Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
kerplunk
This map is intended to be fairly difficult conceptually. It needs some dynamic moves but hopefully they are fairly easy to execute. v1.1: removed the first level up. fixed a few unintended solutions. v1.2: fixed shortcut on the top level.
Cubes, buttons, funnels...it's got it all.
So... I actually haven't used Hammer all that much before. As in, I started using it on May 17th. Which means I'm pretty new to all of it. Which ALSO means that my test chambers are more on the Wheatley side, if you know what I mean.
The mind breaker
AKA "Ratman's Mind starring Chell" Physically impossible (but beatable) test chamber with companion cube.
sp_custom_monstereuthanasia
Show compassion towards Wheatley's monsters and help them out of their misery... Note: Reuploaded to the right category.
Andro Strain
My first mapping attempt, and yes I am aware of a few issues, like unwanted shadows (any help is welcome). This map is my attempt at playing around with different concepts, like a moving laser.
sp_test 2.0 portal 11
this is my second map. Thinking,cool fun. Thanks for playing
The Crossroads
Thanks for playing!!! Update:v.1.2 [ADDED]:Elevator button [REMOVED]:Crusher Crushing Annoying sound. [CHANGED]:Vent exit solution. Update:v.1 [ADDED]:AutoDISCONNECT [FIX]:Multiple solution; [FIX]:the pits now will kill the players and fizzle the cubes; [FIX]:thermal discouragement beam with fixed indicators.
Trigonometry
Part 2 in the Alien Discovery of Aperture series. A study on human perception of motion and quickness of instinct. You make your way through 4 fluorescently lit chambers designed without failure or common errors in mind. Refined version of trigonometry with a fourth chamber.
Chapter 2: The Catacombs
Welcome Back Test Subjects, This is the second chapter to the series "The Untold Truth". This chapter introduces the characters that will be seen throughout the series. As mentioned before in Chapter 1: The Escape, I do not tend to give hints and by hints I mean the blue/orange indicators. This map is not for people who want a challenge. As much as I wanted to make a challenging map, I wanted to introduce the environment along with a story plot to the people who are interested in seeing how my story turns out. So once again, this map is not challenging what so ever, if you thought Chapter 1: The Escape was easy, this is easier, but as stated, this is only the beginning. I promise to make challenging maps to go along with the story and Chapter 3 should be the map to uphold that promise. Thanks and I hope you enjoy, BlackBird Studios [News Update:] If anybody is intrested in a [CO-OP] project, I know that this amazing story I have in mind, will win any Portal Contest. I lack the skills for Hammer, but story is another thing. If you are interested in this story and would like to help, PM me. This story is lacking the skills, and I hate to waste this story with my knowledge of Hammer, so I'm thinking about halting these chapters, unless people say otherwise. If people want to see this story continue, I promise to put more effort into these maps, and maybe at the end, I can polish it up alot as one full download. Let me know what you guys think. [This part of the section is dedicated to the people who are nice enough to help me, as a Portal 2 Community Member, in my "Toughess Times".] I would like to thank MasterLagger for supplying me with his crusher he made. I would also like to thank "andyb" for supplying a very easy tutorial on Indicator lights, looks time consuming but I'll manage.