[SP] Variation Susceptibility Test (VST)

by no00dylan · Uploaded Jun 05, 2011

Screenshot 1

File Size: 2.92 MB

Downloads: 6611

Rating: (31 votes)

Description

This chamber tests how well subjects react to a wide variety of testing elements. Subjects with variety based phobias will be offered physiological counseling after the test in the form of simulated conversation with the elderly.

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no00dylan • Jun 05, 2011 • #49027
26 posts

This chamber tests how well subjects react to a wide variety of testing elements. Subjects with variety based phobias will be offered physiological counseling after the test in the form of simulated conversation with the elderly.

File Name: VST_V2.7z
File Size: 2.92 MiB
Click here to download Variation Susceptibility Test (VST)

no00dylan • Jun 06, 2011 • #49028
26 posts

update

Included VMF file

Nexif • Jun 06, 2011 • #49029
14 posts

Map beginning_elavator isn't working !!!

no00dylan • Jun 06, 2011 • #49030
26 posts

Huh? Howso? Do you mean getting to the map? That would be "map vst_v1" I think. If you mean the actual elevator isn't working... it is. I've tested it and so have several other people.

xdiesp • Jun 06, 2011 • #49031
1,078 posts

Typical but tr?s chic, even the gameplay is silk smooth. But strangely impersonal: meaning you could say it mimics the original to perfection, but still sets it apart from the richness of authorial tracts found elsewhere in the competition.

no00dylan • Jun 06, 2011 • #49032
26 posts

Thank you very much Xdiesp, you review just about everything, and that's greatly appreciated.

msleeper • Jun 09, 2011 • #49033
4,095 posts • Member

I've said this before, that the "best" Portal maps have all of their difficulty in figuring out what to do and not getting it solved. And this map is a perfect example of that execution.

Design wise this is another excellent example of a "clean" puzzle but without straying into the Wheatley sort of look. Aside from the two propulsion + repulsion gel instances, the puzzles were creative and never overwhelming; I'd almost place this on the easier side of average difficulty. That said, the puzzles were fun to solve.

You have your gel settings really high. My PC isn't top of the line any more, and I can always tell when someone leaves the max gel settings on default because I get some stutter every now and then. You could tweak the gel dropper settings, and then disabled them entirely once you are past the point of no longer needed them.

But aside from that hiccup I really have no complaints. This map is nothing less than what we would come to expect from a Gear Dev mapper.

no00dylan • Jun 09, 2011 • #49034
26 posts

Thanks for the kind review. I had a little trouble making the gel look good, while not having too much on screen, I'll look further into it next time. Thanks again.

msleeper • Jun 09, 2011 • #49035
4,095 posts • Member

You want to check the setting in the Map Properties, it should have something about "max gel blobs" or something in there I believe. The default for that is really high.

NuclearDuckie • Jun 15, 2011 • #49036
186 posts

Very smooth gameplay and simple but reasonably fun puzzles. I'm worried the design might be feeling a little "empty" though, with the wide open but dark chambers.
Minor issue: the angled platform I was supposed to put blue gel on bounced me by itself without me having to do so. Seemed odd.

Nahor • Jun 29, 2011 • #49037
54 posts

It feels a bit big and empty, otherwise good map.

Penassa • Jul 03, 2011 • #49038
9 posts

i liked it it was fun

lifeson99 • Jul 09, 2011 • #49039
102 posts

Weird - the Gels left no trace of color wherever I sprayed them - but their effect worked.
So I just memorized wherever I had put Gel and got through it that way.

Oddly - it was kind of fun doing that.
No other map does that on my system so I do not think it is my own problem.

For fun I shot a hole into each Gel square - looked like Popsicles . . . or maybe one of those multicolored rubbers - LOL



ls

no00dylan • Jul 10, 2011 • #49040
26 posts

Ha... that's odd. Maybe it's because you're playing in fullbright... Although you said paint doesn't do that for you on other maps... Glad you had fun though!

KennKong • Jul 13, 2011 • #49041
942 posts

I liked the level overall, as it made me think for a bit. So many options, which to choose?

I didn't like having to paint the gels with a bunch of portals. An angled surface behind the grates would do the trick.

You could make it a little brighter and a little smaller without losing any of its good traits.

Once you set the first cube, you can escape to the exit without solving the rest of the puzzles by reportaling. Make the portal material on the floor by the exit too small to reportal to fix this.

Djinndrache • Jul 26, 2011 • #49042
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

OMH5x0c8FQg
(Link: http://www.youtube.com/watch?v=OMH5x0c8FQg)

Also note the video description for more feedback and my signature for additional project information.

Portal2Two • Aug 29, 2011 • #49043
88 posts
Theevilpplz • Nov 14, 2011 • #49044
20 posts

I made a video walkthrough of this Portal 2 Custom Map:
M_fzIDpiqjk

fallenangel24 • Dec 03, 2011 • #49045
2 posts

Moderate difficulty, good puzzles!

cerrita • Dec 18, 2011 • #49046
26 posts

no00dylan wrote:
Huh? Howso? Do you mean getting to the map? That would be "map vst_v1" I think. If you mean the actual elevator isn't working... it is. I've tested it and so have several other people.

I'm having the same problem as Nexif. I start in the elevator and everything outside of it is black. There's no movement, dialog, or any sort of prompting. I gave it a minute, thinking it was creating some sort of ambiance, but nothing happened. It looked like Djinndrache had the same problem; he uses a cheat to leave the elevator and get to the test start.

Djinndrache • Dec 18, 2011 • #49047
1,442 posts

cerrita wrote:
no00dylan wrote:

Huh? Howso? Do you mean getting to the map? That would be "map vst_v1" I think. If you mean the actual elevator isn't working... it is. I've tested it and so have several other people.

I'm having the same problem as Nexif. I start in the elevator and everything outside of it is black. There's no movement, dialog, or any sort of prompting. I gave it a minute, thinking it was creating some sort of ambiance, but nothing happened. It looked like Djinndrache had the same problem; he uses a cheat to leave the elevator and get to the test start.

Usually this problem fixes itself when you restart the game. I don't remember if I tried it on this map and if it worked or not (incase I did).

If you still have trouble then, just noclip out of the elevator.

Mek • Dec 25, 2011 • #49048
459 posts

lifeson99 wrote:
Weird - the Gels left no trace of color wherever I sprayed them - but their effect worked.
So I just memorized wherever I had put Gel and got through it that way.

Oddly - it was kind of fun doing that.
No other map does that on my system so I do not think it is my own problem.

For fun I shot a hole into each Gel square - looked like Popsicles . . . or maybe one of those multicolored rubbers - LOL

ls

heh, I tried the same and it looked funny
This is a great map and I had much fun playing it. Recommending to everyone.