Portal 2 (Work in progress)

Early builds, betas, and in-development Portal 2 map projects.

CG's Untitled Gel Puzzles BETA
Uploaded by CrazyGuy · Jun 25, 2011
15 comments · (No ratings)

OK here's the functionally complete, put together gelmaps This is a 3 chamber composite of the two WIP maps I submitted earlier (Bridgeclimb and Gelerase) and a third test chamber (working title: anglebounce) Rather than type up a lengthy description that nobody will read i'll just say "here it is!" Full Wheately themed puzzles mainly involving repulsion gel. Diffuculty: hard PLEASE post me notes on this, any problems, and room for improvement, and maybe some help optimizing the large, open areas (yes I used visclusters.) I need feedback before I do submit v1.0 to the released maps section. EDIT: I just realized that, in area 2, there is a button on the floor to the left as you exit the observation room. The button simply turns the light off and on. thats ALL it does. Pelase ignore it as I was using it to test the lights out part of the sequence im making to go between areas 2 and 3

CG's Untitled Gel Puzzles BETA
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Test Chamber #3141592653589
Uploaded by GLaDOS <CoA> · Jun 23, 2011
5 comments · (No ratings)

A WIP map by me, I've been working on this for a few days now. The lighting and textures are not completed, and some triggers have to be reconfigured. I also need to figure out how to make my doors look nicer.

Test Chamber #3141592653589
Currently Unnamed - Underground Theme [UPDATED V1.4]
Uploaded by Vordwann · Jun 23, 2011
17 comments · (No ratings)

(Updated to Version 1.4) I'm working on the first of a series of gel puzzles that I will eventually include as one package. This is a more progressed version of the first map. I still need to fix an overlay (the one near the first faith plate, if anyone can help with that), but it's almost done! Please give me feedback! P.S. - The textures have a little break in them on the emancipation grills in the larger room in chamber 2. Hopefully someone will know how to fix this if they check out the .vmf P.S.S. - I have also included my instances (Geodome and Custom Faith Plate)

Currently Unnamed - Underground Theme [UPDATED V1.4]
Potato Chips
Uploaded by Woozlez · Jun 23, 2011
3 comments · (No ratings)

This will be one of the most visually appealing maps when completed and will have about thirty minutes of gameplay. I've replaced the download of the elevator with one of the working puzzles to be included in the map.

Potato Chips
box_over_goo (No real name yet)
Uploaded by wrathofmobius · Jun 22, 2011
4 comments · (No ratings)

This map is my first real attempt at creating a semi-releasable map. I'm still working on it, but this is the majority of the map. The end of the map is if you get a cube on the button in the first room - I actually haven't made an exit yet. Lazy, I know. Known issues: * There is no exit. Not a problem... I'll just make an exit. In the next version. For your test.

box_over_goo (No real name yet)
Turrets and Monster Boxes
Uploaded by Spam Nugget · Jun 22, 2011
4 comments · (No ratings)

Heres a map im working on, would appreciate any thoughts you could give. set after portal 2, in a neglected wing, this map features turrets and (who would have guessed ) a monster box or two. havent put in a real beginning or end yet, thinking of adding more puzzles after (and before?), when you reach the big exit sign, youve completed it. thanks, Spam Nugget

Turrets and Monster Boxes
po2_edit
Uploaded by xlinop · Jun 21, 2011
4 comments · (No ratings)

This is a map I redesigned from a previous po_edit map. Video of the po_edit map: http://www.youtube.com/watch?v=Vdubl_5K9c8

po2_edit
DoubleDuece
Uploaded by poopie_bandit · Jun 18, 2011
5 comments · (No ratings)

A bit of a remake of my previous map Big_Buddy but it's just the first room with new elements and a slightly different solution.

DoubleDuece
minipuzzle
Uploaded by watanukikun · Jun 18, 2011
2 comments · (No ratings)

my second sp map. there's a puzzle that most use panels. If anyone can make all 36 panels up,please let me know and I will change the number. A screenshot is inside this topic. Please don't fall from chamber ,otherwise load map again.

minipuzzle
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The Tower
Uploaded by Marise · Jun 17, 2011
9 comments · (No ratings)

Clean chamber design with funnels, lasers and turrets. Objective: get to the top level.

The Tower