Portal 2
Above Aperture - Part 3
STORY : ------------- You wake up in a train and arrive in a deserted Aperture city. Find what is going on here ! PART 3 : -------------- This part contains two open sky testing chambers and a short escape area. You will have to use laser lightbridge and your mind to solve this puzzles. CREDITS : --------------- Custom models : Shiroko Custom textures : from csgo
3Items
My first map ! If you like buttons of all kinds and hard lights, you will love this testroom =)
Triple
My first map ever made. Contains hardlight bridges, thermal discouragement beams, and panels.
Portal 2 Cube Dropper Prefab
enjoy this prefab i created and more prefabs coming...
The 2nd function (with Turret Dropper)
I edited the Box Dropper so it will drop Turrets instead of boxes. You'll need to grab the portal gun and use a button to access the dropper (just to add some simple puzzle, you can also noclip) Bugs: -Turrets may get stuck in the dropper -When a new turret is dropped, the previous one isn't fizzled. -When a turret is fizzled, tipped over or destroyed in any other way, a new one isn't dropped automatically Download includes files for Portal 2 SDK and compiled BSP. This is my second map, I am just starting. Please forgive any errors or glitches. I guess it's good enough to release.
secondtest
Here's my second test. It's made in the clean style. Difficulty is easy, maybe medium. V3.1
First Transcendental Building Course 01
First Transcendental Building Course - Test Chamber 01 This is my first map and my Summer Mapping Initiative entry. A single player test chamber containing almost every new puzzle element, placed in destroyed/repaired environment. Note: this map isn't finished yet, though the puzzle works! There is some fixes and detailing to do. Good luck and have fun! Feedbacks are welcome! Note
Testchamber Sodium
This is basically the first Portal 2 map I have made. I started making this when Portal 2's SDK was released and hearing about this contest motivated me to add the finishing touch's and bug fixes. This map is built up of some simple chambers and then harder ones towards the end. I will gladly listen to any feedback. Preview pictures are in the provided file. Changes in 1.1 - Cubes now disolve - Added autosaves - Added a white wall across the bottom of the last chamber - Improved the laser chamber
[Mini Game] Tennis
Preface [spoiler]This is my first map for anything in quite a long time. Please give me any feedback and constructive criticism you can think of. I'll likely add a bit more personality to it as it gets refined, but for now this is only meant to be a working concept. I'm hoping this is working as intended, playable, and hopefully a bit of fun too![/spoiler] Get ready for a rousing game of Portal Tennis! Well... its more akin to volleyball, but I really... don't give a damn. The object of this game is to make the Edgeless Safety Cube fall to your opponents floor. Press the button to serve, and use the panels on the back wall to fling the safety cube! You have 10 different panels to aim with. The bottom ones fling short, and the top ones fling long. Play to whatever arbitrary point value you see fit, or claim "next point wins!" when you are feeling lucky. "Please keep in mind that the back wall panels are equipped with state-of-the-art "Cube Accelerators" that our lab boys thought up just the other day. Remember: Do not, under any circumstances, stand in the way of a cube while it passes through an Accelerator. You will be maimed. We will laugh."
Beneath Aperture
A test for a new type of puzzle in source. Keep in mind it's 1 map, i will release moar if asked