Portal 1

DaMaGepy map #2 [final]
Uploaded by DaMaGepy · Dec 03, 2007
0 comments · (No ratings)

DaMaGepy's map #2: Portal in the hole I rate this map as "average" difficulty, so don't expect too hard puzzles. Harder ones will be introduced in map #3 and #4. http://heroes.hardwired.hu/-/portal/portmap.html Report exploits/bugs pls. optional things: - find the hidden bean conserve (in the prison) - meet the companion cube

DaMaGepy map #2 [final]
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DaMaGepy map #1 FINAL (non-contest version)
Uploaded by DaMaGepy · Nov 25, 2007
23 comments · (No ratings)

DaMaGepy's map #1: ball / cube practice This is a reworked version of my previous map, that I made for the contest. Have a completely different ending, will load next part of the map if available. Fixed all bug, replaced things, added hints... For latest version, screenshots, source code for hammer (for mapmakers) and map #2 beta download, check: http://heroes.hardwired.hu/-/portal/portmap.html Update: Some custom texture has been added, and a cube friendly sign near the firs portal cleanser, so player will know that it will not kill the cube when walking through

DaMaGepy map #1 FINAL (non-contest version)
Cube (my first map)
Uploaded by gallmond · Nov 12, 2007
15 comments · (No ratings)

First release map Place in your map folder

Cube (my first map)
Observation Maze
Uploaded by Syon · Oct 28, 2007
18 comments · (No ratings)

A small maze type map. This is a fairly small maze map, but to beat it you'll have to do a bit more than just find the exit. Unzip the file in your portal root folder. The map will be accessible via the Bonus Maps menu. v1.1 - changed glass textures to make them more visible. - added a few arrows to make the exit more noticable. - added cubemaps

Observation Maze
Gotta_get_More_Cake
Uploaded by Sleepwalker · Oct 27, 2007
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A flinging map with dark lighting and lots of turrets A flinging map with dark lighting and lots of turrets + added a lot more to the map

Gotta_get_More_Cake
Crazy_for_Cake map file [RELEASE]
Uploaded by Sleepwalker · Oct 16, 2007
11 comments · (No ratings)

Short map by Sleepwalker. Small demo map that requires lots of flinging.

Crazy_for_Cake map file [RELEASE]
Y2 ChallengeMaps: Challenge1
Uploaded by y-aji · Oct 16, 2007
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First of a series of simple Challenges for Portal. Challenge1 of my first 6 challenge series. This map includes a combine ball challenge, and a button challenge.

Y2 ChallengeMaps: Challenge1
contest0209_sbrown_SuperChamber
Uploaded by sbrown · Feb 04, 2009
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A contest entry http://forums.thinkingwithportals.com/post21325.html#21325

contest0209_sbrown_SuperChamber
April 08 Contest Super-colliding Super-pack
Uploaded by Hober · May 01, 2008
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The two maps submitted for the April 08 contest. See readme for installation instructions. See individual map downloads for screenshots, etc. 5 May: Updated to include fix for rmaze1 so that it loops properly when placed in the pack.

April 08 Contest Super-colliding Super-pack
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contest0408_thehermit2_rmaze1
Uploaded by thehermit2 · Apr 29, 2008
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two part maze that configures randomly This is my entry for the TWP April '08 mapping contest "innovation challenge." This is a 2-part maze where the configuration of each part is randomly selected in-game from two pools of presets. The first half is a traditional hedge-style maze that the player must navigate to obtain the portal gun. There are 14 different versions, which make up every major configuration that allows the player to access all areas of the hedge maze. They are all fairly easy. The second half uses portals to navigate between fence-enclosed chambers. There are 16 versions available, which make up only a small fraction of the possible configurations. For aesthetic reasons, they are fairly short; each should require the player to pass through a portal nine times. Of course if you get lost, you may have to use a few more than that. To help the player orient, number signs have been added to the four center chambers, and the exit has signs around it. I would rate them all as medium difficulty. At the end of the level, the map automatically restarts, leaving the player without the portal gun (for continuity sticklers, the player is rendered unconscious, and the gun is taken away.) Hopefully this will prompt players to play the map a couple of times and get the full benefit of randomization. There is no ending; it just keeps restarting until the player chooses to quit. And finally, just for fun, I set the music to pick randomly from eight of the calmer pieces from the original Portal.

contest0408_thehermit2_rmaze1