SP warning_destroying
by greykarel · Uploaded May 01, 2012
File Size: 7.04 MB
Downloads: 774
Rating: (8 votes)
Description
Destroyed style map with funnel, laser and speed gel. Still destroying. Watch your head and have fun. Version 1.3 Fixed some unintended solutions. I've updated the map since v.1.2 has one trigger I've forgot to update. You can do the map without it, but it makes intended solution less randomly. There are some custom textures of cracked and broken tiles (panels) that are not portable though they are portable in origin.I hope no one mind this. Credits to : omnicoder for Testchamber Sign Maker scotty for models
Comments
Sign in to comment.
Don't you mean Destroying?
The map looks great. There is a lot of things going on and it makes the map feel more alive. There are minor hiccups here and there though. You can place portals behind some objects and go through dome of the debris.
When it comes to the gameplay I'm a bit more critical. I can't solve custom maps that well, as my avatar implements...
GAMEPLAY FEEDBACK
- In the glass-cube room you can barely breach the gap with a fling jump
- In the Portal 1 style lift room I couldn't find my way back
- You can "lock in" one of the cubes in the room with the 3 fizzlers
- I couldn't find a way to get the damn gel to the final room
You'll see what I mean in the video.
I was disappointed when I couldn't solve the last part. I fully understood what I should do, I just couldn't find a way to do it... :/
Or maybe I'm just stupid...
Blindrun will not be uploaded since it would take me 3 hours just to get it on Youtube -.-
Heh, I'm struggling with the fizzler room, too. I thought getting some gel out of the fizzler room and letting it fling between two portals would give me enough time to go to the exit. But it's spraying around so hard that flinging is no option.
I'm currently stuck in the fizzler room as well. I'm assuming you need to get a portal in the last room and get both cubes out as well, but I can't seem to find a way to do that.
Anyway, here's a least portals run:
WaTnFJMOtUw
I'm still working out how to do the fizzler room as well. Though as John11's video shows, you don't need to use that room at all. You can also bring two cubs to the end and stack them on the floor with the catapult and jump from them to the exit.
There are a number of graphical glitches throughout the map (can put portals behind models, floating models). A couple of the flings are needlessly hard: the fling to the door with the 2nd cube button took me a whole bunch of tries and I had no idea why I was successful when I finally made it up - just felt like a waste of time.
Also, the triggers for the destruction of the map seem a bit off. I was "stuck" after getting the 1st cube, just running around and then like 5 min later the wall fell apart letting me progress. It felt like something wasn't working.
You might want to consider adding more/better indicator strips too.
Also of note, your packing of the models/materials works just fine. No problems there.
taco wrote:
I'm still working out how to do the fizzler room as well. Though as John11's video shows, you don't need to use that room at all. You can also bring two cubs to the end and stack them on the floor with the catapult and jump from them to the exit.There are a number of graphical glitches throughout the map (can put portals behind models, floating models). A couple of the flings are needlessly hard: the fling to the door with the 2nd cube button took me a whole bunch of tries and I had no idea why I was successful when I finally made it up - just felt like a waste of time.
Also, the triggers for the destruction of the map seem a bit off. I was "stuck" after getting the 1st cube, just running around and then like 5 min later the wall fell apart letting me progress. It felt like something wasn't working.
You might want to consider adding more/better indicator strips too.
Also of note, your packing of the models/materials works just fine. No problems there.
I was just about to re-wright my previous post, but everything you said was EXACTLY what I experienced the first time playing through.
Everyone seems to be stuck in the fizzler room :S
Nope. Solved the fizzler-room. :p
It is not that hard to have a portal in the last room (where the gel drops) and get both cubes out. No ninja-moves or high precision necessary. Just to let you know.
Nevertheless, the gel I can get out of that room and put it where it is needed, is just enough to jump over to the faithplates, but not to the exit. So I had to stack cubes there and finish the map, just like taco mentioned.
Everything else has already been said, I just want to add, that the flings weren't that hard. You simply have to run and jump into the first portal.
I figured out a way to get both cubes out of the fizzler room, but I'm not sure if it is as intended. I think I found the intended solution to the final fling though. I'll make a video later today of my solution.
If you get the gel on the "normal" cube, it doesn't apply the gel texture to it but the cube still slides around like it is covered in gel.
Also, there are parts of the goo that you can swim around in without dying.
I still have no idea what the intended solution is to the fizzler room. I know the goal but not how to accomplish it. I've never had so much trouble with a puzzle that other people have called "not that hard". Maybe I'm brain dead today?
My solution for the fizzler room:
One cube on 1st button, one on the very edge of the 3rd button. Unportable base is destroyed, I think, thats why. Blue portal in gel room, then shoot orange one under the 2nd cube while standing near 1st button. It will fall into gel room. The just simply take 1st cube to the main room and place it on the button. Funneling the gel will also bring you back the cube
Is this intended?
I've fixed John11's unintended solution. File is updated.
@ Jacu I guess you meant fizzler room. You are right... almost.
Well, Jacu, you don't have to put the cube on a far edge of a button to portal it somewhere.
Solution for the fizzler-room:
Redirection-cube on the first button. Get a portal in the gel-chamber directing towards the third button (just straight ahead). Leave the normal cube on the third button, walk out, take the redirection-cube from the first button with you. Put the cube (or simply stand) on the button below, to get the portable surface at the funnel. Shoot the other portal at that surface, that will fizzle the normal cube in the fizzler-cube and a new one will drop. Get this as you got it before, while leaving the portal in the gel-chamber. And then you hit your head with your bare hand.
Jacu wrote:
Funneling the gel will also bring you back the cube.
How can you do that? The laser emitter exploded in my game and the funnel is not working now. I'm just stuck. Also the panel under the goo is not portable in my game. Is there something you need to do to make that explode too? This has just been one hugely frustrating map to play for me.
greykarel wrote:
I've fixed John11's unintended solution. File is updated.
The "glass cage" around the first box seems unnecessary since you are blocking off an alternate solution that isn't game breaking in the least. Also, the frame is currently glowing a very bright white: 
Senf wrote:
Solution for the fizzler-room:
Huh, I don't get it yet. You say: Get the cube like you did the first time. How did you get the cube the first time? Because my way involved placing two portals which obviously won't work if I want to keep one inside the gel room.
Additional info to the solution for the fizzler-room:
To get the normal cube again, activate the blue funnel with the redirection-cube, get into the funnel, grab the normal cube, shoot a portal under the redirection-cube to let it drop into the gel-room. Therefore the funnel gets reversed again and you have both cubes.
Edit: RogerL:
Afaik, the laser emitter only explodes once you have been at the faithplates. If that has happened, I think you have to start over again, because you need the funnel to get the gel.
So the known solutions are to either place the cube on the edge of the button or to fizzle the cube? Are either of these intended?
Thanks Senf, I found this way myself while I gave it another try and made a recording. But given that huge piece of debris in the water, blocking most of the portal-able floor below the laser, I doubt that this is the intended way...
JLpdKu2ILU8
Senf wrote:
Edit: RogerL:
Afaik, the laser emitter only explodes once you have been at the faithplates. If that has happened, I think you have to start over again, because you need the funnel to get the gel.
Fuck that. Why the hell would the mapmaker prevent you from finishing the map (in fact, making you start all over again) just because you were trying to figure out how to finish the map? What kind of asinine thinking is that? The mapmaker is trying to punish me for exploring his map?
zivi7 wrote:
Thanks Senf, I found this way myself while I gave it another try and made a recording. But given that huge piece of debris in the water, blocking most of the portal-able floor below the laser, I doubt that this is the intended way...
Yeah that's how I did it as well, but it does feel like that panel is there to prevent you from doing it that way.
EDIT:
Here's my solution video:
RTyjuusn-ug
John11 wrote:
EDIT:
Here's my solution video:LETS SAVE SOME SPACE
RTyjuusn-ug
What the??? The lifts go around the track at 1:00? Mine just stood there! ;(
Something the mapmaker might wanna take a look at...
Logic wrote:
What the??? The lifts go around the track at 1:00? Mine just stood there! ;(Something the mapmaker might wanna take a look at...
The triggers on this map are set up pretty sloppily. They didn't move the first time I played the map either. Apparently you can bypass the trigger (possibly by portaling or jumping past/over the trigger. The same problem happens in part of the goo in the main room - you can swim around in it because the dmg trigger doesn't fill the whole pit.
Pretty good map; the puzzles weren't super difficult, but there was a brilliant facepalm moment with the funnel\goo! Nice attention to detail too. The debris got in the way more than once, but it wasn't such a big deal. Cheers 
Couldn't quite beat John's 5 portal run since 1.1, but here's 6... not so bad all considering ^^
WfN4dTqw-hE
Edit: Yeah, there's a big jump-cut near the end, but I hit the fraps button instead of save, and CBA re-recording 
sicklebrick wrote:
Couldn't quite beat John's 5 portal run since 1.1, but here's 6... not so bad all considering ^^
Nice one! I couldn't figure out how to jump on top of that white box. Why'd you place that last orange portal instead of using the one you already had? Couldn't get enough speed for the jump? I have a new 4 portal run encoding now for 1.1 
John11 wrote:
Why'd you place that last orange portal instead of using the one you already had? Couldn't get enough speed for the jump?
Lol, pretty much... I tried bouncing 180degrees into it from elsewhere, but not being able to see it made it kinda hard with my shitty framerate. Fraps seems to record more than I actually get to see, kinda frustrating. So yeah.. strafing the rail :p
John11 wrote:
I have a new 4 portal run encoding now for 1.1
Can't wait to see it. I tried to lose another portal by jumping back onto the box from the 'shore'.. no joy.. and using the funnel is slightly easier, but takes the same number of portals as repeating the box jump. This should be interesting 
sicklebrick wrote:
I tried bouncing 180degrees into it from elsewhere, but not being able to see it made it kinda hard with my shitty framerate. Fraps seems to record more than I actually get to see, kinda frustrating. So yeah.. strafing the rail :p
I use xfire to record videos. I get bad framerates with fraps. The lag is just barely bearable with xfire for me. It might be worth trying out. One problem is that for some reason xfire desyncs the audio, but that can be fixed with VirtualDub.
Here's the 4 portal run:
J1TDuEr3BWo
Ok, john11, well done. Now I see I've got some serious flows in the map. Finale fling is right, but gel delivering is not intent. And portal behind the door - bad. I'll fix it.
EDIT I mean your second video.
John11 wrote:
Here's the 4 portal run:foo
J1TDuEr3BWo
Hah nice! I was toying with the wall hole (sounds dirty..) and the cube hop, but couldn't piece 'em together. clapclap Looks like xfire gives you a better framerate and a choppier video too.. which is perfect - thanks 
I found another way to make the final fling:
Link: Final Fling
46TdX0-Idc8
I spent a long time trying to solve the fizzler room. I eventually surrendered, and read Jacu's solution. I had tried the other method on my own, but I could not shoot a portal under the laser cube to change the funnel. I can't believe either solution is intended, especially the latter since greykarel seemed to be deliberately blocking it.
Except that most of the flings in this map were marginal, I enjoyed playing it. The destroyed theme was very well done, but it was a bit dark in the non-stationary platform room. The puzzles were more about execution than thinking, except for the fizzler room. I totally vapor-locked on that one, and if either solution I mentioned is intended, then it also is more about execution than thinking.
I'm going to hold off on rating this one. I really think I missed something, and I don't want to downgrade a map for my stupidity.
Hah, guys, I realy like you trying to beat the map with the least portals. But I'm going to make that wall in the final room unportable to prevent you to get to the catapult without gel. What about fizzler room - Jacu described the solution
I want, the other one is result of my bad model placement. John11's solution with gel cycling in the funnel is interesting but I want it a bit harder so I'll fix it too tonight.
Thank you for testing.
greykarel wrote:
Hah, guys, I realy like you trying to beat the map with the least portals. But I'm going to make that wall in the final room unportable to prevent you to get to the catapult without gel. What about fizzler room - Jacu described the solution
I want, the other one is result of my bad model placement. John11's solution with gel cycling in the funnel is interesting but I want it a bit harder so I'll fix it too tonight.
Thank you for testing.
That's too bad that you're removing the gel cycling. I think I know what the intended solution is as I did it a different way without the gel cycling the first time, but the gel cycling just felt "more intended" (as in less obvious but easier to pull of and thus more rewarding). Also, the solution Jacu described for the fizzler room seems really hokey for an intended solution. I was kind of hoping there'd be a more elegant solution that no one had thought of yet.
John11 wrote:
Also, the solution Jacu described for the fizzler room seems really hokey for an intended solution. I was kind of hoping there'd be a more elegant solution that no one had thought of yet.
The fizzler room solution is easily the most disappointing part of this map. Of the two known ways to complete it, neither seem like a reasonable "true solution" to a puzzle.
John11 wrote:
That's too bad that you're removing the gel cycling.I think I know what the intended solution is as I did it a different way without the gel cycling the first time
Could you tell how?
What about fizzler room that is all my creativity was enough.
greykarel wrote:
John11 wrote:That's too bad that you're removing the gel cycling.I think I know what the intended solution is as I did it a different way without the gel cycling the first time
Could you tell how?
What about fizzler room that is all my creativity was enough.
After the gel was pulled into the funnel I changed the funnel direction and then put a portal on the ground so that the gel was pushed up toward the ceiling. Then I ran over to the ramp and placed the portal in front of the ramp and and gel fell through the portal onto it.
Well, it isn't intended solution too. And not possible in v.1.2. I'll update the map soon.
One more issue with the destruction maybe: In many videos I see the panel right above the funnel still intact. Mine was broken at some point. I assume that it could be used to keep the gel flowing?
So, yeah, I don't like the fizzler puzzle either then. I had hoped there was an elegant solution, too.
zivi7 wrote:
One more issue with the destruction maybe: In many videos I see the panel right above the funnel still intact. Mine was broken at some point. I assume that it could be used to keep the gel flowing?So, yeah, I don't like the fizzler puzzle either then. I had hoped there was an elegant solution, too.
The panel above the funnel broke when I tried to put the gel through it. This is in keeping with the map's theme of falling apart around you while you play it.
The fizzler solution uses a dirty trick (a la Jonatan's Seven Gates). If your mind is devious enough to get it, you like it. Mine wasn't, so I didn't. I prefer puzzles with more elegant solutions, such that you get a sense of satisfaction every time you play the map. But making good puzzles is hard work, so I'm not going to criticize a mapper for being a little over my head.
Unfortunately, this is a dirty trick that is also hard to execute. It took me several tries to find a cube and portal placement that would work. If I hadn't known from Jacu that it would work, I would have abandoned the method as unworkable even if I had been able to conceive it.
Good puzzle but alot of glitches and graphical mistakes. I found one major glitch that makes the chamber unsolvable because the laser gets destroyed way too early. I first didn't realise this wasn't intended and I wasted like 20minutes trying to solve an unsolvable chamber. After the laser gets destroyed there are multiple spots you can get stuck on and if you happen to lose either of your cubes you have no way to get them back.
Moving platforms get stuck, unsolid props ect. Still below all that there is a quite enjoyable puzzle. I just read through all the forum posts and I'm curious how the end was meant to be solved. I myself got the gel going up and down between 2 portals and got it that way to the ramp.
Most of the things mentioned here will be shown in the video here:
7QUY8cpstrU
The video also includes a 1min20sec speedrun using some major glitching.
I did enjoy the map overall but because of all the bugs I can't give it higher than 3/5. Sorry :/
I might revisit this later if you get all the glitches fixed.
Ok, vertion 1.2 is available.
I've fixed unintended solutions for gel delivering, left both ways for the fizzler room, fixed some triggers and "portal behind the door" issue.
Another version to play.
This is my run of V1.1 and its not a blind run.This map took up lots of HD space on the vids so I said screw it lol.Love the map thou depite the bugs that version 1.1 had.
PKjZyFzbza0
Heh, think I've found more or less the intended solution for 1.2 
I reportaled to speed up the laser platforms, and cut out repeating the end section, but that aside it feels about right. Hope so; I quite like this solution :p
RTXDAeYYFow
Edit: Just watched John11's solution to 1.1 .. basically identical >.<
I don't understend why it's possible for you to get gel like that. I'll check it now.
EDIT You've cut some part of video. I can't understand what you did there. Anyway it wasn't my way.
Just now I'll update the map since v.1.2 has one trigger I've forgot to update. You can do the map without
it, but it makes intended solution less randomly.
Heh, right at the end there, I needed I second coat of red paint through the funnel.. cba recording\replaying, so I spawned a blob at the portal. (Tested it on the wall above the acid.. that's why there's a red spot on the wall).. but before the vid I managed with a single coat of paint.. that exact solution.
I just played v1.3. I'm glad you enabled the fizzle and replace weighted cube solution to the fizzler room. However, you took away the recirculating gel trick. I just couldn't run fast enough to gel up the ramp like sicklebrick. In a dozen tries, the best I got was one little blob of gel.
Not to be deterred, I came up with another way to gel the ramp, inspired by something else sicklebrick did. I hope you like it.
Link: Gel/Flingembedded
RcCTP2rHGdQ
Yes! Kenny, right the way I want.
As for other solutions I suppose John11's recirculating the gel is the most elegant.
greykarel wrote:
Still don't get it. Would you please post the uncut video of gel delivering?
Heh, I've deleted the original... but here's roughly the same thing done on 1.3. It's a bit shaky 'cause I've got a few drinks in me, but no cuts this time. In the last one I just added more paint 'cause I couldn't be bothered re-doing it...so I simulated the effect with our good friend noclip 
I feel a bit facepalmy for having used the cube in the ground method once already but not thinking to do it again. Gj Kenn :p
that vid...
qKQaqwfWcyU
KennKong wrote:
Not to be deterred, I came up with another way to gel the ramp, inspired by something else sicklebrick did. I hope you like it.
Link: Gel/Flingembedded
RcCTP2rHGdQ
That's actually a really cool solution. Very tricky.
Destroyed style map with funnel, laser and speed gel. Still destroying. Watch your head and have fun.
Version 1.3 Fixed some unintended solutions.
I've updated the map since v.1.2 has one trigger I've forgot to update. You can do the map without it, but it makes intended solution less randomly.
There are some custom textures of cracked and broken tiles (panels) that are not portable though they are portable in origin.I hope no one mind this.
Credits to :
omnicoder for Testchamber Sign Maker
scotty for models
File Name: SP warning_destroing_v.1.3.zip
File Size: 7.04 MiB
Click here to download SP warning_destroying