Portal 2
Stockpile
three chambers, every chamber is about lasers. You don't need reflexes or any aiming skills at all. Just common sense, and laser thinking skills. The three chambers are in order of easiest to toughest, but i'm not sure what level of difficulty these tests are. Please tell me about any bugs you find while testing, but most of all enjoy! Credits to Msleeper for the elevator entities. 1.1 Fixed misaligned textures. Added music to catchers. Added better fog. Fixed another solution to the first puzzle. Known bugs: Weird lightning inside elevators End game text, which i somehow couldn't remove 1.2 fixed weird elevator lightning fixed another solution to the third chamber added more details to one observation room 1.3 fixed yet another solution to the third chamber (and possibly the 2 others)
SpamNugget_01
This is my first map for Portal 2, it involves gel, buttons and flinging. If you find any errors or have any comments or constructive criticsm, please email me at [email protected] VERSION LOG: V2-added elevators, observation rooms, cameras and otherr minor cosmetic details. Also fixed a couple of bugs, highlighted by Djinndrache in his you-tube video. (thanks for that) It is now necesary to complete both parts of the puzzle V2.1-added the material files so the custom sign shows up properly Enjoy!
sp_t3
cut version for contest without custom assets .
Portal Combat 01 - catapults
This is a Portal 2 custom map based on some catapult puzzles. Features: - custom co-op spawn and respawn rooms - big rooms with catapult based puzzles, including a cube - rotating and moving panels - support panels to prevent player death in case of wrong timing - overlays to help players with the puzzles - scripted event on end of map Puzzles: - all puzzles are based on catapults, flinging and a cube. - you will need good teamwork and nice timing for the puzzles - these puzzles will challenge you and your partner screenshots [spoiler]click on the images for higher resolution (1920x1200) [/spoiler] Change Log: => v1.1: (09.06.2011) - added some Indicators to make it easier - added timer sound for the buttons - realigned some textures - new script at end of map - fixed the cube catching bug => v1.2: (13.06.2011) - added missing light model - removed catapult target overlay at 2nd floor - fixed the support panel triggers
Aerial Portaling
This is a medium difficulty single player map that requires some aerial portaling. This is my first map so any commments are appreciated.
This Plate is Broken
The original release was too short, this update has added some interesting elements.
PurpleHaze (SP)
Single Player map, deciding if I want to add another chamber, here or pop in an exit elevator with a new map loaded up. All I've done so far is add puzzle elements and a few pieces of ambience. I'm still working on decorations as well as adding some custom Glados speech.
Apature Dungon
inspired in part by a certain Legendary series. Use boxes for your keys. theme: Clean mode: SinglePlayer
Ben2 contest entry
Its my first portal or portal 2 map. although I have made some maps in team fortress 2.
Secleratus
A challenging coop map with some original puzzles that take strict cooperation. I tried to come up with some of my own ideas, things you didn't see through the portal game. It is a good sized map with 4 puzzle rooms that will be sure to really test you. Please enjoy my cooperative map! Thank you. Please check the thread for changes, screenshots, or for help with any parts of the map. I would appreciate feedback! *UPDATE* Fixed No Edict Crash Map no longer has exit elevators. Just know you've completed the map once you hit the final button in the glass in the last room.