Portal 2 (Work in progress)
Early builds, betas, and in-development Portal 2 map projects.
New conceppt + monitor issue [UPDATED]
I made this map from an idea i had on my way home. I made the map and here it is. The concept is character switch. Through a "fizzler type" field, the player would switch the player model between Atlas and Chell. Atlas would be able to cross disencouragement fields and Chell would be able to swim. The reasons I posted it in the "works in progress" are: 1- I have a monitor that doesnt show the player Done! Used the worldportal 2- Want your opinion on the main concept 3_ Not sure if Pakrat worked 4- Suggestions are welcome PS: its still a work in progress
COOP map puzzle test
Please give me some feedback on this coop chamber , im thinking of using it
Enviromental Testing -BETA!-
Unfortunetley in beta! But, it will be finished soon! If you want to help contribute to the creation, you can send me ideas that I can make happen in this very map! NOTE: To Understand the Soloutions in the Puzzlelist folder, use "Google Translate" or some other "translate object or website" to understand it! (ITS IN GERMAN!) (AND I DONT SPEAK GERMAN, EITHER!)
Felix's WIP Uploads
I'm uploading stuff here while it's tested out. EDIT: Current download has a bad VMT, which I'm not going to re-upload until next release. For now, put this into the materials/models/props glass vmt: Code: Select all"Refract" { "$alphatest" "1" "$model" "1" "$surfaceprop" "water" "Refract_dx90" { "$refractamount" "0.2" "$normalmap" "dev/water_normal" "$bluramount" "2" "$refracttint" "[1 0.5 0.5]" } "Refract_dx80" { "$refractamount" "0.1" "$dudvmap" "dev/water_dudv" "$refracttint" "[1 0.5 0.5]" } "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$normalmap" "animatedtextureframenumvar" "$bumpframe" "animatedtextureframerate" "30.00" } "Sine" { "resultVar" "$alpha" "sineperiod" "8" "sinemin" "0.01" "sinemax" "0.8" } } "UnlitGeneric_dx6" { "Proxies" { "Sine" { "resultVar" "$alpha" "sineperiod" "8" "sinemin" "0.0" "sinemax" "0.05" } Empty{ "Comments" "Follow:" "Thank you to whoever made" " the Liquid Portal Gun mod," "I borrowed a lot of the params" "from it." } } } }
Impulse Laser Intro
A simple puzzle made to introduce a new testing element, The Impulse Laser. It acts similarly to a laser and a combine ball combined. (hehe, pun intended.) The ball must be activated by the laser. The ball will lose charge over approx. 7 seconds. When it is charged, It can be placed inside a receptacle, and only retrieved from the receptacle using a button or another activator. (My First released map!) The test is not hard, but I feel it is sufficient to explain how it can be used. I will (possibly) be releasing another map containing this element, except much more advanced.
DISMANTLED (taken down for serious reconstruction for undetermined date
This map is broken, dont bother playing it
Deflection
This has now been released, please look in the released maps section.
Bunnyhop v1.0
Size: very small! This is a average map where you bunnyhop your way to the finish. It took me a while too make this as this is my first map and i am not that good with hammer, but I know a lot of people have trouble bunnyhopping so here is a good chamber to practice!
[WIP][Co-op] mp_coop_retrieval v2.0
This is a very close to finished version of my co-op map: "Retrieval." Feedback and/or playthrough videos are much appreciated. Thanks!
Rocket_turret_fixxed_2012_v2
THis is a fix of Rocket_turret that it was broking in DLC#2. PS if Scene Dont work, just try to Rebuild scene's than it schuld be working leave a Reaction of it