File Size: 1.84 MB
Downloads: 2465
Rating: (46 votes)
Description
This next test may contain trace amounts of time travel. Use the Apeture Science Quantum Time Arch to travel to the future to retrieve the cube needed to solve the test
Comments
Sign in to comment.
Haha, cute. I'm really glad that people are having so much fun with the idea of time travel, and here's hoping this trend continues 
Not incredibly difficult, but cool as sh!t. Nice job. The potential to take the concept and expand is exciting...
Thanks 5/5
Holy SHIT! that was an amazing concept run with it man that was great, wait no, that was astounding!
Thank for the great comments guys!
This map is meant to be an easy test to teach the player how the time arch works. It was also made to gauge interest in a time travel based level. Due to your responses I am definataly going to release many more difficult maps based around the Apeture Science Quantum Time Arch (ASQTA).
This is version .7 , for version 1 my plans are:
Fix the logic for the broken exit door in the future room. (done, but not tested)
Fix the bug where players fall into the floor in the future room.
Add more debris/foliage
Custom test chamber signs
More signs/indicator lights
Add AIs (saying random quotes about time travel)
I also plan to make and release custom instances of the the time arches so that others can make maps using them.
Again, thanks for the replies and please inform me of any other bugs you might find!
It was an amazing idea and i would love more like this strung together but the thing i found weird was int he future destroyed aperture the Excursion Funnel Was non existent. I would be nice to see an inactive one that is sparking everywhere 
This is the first single player contest map I have played. Cool 'time' concept, well done for a single chamber puzzle. Don't know yet how it stacks up to the other SP contest maps. Took me several minutes to figure out the puzzle.
Wow! I don't know if this is the first map to use this technique, but it's definitely the first I've played. Very cool concept, and well-executed. I liked the logical connection between the dummy puzzle in the first room and the solution in the second.
I really wish this was a bit longer. It's an exciting concept that could make for an interesting set of chambers.
What a unique concept - very well done. I hope to see this used in more maps. thanks for creating....
Great concept. I've played a couple of other 'time' puzzles, but this was the most well-done.
Please use this concept further and extend the puzzles. (Flinging through an arch would be fun!)
Very, very cool. Reminded me of a few Zelda games.
Maybe in your next maps you could combine with the techniques this guy uses.
I too was amazed at the concept and would love to see more tests using the ASQTA feature. I do wish that the ASQTA itself were a bit nicer looking, in this map it looks very plain in terms of geometry and decoration, but if you can make a design that has an aperture science sort of look then it will be a really great puzzle element.
EDIT: just realized you know about this.
There's a spot in the "destroyed" room where I got stuck in the floor. It was up against the wall between the floor-button and the slightly angled panel used in the [spoiler]Funnel solution. If you place portals on that section of wall then you can sink waist deep into the ground and sometimes get stuck in it.[/spoiler]
I'd really like to see maps with the ASQTA that have great consistency between time periods. For example, the Funnel maker has been mentioned as missing in the destroyed future, but so are some light fixtures and the entrance elevator room(what you did there is okay, but it would make more sense to block that passage with a big pile of rubble).
Also, even though the Funnel isn't present in the future, the sound effect is still there.
I may be alone on this, but I thought it might have made more sense to have the player start in the destroyed version and go back in time to get the cube, but that would have made things completely different and it's great how it is too.
Again, great concept and nice easy puzzle to teach how it works. Looking forward to more.
BTW, I'm sending you a PM with an idea.
As sagacious as it can get, but still just a 2 minutes long tech demo. Pratically the same kind of portals as Prey, and iirc Duke 3D had something similar. It still is one of the best uses of world portals so far, for the sole reason it's not so much thrown at your face to generate confusion.
Compared to its direct competitor Paradox, it features a smoother travel but no actual time tricks. People with shaders set on medium-low might be visual artefacts. I wonder how this jumped to 3X the top maps' ratings...
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=0HkxNuL0fLA
Extremely awesome concept! can't wait to see time travel in some tests. however there is a problem with teleporting cubes apparently, sometimes they don't get warped into the future(only on one side though, and only when throwing them), and another one when the cube is just hanging in the air( don't know that's causing that
)
Here's 2 demo's i recorded
Thanks for all the great replies!
School ends for me in a week so I will finally be able to really get working on improving this map and making others.
The falling into the floor bug is caused by the fact that the floor is a displacement. Apparently Portals don't like displacements. If you place a portal anywhere along the wall in the future room it creates a sinkhole in the floor.
And BTW the slanted wall is actually not the intended solution but I left it in as a secondary solution. After seeing how many people think it is the "right" solution I might remove it after all.
I should have instances of the Arches completed by the end of the week and I will continue to update them as I improve aesthetics and functionality.
Please continue to post any ideas/suggestions/bugs you might have! 
Made a quick paint mock-up of the kind of time arch style id like to see make an appearance.
The bit at the top is a clock at it could be digital with a date or a normal one then 999999 for destroyed etc. and the red bits are flashing warning lights. Also could be good to have it go back in time to 50's aperture maybe to get gels in the future and elaborate that how you will.
Short but sweet! I really like this concept and I hope that others take it and run with it. In fact, I hope Valve takes notice of this, because this is the kind of idea that could be used as a main plot point and puzzle element in Portal 3 (if they ever make one).
bmaster2000 wrote:
Made a quick paint mock-up of the kind of time arch style id like to see make an appearance.
Why not a Stargate at this point. 
bmaster2000 wrote:
Made a quick paint mock-up of the kind of time arch style id like to see make an appearance.The bit at the top is a clock at it could be digital with a date or a normal one then 999999 for destroyed etc. and the red bits are flashing warning lights. Also could be good to have it go back in time to 50's aperture maybe to get gels in the future and elaborate that how you will.
I have some ideas and sketches of what I want it to eventually look like. But I like you clock/timer idea and I might incorporate that into the design.
Over the summer I'm Going to make a chapter worth of maps based around the feedback from this test chamber, and I am definitely redoing the arch to better fit the Aperture Labs theme.(And Old Aperture)
I am SOOOOOOOOO freaking jealous that you thought of this. I'm not going to say "thought of this before me" because it probably never would have occurred to me to use a linked_portal_door that way, but I basically shit my pants when I saw how it worked. If you didn't have this game element in lock down, I would be starting on a HUGE project with this concept IMMEDIATELY! I'm gonna go throw up now...
Ratboy wrote:
I am SOOOOOOOOO freaking jealous that you thought of this. I'm not going to say "thought of this before me" because it probably never would have occurred to me to use a linked_portal_door that way, but I basically shit my pants when I saw how it worked. If you didn't have this game element in lock down, I would be starting on a HUGE project with this concept IMMEDIATELY! I'm gonna go throw up now...
How do I have it "in lock down"? I am going to release instances and you can modify them however you want.
Well, I just like to respect another persons work. I know you mentioned earlier you'd release instances of the time portal arch, but you'll be building your own series of these and I wouldn't want to step on your toes. I don't know... maybe I'll try my hand at it anyway. Thanks dude! (p.s. I was really tired when I wrote that... so don't pay too much heed to it, ya know except the part where its awesome.)
You guys realise that people have been thinking of this idea for a long time? I even know someone who has had a working "time travel" map for a month now. Feel free to do a similar thing without emulating this map/paying credit to where it isn't due.
TL;DR The idea isn't original, don't pay tribute to this guy for inventing it)
(I did enjoy the chamber... or more specifically "tech demo")
The Irate Pirate wrote:
You guys realise that people have been thinking of this idea for a long time? I even know someone who has had a working "time travel" map for a month now. Feel free to do a similar thing without emulating this map/paying credit to where it isn't due.TL;DR The idea isn't original, don't pay tribute to this guy for inventing it)
(I did enjoy the chamber... or more specifically "tech demo")
Well I'm not paying him tribute for the whole idea of time traveling portal maps, but rather the specific mechanics. I just thought it was a really cool use of the linked portal doors.
Interesting puzzle, did you get the idea from this?
This was made a while back before Portal 2.
Zi0Ur3wzcMc
Another Bad Pun wrote:
Interesting puzzle, did you get the idea from this?
This was made a while back before Portal 2.
I have never seen that before, thanks for showing it to me.
However, when I made this I assumed that it had been done before in at least one other game or movie.
On the strength of that snippet alone, I can't wait to play a fleshed out mod with the concept. The mechanic is neat, but the execution and signalling is excellent - great work.
(can people get over the 'who thought of it first' crap
?
Everything's a remix, and some remixes are awesome like this one)
Peem
Another Bad Pun wrote:
Interesting puzzle, did you get the idea from this?
This was made a while back before Portal 2.
I bet we can go back even more, i.e. to Undying.
Big +++ from me. I love this concept, and cannot wait to see what you come up with.
Wow, that idea is freakin' amazing. If you don't mind, Domtech, do you mind if I use this idea in a campaign/mod I'm working on? The name too? I love it 
morrock wrote:
this idea in a campaign/mod I'm working on?
But can you make it in the size of a tardis?
This was a cute little map but could have been alot more. It's kind of gimmicky and the actual test chamber doesn't make sense. It bothers me when people map destroyed areas so that the puzzle solution relies on the destruction rather than the destrucion being a coating on top of the puzzle. Yours involves time travel as a nice story twist, but why would glados/humans have designed the puzzle this way? Would they have known that the destroyed version would exist and would allow the solution? It seems somewhat paradoxical for aperture to design a puzzle that relies on the puzzle being broken to be solved (i.e. broken glass). Still, I enjoyed it.
Would you consider releasing your Quantum Arch as a parefab, so others can use it and have it remain consistently yours 
Also, from the description this sounds A LOT like the cancelled Valve F-STOP project :-p
I spent far more time going back and forth through the time arch than on the actual puzzle, but of course you know that. I hope you take this concept and make some more intricate puzzles with it. But be careful of what Mr. Happy is talking about. When you're playing Valve's broken down levels, they try to make you feel like you're doing things that weren't intended to be possible. It would be a challenge to build a puzzle that feels complete in the present but still requires things to be done in the future. I love the concept though, and I hope you continue to work on it.
Awesome! I love the idea here.
I think if would be better if there was more levels.
But still nice job
I liked the simplicity of the implementation. Other time travel maps have more complicated methods, like elevators, that introduce new and different complications. 4/5 for keeping it simple.
i am glad to hear that you are creating a instance vmf file for the arch. i was confused at how you did it with the vmf file you released. looking forward to it
Has anybody released any "time arch" maps since this one was made? I'd love to play them. Also, I'd still like to try making one myself.
Ratboy wrote:
Has anybody released any "time arch" maps since this one was made? I'd love to play them. Also, I'd still like to try making one myself.
master lagger had an apperture science timetravel facility map and beecake also had a time travel map. You might want to check them out 
Ratboy wrote:
Has anybody released any "time arch" maps since this one was made? I'd love to play them. Also, I'd still like to try making one myself.
Ratboy wrote:
Has anybody released any "time arch" maps since this one was made? I'd love to play them. Also, I'd still like to try making one myself.
Also, there are these 2 by RJK616:
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=480
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=498

This next test may contain trace amounts of time travel.
Use the Apeture Science Quantum Time Arch to travel to the future to retrieve the cube needed to solve the test
File Name: Time_Arch_v7.zip
File Size: 1.84 MiB
Click here to download Time Arch