Portal 2
The Part Where Everything Goes to Hell REAL Map
Ok, since some people didn't like the sample map I gave earlier because I edited some extra stuff out of it,(textures, rooms, etc.) I decided to stick up a different map that is not edited. That means that the observation room is added and accessible, all the textures should be align the way they should be, and an auto-save feature is included. Let me know if you have any issues with the map.
[SP] Crossing the Beams
Solve the puzzles to obtain and place three laser redirection cubes in order to open the door leading to the exit. This is a decayed style map featuring hard light bridges, gels and lasers. Bonus: See if you can get into the Rattman den! (Known bug: Sometimes part of the frame around the glass in one room shows up funny - I don't know why) Version 1.1 - Fixed some glitches, made some visual changes, fixed light bridge exploit in final room. Version 1.2 - Just some small visual additions and tweaks. Replaced laser fields with grates.
The horror
i maked a scary map ^^ im not sure if this wil scare you,but you can try it ^^
Panelized
It's all about the panels. My first map! Yay! Not sure If I'll try to make more, but the process was quite fun. Even though now it appears to be quite lame v1.1: Added a bunch of autosave points, extended funnel reverse time, added a ticker. The map is still pretty simple though! v1.2: Blocked mr Xdiesp's solution (I hope!) v1.3: Continuity fix. v1.4: More blockage, mr Tyronis3 found an updated way around. v1.5: More freedom, map now can have multiple solutions! v1.6: Minor tweaks and a new version number!
Third Person View
Third Person View Plugin! Press F10 for the normal Third Person View. Press F9 for the Shoulder View. Image: http://cloud.steampowered.com/ugc/55979 ... 522A0ED36/ http://cloud.steampowered.com/ugc/55979 ... CE5EC58EC/ http://cloud.steampowered.com/ugc/55979 ... 3B2B223D3/
Shootout
I'm working on a Wheatley map with 3-4 chambers, and I just want this first one to go through a playability test. Please mention ANY comments/suggestions/concerns that might help improve the map. I want this good and ready when it's released.
Currently Untitled
Currently Untitled, a map in the old decaying aperture style, with the following features: * overgrowth! and water! * laser-burning-turret madness. * cubes, a sphere, a funnel, and a light-bridge. * HDR lighting * Relaxation vault for when it all gets a bit much. See here for screenshots: http://steamcommunity.com/id/RufusThorne/screenshots/ I'm looking for some help with optimisation: The map is fully sealed, but suffers some jerkiness. Please take a look at the included VMF and let me know if there's anything I can do in terms of HINT brush placement, etc. Also any things that need changing. Item placement, number of cubes, etc. I'm also looking for fellow mappers to 'dirty up' the environment. Suggestions for fog, particle effects, etc as well as some basic help on these topics would be appreciated. Thank you
[SP] Aperture Salience
Salience - pertaining to Sa-li-ent: Adjective - Prominent or Conspicuous. Why is this map prominent? Because it's my first! (No don't run away!) This map features not just cubes, buttons, fizzlers and funnels in GLaDOS's Clean environment, but most importantly:- You can only fire one portal. Yes, in a style that is reminiscent (read: stolen) from the Blue Portals mod from old, but it brings some light and enlightenment into a completely unused aspect of portal puzzling. This map is 99% bug-free and I spent my whole summer holidays bringing life to it, so I know that I put the effort into it. But don't take my word for it, listen to these testimonies from past test subjects: "{REDACTED}" - Chell "My arm got bitten off by Mantis Men halfway-through. Would not test again." - Josh Ovencan - RubbishyUsername CEO of Rat Puree Laboratories Known minor bugs: Sometimes the elevator will not move at the start. Reload the map or noclip out to fix. Updates: V1.1 - Made an unintended solution harder, added portal emitter lights, and a couple of other minor changes.
Square of Lah
My second map. It's a co-op puzzle this time that probably requires some time to solve. Any remarks would be very welcome as i do not have that much expirience yet so feel free to give me seome feedback in the comment section. The installation instructions are put in the rar file itself, but they are the same as the ones for most other co-op maps. Good luck and have fun! Videos featuring Square of Lah (spoilers!): [spoiler]nU3UWcgzaUo[/spoiler] [spoiler]LIDUaM7zRtY[/spoiler] [spoiler]gdX-ayP-Rtg[/spoiler] //Changes/// 1.1: -Added some player clipping walls to prevent you from solving the map in an unintended way. -Made some small changes to prevent confusion 1.2: -Added an introduction text -Added a custom test sign in the beginning of the map 1.3 (version no longer available): -The test chamber sign is now no longer portalable 1.4 (version not working): -Changed the height of some walls in order to prevent exploiting 1.5 -Renamed the file in order to prevent a bug where some users might download an outdaterd version