Portal 2 (Work in progress)
Early builds, betas, and in-development Portal 2 map projects.
minipuzzle
my second sp map. there's a puzzle that most use panels. If anyone can make all 36 panels up,please let me know and I will change the number. A screenshot is inside this topic. Please don't fall from chamber ,otherwise load map again.
The Tower
Clean chamber design with funnels, lasers and turrets. Objective: get to the top level.
now_what
it's and idea for what's next of the final of portal 2, is my first map so try to comment please
Reflex
I'm fairly new to making maps, and this is one of my first. I'm sure it needs some work, so feedback is extremely welcome. Enjoy!
Split Co_OP
This is my Second map that I have created and I figured I should post in the WIP forum before I post into the released forum. I would like comments on what I should change to make my map better. Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to downloaded the map. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_split" in the console (which is activated by the ` key under ESC. Updated some more textures and fixed an unintended way to solve the puzzle. Just figured out how to use moveable panels, and I added some. Added lots more movable panels. Added some sounds, fixed another unintended way to solve the puzzle, optimized it more, and changed more textures. *More looks changes. P.S. Please give input on what you like and dislike, so I can improve my map.
PurpleHaze (SP)
Single Player map, deciding if I want to add another chamber, here or pop in an exit elevator with a new map loaded up. All I've done so far is add puzzle elements and a few pieces of ambience. I'm still working on decorations as well as adding some custom Glados speech.
The Test
A two-room map featuring a few different puzzle elements. This is, essentially version 0.3. I want to add more decorations, but I'm looking for feedback on what I've got so far. I intend to add more puzzle elements to the second puzzle room. I just wanted to get this out there to see if people think I'm on the right track. I've included both the bsp and the vmf. [Edit] I had used a hacked version of the arrival_departure_transition_ents which might have caused some problems. I've switched over to msleeper's version, which works much better, and is available here: Good Enough For Science (Instance Example + VMF) Added a few more puzzle elements, and switched to animerunt's transitions instance: arrival_departure_transition_ents O
First Map
This is a map with two puzzles branching from a central hub room. Currently the first puzzle is functionally complete. The second puzzle is under construction.
Name in Progress
Previously titled "Gozer Bane," but the title isn't really appropriate anymore. I've redesigned a good size of the puzzle, simplified a few things, and added indicator lights. I'm thinking about submitting this for the mapping competition. But I'd love some feedback first, so play and tell me what you think. Also any ideas for the name would be appreciated.