Portal 2 (Work in progress)
Early builds, betas, and in-development Portal 2 map projects.
PPB_Rift_Release
One of the last maps made for Mahalis' GMOD 10 Portal Gun addon by Techno-Man. I've always loved this map and recently I got my hands on it again, so I decided to bring it over to Portal. Known issues: Boxes don't respawn when dropped in goo Still using Mahalis' button model for the time being
Deseption_maze_v1
Concept map excuse the messiness theirs holes and all sorts in this map when im finished but for now it hidious concept map
(doesn't have a name yet)
In the test there is an empty hallway with a timer in it, this is where it's not finished, in the final release there will be some kind of challenge that the player has to go through in limited time.
A1_awake
WIP 1st level - destruction tileset.
minute to win it wip
you have to beat the test in a minute or else
Testing the Tests
The new release for this map
Cube Collector v 0.2
2mapstart = Cube collector ( I change the name ) Well, try this level. I think it has a long play and its challenging... i write it wrong ? ... how ever. It makes fun and gives a good feeling after solving. For me, I need a feed back detailed ^^ by the way, a walkthrough is more important for me because of understanding. I like to watch however long the video is v 0.1 arial faith plate fixed in chamber 1
Fugue
Another one of my early efforts. I realize the chamber is a bit... larger than it needs to be. I was still getting a sense for things.
[SP] Project: basement
This is a mapping project i started a while back inspired by my only memory of what my first map ever was about. basically, you "woke" in a room after an elevator crash down to the deepest parts of aperture labs, and then had to climb upwards in a massive room with acid that didn't kill you and a turret that didn't shoot. it was crap. interestingly enough though, that map was a portal 1 map before portal 2 was even hinted at, even in ARG form. So it's was a complete coincidence that it fit portal 2's "The fall" so well. so, this is my WIP remake of that map, and it is, of course, in the old aperture facilities. I also hinted at this map in another thread i made asking for help on one of the puzzles that wasn't working, so, even though i might work on this again, im also including the VMF of it for anyone who thinks they'd like to add to it or change it, maybe even finish it for me. Just give me credit if you do!
Project Serenade
Project Serenade is the WIP pre-release of my upcoming Water Temple map. Some of you may remember my previous Legend of Zelda adaptation Forest Temple I wanted to upload this as a WIP to hopefully catch some bugs and get some feedback before releasing the full map. Let me know what you guys think, is the place confusing, are the puzzles hard enough, etc. Things that are not done: - Textures and lighting - The Dark Link encounter - General cosmetic touches - Pesky conveyor belts Things that are mostly done: - Portalable surface locations. I'm watching for exploits, particularly with tractor beams - Most of the puzzles, although some changes may still be made Things that are definitely done: - General structure of the map (I won't be adding rooms or breaking things up) Known issues: - Some elements stop working after dying and reloading, including (but not limited to) tractor beam blocks not moving and particle effects not appearing. Needs further investigation - One of the locks can be circumvented, leaving 1 surplus key. This was actually true in the LoZ dungeon, and as such I won't fix it