? I'm playing on medium settings - are there cables or something that only get displayed with high settings? If so, then please try to find something else that every player can see.
Like the others said, the idea to enter the same room repeatedly and in the same way does not make much sense. Why would Glados want to repair the door if she just changes the room when I enter it again anyways? She could just create the next puzzle without me leaving, walking through the sky and portaling into the same room.
I played untill the first hit-all-9-laser-things. When I finished it, I didn't see how to continue and quit.
VERSION 1.1 RELEASED CHANGELOG AVAILABLE.
Some people weren't able to see the catwalks. This may be fixed now 
@lpfreaky90 I can't use placement helper or the puzzle would be solved as soon as you placed a portal =/ You just have to place the portal a little down.
And thanks for the tip!
@marKiu Thank you! I haven't see a puzle like mine nomewhere. I must admit it wasn't an original idea. Also, I have to admit, the button is disapointing, but no other ideas came to my mind. And the office was so... lonely! Again, thanks for the comment.
@Tremer Those weren't invisible ramps! But some catwalks, that appear to not show up sometimes. I have fixed it now. I'm sorry. I would really enjoy if you could do another video on the 1.1 version. The nine laser relays are not impossible. You missed the two other cubes!
@MutatedTurret Thank you. Thanks for the tips too.
@zivi7 You shouldn't be. On some games, the catwalks weren't showing up. Im sorry for that. But it's fixed now.
That's why the map is called replay, you reenter the same room and do the test again. I'm not a huge fan of normal maps. Only a puzzle and the elevator, I like weird, unexpected maps
But I'm sorry, I can't make everyone happy.
After the nine laser relays puzzle, you have to press a button on the office to solve the test.[/spoiler]
Thanks all for sharing your opinion, this makes me really happy 
Im now sending a PM to everyone who replied the thread and had trouble with the catwalks, so that they can play the fixed map now.
SOLUTION COMING SOON! 
Thanks for your reply, Dreey. Good to know that it wasn't supposed to be airwalking but walking on catwalks! Sorry for my harsh first post, I had no idea a bug might have caused the problem.
However, I still don't see the catwalks, even in version 1.1.
maybe u guys havent followed the install instructions correctly. u should check the readme again.
You definitely improved your mapping skills,I remember playing your first map sometime ago.
This one is interesting and unusual, nicely done!
You just need to activate the nine relays ? No need for the receiver ? Yes I see it's "blocked" but you can still activate it...
Parab?ns amigo! Gostei bastante do mapa!
Ah, finally managed to play the map, good work!
No real problems, as mentioned by others logical-wise the map is a bit strange but whatever.
Solved it in about 7 minutes: the first puzzles were really easy, the laser relay a bit more tricky, but still pretty much possible
4/5: Great
marKiu wrote:
maybe u guys havent followed the install instructions correctly. u should check the readme again.
I copied the bsp-file to the maps-folder, the two others into materials\signs. Still, no catwalks for me.
What is wrong with you guys? I did the 9 laser thing with just 3 cubes. It probably is a mistake and you should change it a little. I also found few different bugs and way to skip the end.
I have some kind of special skill for finding glitches. I found all but the cube glitching one in my first playthrough.
All is shown in the video here: http://www.youtube.com/watch?v=t-m-SWjb ... e=youtu.be
Be patient and wait until it's uploaded. Nice map but too easy for my taste.
Dreey wrote:
@Tremer The nine laser relays are not impossible. You missed the two other cubes!
What do you mean I "missed" the two other cubes? I was stuck in the room with only two cubes. Do you not think that is a bug?
Also, the uploaded version is still 1.0.
The md5 checksum is the same on both 1.0 and "1.1"
replay_sp.bsp: 525b3d58546dbe05d8f08ecf1be44831
Tremer wrote:
replay_sp.bsp: 525b3d58546dbe05d8f08ecf1be44831
NEW UPLOADS ALWAYS NEED TO HAVE A DIFFERENT NAME OR IT WON'T BE UPLOADED PROPERLY.
@a2912871 Thank you! You solved the puzzle a different way than I did! Congratulations! ^^ Obrigado!
@lpfreaky90 How weird?
@zivi7 Yes, you did that correctly, that's a game/map bug. I made everything to fix in this version I'm uploading now. If this don't solve it.. I'm sorry, don't know what this could be!
@Shakky WE HAVE A WINNER! 3 cubes? That's awesome! Thanks for the video too. I did fixed these bugs. Thank you!
@Tremer Yes, it has the same name than before! Oops.
Also, this bug should have been fixed in the 1.1!
But since I didn't uploaded it properly...
Try it now!
@benvent try this version I'm releasing now. If this don't solve it, I don't know what it can be =/ Sorry. I'll upload a video then you can follow my steps
I made it past the part I was stuck on before, but I still am unable to finish. I don't know what I'm supposed to do once I go back into the 9 relay room the 2nd time (with 3 blocks instead of 4).
Uwyg-t7h9xU
Tremer wrote:
I don't know what I'm supposed to do once I go back into the 9 relay room the 2nd time (with 3 blocks instead of 4).
Dreey mentioned it above, the next step is not inside the chamber but somewhere else. The red button in that office you enter first when leaving the test chamber via the cat walks.
zivi7 wrote:
Tremer wrote:I don't know what I'm supposed to do once I go back into the 9 relay room the 2nd time (with 3 blocks instead of 4).
Dreey mentioned it above, the next step is not inside the chamber but somewhere else. The red button in that office you enter first when leaving the test chamber via the cat walks.
Is that even visible in my video? I don't see it. How would I know I'm supposed to push a random button and not assume I'm supposed to enter the room again? Once I enter the room again I do not see a way to get out.
I seem to have played a version with no obvious bugs? All the animations seemed to work OK for me. Yeah the button at the end was a let down as a final solution. Still a nice concept...Thanks for creating.
quatrus wrote:
I seem to have played a version with no obvious bugs? All the animations seemed to work OK for me. Yeah the button at the end was a let down as a final solution. Still a nice concept...Thanks for creating.
Well, did you experienced some? If you did, please report them here! Thanks for playing 
Excellent map!
I like the idea, I was curious what is up with the first moving chamber, but maybe that'll be your next testing chamber.
Can't wait.
Continue testing. ~GLaDOS
wolf bytes wrote:
Excellent map!
I like the idea, I was curious what is up with the first moving chamber, but maybe that'll be your next testing chamber.
Can't wait.Continue testing. ~GLaDOS
Actually, that spot just needed somethings to fill up space and some lighting. But that's not a bad idea! Thanks!
Nice mapping!
All puzzles were pretty straight forward, and relatively easy to solve. I did not encounter any bugs. I thought the button in the control room was pretty obvious. the first couple times it is sparking and you don't get the "gun wiggle" when you try to press it.. that shows it is a puzzle element that is just not active yet. I have learned that it pays to take time and look around a bit when solving a map.
Fun to play...
Apparently all bugs are fixed...
5/5
Szieve wrote:
Nice mapping!All puzzles were pretty straight forward, and relatively easy to solve. I did not encounter any bugs. I thought the button in the control room was pretty obvious. the first couple times it is sparking and you don't get the "gun wiggle" when you try to press it.. that shows it is a puzzle element that is just not active yet. I have learned that it pays to take time and look around a bit when solving a map.
Fun to play...
Apparently all bugs are fixed...
5/5
Thank you! I did left the button there on purpose. So the player can see that it will be useful later. You can see in the changelog that I worked really hard to fix all bugs I could. And I must say that I liked the result of it 
Again Thank you for playing! I'm GLaD you liked it!
benvent wrote:
Redownloaded . Catwalks visible. Thanks
Good to know the bug is fixed! ^^
Have fun!
EDIT: Video coming soon!
Wow, loved how everything played out. Nice to see some... GlaDOS drama put into maps. The last part kept me a bit busy, until i notice that button on the wall. Also, cool easter egg, a smile came to my face when i noticed i could portal there.
soad667 wrote:
Wow, loved how everything played out. Nice to see some... GlaDOS drama put into maps. The last part kept me a bit busy, until i notice that button on the wall. Also, cool easter egg, a smile came to my face when i noticed i could portal there.
Thank you! Was the easter egg hard to find? I tought it was pretty easy to someone find out, since the pillar just fall and those panels too!
I tried to make the map fun to play, but not hard. A lot of people who play hard maps just rage quit. So you won't expect normal and hard maps. If someday I make a hard one, it will still be fun to play ^^
SOLUTION AVAILABLE! 
My primary complaint is that the map felt laggy and that Portal 2 ran slowly for me as soon as the doors opened to the bts area. When the big chamber moved in the bts area, it grinded silently - a sound effect would have been good to have there.
When the laser relay puzzle was revealed, I was confused - I thought that I had to direct the laser through the nine relays and then into the catcher. Once I'd realised that the catcher wasn't needed, I could redirecte the laser without too much difficulty. Speaking of the relays, I liked the way you revealed them. In particular, the breaking func_physboxes were a nice touch. I wouldn't have minded them remaining solid in the level, but I suppose they could have potentially blocked the laser.
I noticed the button in the office on the first run, and it didn't do anything. Consequently I completely forgot after solving the laser puzzle. In fact, I portal-led back into the chamber via the observation room, and was stuck there. [Noclip to the rescue!]
Despite the problems, I enjoyed the map. Thanks for making it.
EDIT: I forgt to add that I thought the music changed a bit abruptly - maybe it could fade in and out.
BEARD! wrote:
My primary complaint is that the map felt laggy and that Portal 2 ran slowly for me as soon as the doors opened to the bts area. When the big chamber moved in the bts area, it grinded silently - a sound effect would have been good to have there.When the laser relay puzzle was revealed, I was confused - I thought that I had to direct the laser through the nine relays and then into the catcher. Once I'd realised that the catcher wasn't needed, I could redirecte the laser without too much difficulty. Speaking of the relays, I liked the way you revealed them. In particular, the breaking func_physboxes were a nice touch. I wouldn't have minded them remaining solid in the level, but I suppose they could have potentially blocked the laser.
I noticed the button in the office on the first run, and it didn't do anything. Consequently I completely forgot after solving the laser puzzle. In fact, I portal-led back into the chamber via the observation room, and was stuck there. [Noclip to the rescue!]
Despite the problems, I enjoyed the map. Thanks for making it.
EDIT: I forgt to add that I thought the music changed a bit abruptly - maybe it could fade in and out.
Hi! Thanks for playing my map. First of all, the bts area might ba a bit laggy, altough I did everything to optimize it to be the less laggy as possible. Do you have any idea of what might have caused that?
The chamber grinds with a chamber moving sound effect, might not be very loud because the music is louder. There's also a music effect. Didn't it played too?
Also, you can portal back to the bts area from the observation room walls! They are portalable.
About the music, some do fade in and out, and some other don't.
Thanks for the feedback, I really hope you enjoyed the map!
Great map! Although the puzzles weren't too difficult, I liked the concept and think you did something bigger with it, it would be astounding and chock full of fun.
The bts lag problems may be caused by the nodraw texture I found (sorry, no screenshot). As you leave the testchamber, go left to the end of the catwalk and look up. There is a nodraw texture in the sky. At least I think that's what it is. It does that filling up with white light thing that worldportals sometimes do.
Conceptually, visually and aurally, I liked this map a lot. The puzzles were a great disappointment relative to the rest. They drag the whole thing down to 3/5 for me.
KennKong wrote:
The bts lag problems may be caused by the nodraw texture I found (sorry, no screenshot). As you leave the testchamber, go left to the end of the catwalk and look up. There is a nodraw texture in the sky. At least I think that's what it is. It does that filling up with white light thing that worldportals sometimes do.Conceptually, visually and aurally, I liked this map a lot. The puzzles were a great disappointment relative to the rest. They drag the whole thing down to 3/5 for me.
Thank you for reporting that. Will be fixed soon.
Dreey wrote:
Thank you! Was the easter egg hard to find? I tought it was pretty easy to someone find out, since the pillar just fall and those panels too!
Hehe it was ok, noticed it with no problem. I just didn't expect i could portal up there. Of course curiosity is your best friend on situations like this.
Thanks to all of your feedback! I'm now releasing V1.3. I added a lot of details. I'm planning to update the screenshots later. Feel free to download it and play again! 
One of the 4 reflector cubes fell through the floor and made the puzzle unsolvable... T_T
I have no idea how it happened...
edit: another bug, on the same puzzle, if you hit the laser catcher through the gap in the panels, the door opens, but has player clip on it, so there's an open door with an invisible wall in front of it and it's really awkward.
Kaleido wrote:
One of the 4 reflector cubes fell through the floor and made the puzzle unsolvable... T_TI have no idea how it happened...
edit: another bug, on the same puzzle, if you hit the laser catcher through the gap in the panels, the door opens, but has player clip on it, so there's an open door with an invisible wall in front of it and it's really awkward.
Hey! Thanks for downloading and playing the map 
For the first bug, this was happening, but with a lot more frequency than now. I have added a clip on V1.1. And I have no idea of what could have happening now. I tried in every way to make the cube fall through the floor again, but I couldn't do it. Did you have a portal placed uunder the cube? I'll do some small changes, in order to fix this.
The second bug will be fixed in the next update!
Thank you!
I like the concept of reusing a space I thought I already knew everything about; its a very cool Idea. I also liked the positioning of the panels for the hidden door that lead to the BTS area. I would say though that you have some serious clipping issues with the catwalks on the left. Other than that it's a pretty cool map.
You don't respawn cubes? Never a good idea. It's always possible to get stuck like this. Example: http://www.youtube.com/watch?v=bQpU-t0HjGY
Dreey wrote:
Kaleido wrote:One of the 4 reflector cubes fell through the floor and made the puzzle unsolvable... T_T
I have no idea how it happened...
edit: another bug, on the same puzzle, if you hit the laser catcher through the gap in the panels, the door opens, but has player clip on it, so there's an open door with an invisible wall in front of it and it's really awkward.
Hey! Thanks for downloading and playing the map
For the first bug, this was happening, but with a lot more frequency than now. I have added a clip on V1.1. And I have no idea of what could have happening now. I tried in every way to make the cube fall through the floor again, but I couldn't do it. Did you have a portal placed uunder the cube? I'll do some small changes, in order to fix this.The second bug will be fixed in the next update!
Thank you!
No, the floor is all black tile, so no portal. I was holding the cube and trying to jump out of the hole where they spawn, and it started clipping through where the stair is, and then I let go by accident and it sunk into the geo lol...
I tried to reproduce it as well, and never got it to happen again, so it's probably one of those weird fringe issues...
Djinndrache wrote:
You don't respawn cubes? Never a good idea. It's always possible to get stuck like this. Example: http://www.youtube.com/watch?v=bQpU-t0HjGY
Oh, thanks for reporting that! now I see, it's possible to fizzle the cubes, hehe. I'll be looking forward to fix it 
Kaleido wrote:
No, the floor is all black tile, so no portal. I was holding the cube and trying to jump out of the hole where they spawn, and it started clipping through where the stair is, and then I let go by accident and it sunk into the geo lol...I tried to reproduce it as well, and never got it to happen again, so it's probably one of those weird fringe issues...
Oh, so it clipped through the stair! I was thinking it clipped through the white floor. Still, I don't know what that might be. 
More issues:
Trigger position is fail and the playerclip feels really weird and un-physical: http://www.youtube.com/watch?v=92RgzScBG2g
Stuck again: http://www.youtube.com/watch?v=3E9GiLg1gWY
And here you go for my real run:
VXpfHrYt15w
(Link: http://www.youtube.com/watch?v=VXpfHrYt15w)
Djinndrache wrote:
More issues:Trigger position is fail and the playerclip feels really weird and un-physical:
Stuck again: http://www.youtube.com/watch?v=3E9GiLg1gWY
Your information was VERY helpful! Thanks a lot.
The map is being updated now.
Thank you again!
Dreey wrote:
The map is being updated now.
Not enough!
More fail triggers: http://www.youtube.com/watch?v=YzU2g89ULXo
More getting stuck: http://www.youtube.com/watch?v=vwBWBonzc18
Djinndrache wrote:
Not enough!
More fail triggers: http://www.youtube.com/watch?v=YzU2g89ULXo
More getting stuck: http://www.youtube.com/watch?v=vwBWBonzc18
Thanks for all your feddback! It is being very helpful!
In this next version, the bugs you reported are all fixed, and some other too.
Enjoy 
Glitch wizard did it again! I decided to revisit your map and look for more glitches and I found a few.
Found a way to skip the last puzzle and glitch few others. Also you can push a cube through the door when the door is opening and closing.
All shown in the video here:riGlsmt7iiI
Be patient. It's still uploading.
I gotta agree with Markiu, didn't like the ending. I spent a while in the final reiteration trying to figure it out. Went over into the next day when I had forgotten about the button. Really cool theme, 5/5 on that, but the ending brings to to a 4/5 just because it was kinda unsatisfying. Still really cool though, good work!
Sesquiplicate wrote:
I gotta agree with Markiu, didn't like the ending. I spent a while in the final reiteration trying to figure it out. Went over into the next day when I had forgotten about the button. Really cool theme, 5/5 on that, but the ending brings to to a 4/5 just because it was kinda unsatisfying. Still really cool though, good work!
Thank you for playing, and for the feedback!
I liked the map up until the ending. The button was kind of unintuitive and not obvious, to the point where I had walked past it and gone back into the test chamber.
I found a bug through this: after going back to the chamber, then returning to the offices, I got stuck in the doors. When I left back to the first office with the button I was able to get through the doors, but upon hitting the button and returning to the test chamber a final time I could not get through and had to noclip.
I was kind of expecting more to happen after hitting the button, considering the music got all dramatic. I really liked how dynamic the map was and generally everything you did with it, in spite of its simplicity. I think it could stand to have just a little more, though. The overall presentation is great.
Just finished the map, it's AWESOME. Nice work mate, all that time you put into this was definitely worth it! Great job, 5/5!
Thanks guys for all the feedback! I'm currently working on another map. Um, maps, I must say. I'll have to split it in 2 or 3 maps. It's... around 50% ready. 
Dreey wrote:
Thanks guys for all the feedback! I'm currently working on another map. Um, maps, I must say. I'll have to split it in 2 or 3 maps. It's... around 50% ready.
Nice, can't wait to see it.
iSmile02 wrote:
Nice, can't wait to see it.
Knowing that someone wants to see my map is really inspiring! Makes me want to get that done as soon as possible, haha! Thanks!
Hi there i did a bit of a lets play, the level beats me as soon as i get to the 4th replay not sure if im the only one.
Anyway, here's the let's play:
C2UWfRWpyPMhttp://www.youtube.com/watch?v=C2UWfRWpyPM&feature=youtu.be
Barldonkulous wrote:
Hi there i did a bit of a lets play, the level beats me as soon as i get to the 4th replay not sure if im the only one.
Anyway, here's the let's play:
C2UWfRWpyPMhttp://www.youtube.com/watch?v=C2UWfRWpyPM&feature=youtu.be
Think outside the box. :3
Anyways, 5/5. Great story, great execution, and a pretty good ending. Gets you thinking.
There are a lot of bugs in this map...
So I take it that you have to get all 9 relays to open the door? Well, I got all nine relays and the door didn't open. Opening the console there are all kinds of logic_relay errors here. This happens when the player activates and then deactivates something very fast, very easy for something like a laser relay or catcher. I would say eliminate the logic_relays and just send the outputs from the laser relays themselves even if it's less organized. However I don't know...maybe the door isn't supposed to open? Because I never got past this part due to this.
There is also a problem in what I remember is the second replay, when you come in the room and GLaDOS says "why don't you just live here." If you are really quick and I can't remember exactly how I did this, but I believe I portalled on of the walls next to the laser to get in. Then it bumped me back into the observation room, panels closing and my portals gone, so I was trapped outside the chamber. So that GLaDOS line confused me, I wasn't sure if it was sarcastic or not
, and I spent a lot of time being confused until I watched a video and saw it was a bug.
3/5 from me, liked the concept but the puzzles were sort of boring and the idea got a little stale after a few "replays".
Hey everyone! So, this is my second map. Since December I'm working on this map. I don't have a lot of time, so took a little bit of time to complete. It was REALLY hard to make, so I hope you enjoy it! Leave a comment, please!

I uploaded a Map in Setemper, if you want to play it: http://bit.ly/dreeysmap Just testing the basics
2000 Downloads
This is an awesome map featuring
-Awesome Easter Eggs!
-Room Transformations!
-BTS!
-GLaDOS!
-Destruction!
And more.
===[Screenshots:]=== (UPDATED)
http://cloud.steampowered.com/ugc/54292 ... A0134895B/
http://cloud.steampowered.com/ugc/54292 ... DA5F9B3DC/
http://cloud.steampowered.com/ugc/54292 ... AECE51792/
http://cloud.steampowered.com/ugc/54292 ... F7397965B/
http://cloud.steampowered.com/ugc/54292 ... FA78F8EF2/
http://cloud.steampowered.com/ugc/54292 ... 0A1D120EF/
http://cloud.steampowered.com/ugc/54292 ... 9354CCC0B/
http://cloud.steampowered.com/ugc/54292 ... 6927CEE0E/
http://cloud.steampowered.com/ugc/54292 ... 1B1486AFC/
http://cloud.steampowered.com/ugc/54292 ... 25C8BC870/
http://cloud.steampowered.com/ugc/54292 ... D4A60AC02/
~~~~~~~~~~~~~Known bugs (V1.3.3):~~~~~~~~~~~~~~~~None. For now.
Have you found any bugs? Please submit them here: bit.ly/dreeysmap2
It would help a lot!
~~~~~~~~~~~~~CHANGELOG SINCE V1.1~~~~~~~~~~~~~~~~~-Fixed not being able to see catwalks/walkways.
-Fixed flickering textures.
-Made the puzzle a little easier to solve.
-Fixed cubes ending up behind the wall.
-Fixed screen not shaking when loading the game.
-Fixed departure elevator floor completly black.
-Improved lighting and added some sweet effects! Because of this...
-Map is now 32MB =/
-Fixed when unpowering the laser catcher, a door closing sound is played.
-White walls lighting problems fixed
-Fixed physbox being stuck
-Map improved. It is less laggy now.
-Added more vac tubes
-Added details to the testchambers walls.
-Fixed nodraw in the sky. (Thanks to KennKong for figuring that out!)
-Improved destruction effects.
-Added a lot more details everywhere!
-Fixed some relays timing.
-Fixed door opening if the catcher is powered on the third test.
-Cubes will now respawn
-Changed the way the players' portals are fizzled
-More vactubes
-Cubes will now fizzle if the player tries to enter in the bts area with it.
-Fixed bad trigger position (Thanks Djinndrache for reporting that and many other bugs!)
-Improved the post in the forums and ReadMe file.
-Updated Screenshots
Have you found any bugs? Please submit them here: bit.ly/dreeysmap2
It would help a lot!
Enjoy it!
INSTRUCTIONS IN THE README FILE!
OTHER MAPS:
===========[SP] NO COMPANION CUBE FOR YOU===========
http://bit.ly/dreeysmap
File Name: sp_replay_1.3.3.rar
File Size: 12.38 MiB
Click here to download [SP] Replay