Portal 2

Wheatley's Platforms
Uploaded by The Irate Pirate · Jun 19, 2011
4 comments · 1.7 (3)

A minigame map where the two bots must jump between platforms to avoid Wheatley's attempts to kill them both by lowering them into the toxic goo. Also try to avoid the Discouragement Fields and Excursion Funnel or your game will be cut short. There is no end to the map, it simply serves as a contest between the two players to see who can survive for longer. The orange lights on the board signify platforms that are going to drop into the water. I added a couple of Wheatley lines to break up the gameplay but I couldn't get the scenes to work, so he doesn't move much.

Wheatley's Platforms
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Sp_veteran_v2
Uploaded by RickTol · Jun 19, 2011
5 comments · 2.5 (10)

first map i have ever made, don't be too hard for me. if you can't find the solution, i have a walkthrough at my youtube channel. remember, enjoy! walkthrough: http://www.youtube.com/watch?v=HnbVq_WzI-I

Sp_veteran_v2
Marlow's Undergound AFP's
Uploaded by Marlovious · Jun 19, 2011
26 comments · 4.9 (34)

Updated to v1.1 to fix some minor bugs. 1950's style map featuring 50's style aerial faith plates. Medium difficulty. unzip to your portal2/portal 2/maps folder. to play, enter console and type "map sp_marlow_underg_afp_v1" Please let me know if you find any bugs.

Marlow's Undergound AFP's
sp_milgram_v2
Uploaded by clyder · Jun 18, 2011
12 comments · 5.0 (17)

Single map; easy to medium difficulty. Features faith plates, cubes, funnels, and lasers. Feedback appreciated.

sp_milgram_v2
DoubleDuece
Uploaded by poopie_bandit · Jun 18, 2011
5 comments · (No ratings)

A bit of a remake of my previous map Big_Buddy but it's just the first room with new elements and a slightly different solution.

DoubleDuece
1971
Uploaded by The_Rabbit42 · Jun 18, 2011
26 comments · 5.0 (6)

An old-Aperture test sphere featuring repulsion and propulsion gels. This is my first Portal 2 map, so I'd appreciate any thoughts or comments.

1971
Panel Activated by looking, deactivated by looking away.
Uploaded by ChickenMobile · Jun 18, 2011
10 comments · 5.0 (1)

This is a panel that is activated by the player looking at it. For anyone interested, I thought that this would make a good puzzle element. Here is a demonstration video: http://www.youtube.com/watch?v=Y5tJV7mlDwQ Please note that this is a prefab, not an instance or a file you just copy and paste. If you wish you could make this into an instance but I kept it as a prefab for the movability of the trigger. Prefabs go inside your Portal 2/bin/Prefabs folder. Explanation on how it works (if you can't figure out for yourself): If the player is looking at the panel (onTrigger) it will trigger the open relay. To make sure that the animations are played in order it will disable the open relay and enable the close relay. The opposite for the other relay. Since the trigger_look cannot use the OnTimeout output when it has Triggered I used a timer to disable and re-enable the trigger so then the player can fire the outputs again. If you are to edit this to make the platforms close slower etc. Make sure you make the timer fire longer than the timeout value in the trigger_look. Otherwise the panels will never close. If you need help with anything in the prefab, please don't hesitate to post a reply in the topic.

Panel Activated by looking, deactivated by looking away.
Custom Coop Start+Platforms+Calibration Room
Uploaded by Darkylight · Jun 18, 2011
2 comments · (No ratings)

This is a Instance Pack with 3 things. -First Instance is Blue and Orange buttons for coop (Totally Custom) -Second is the full room Instance to start the coop map (using the blue and orange buttons). -And the final is a Start Coop with the Room instance full. Instructions: -Darkylight's Instances goes to sdk_content/maps/ You only need to create a func_instance with it and run the game Glados Language is your Portal Language. -Fixed The nodraw wall <-< -Video: http://www.youtube.com/watch?v=DuqFc37rOSU

Custom Coop Start+Platforms+Calibration Room
minipuzzle
Uploaded by watanukikun · Jun 18, 2011
2 comments · (No ratings)

my second sp map. there's a puzzle that most use panels. If anyone can make all 36 panels up,please let me know and I will change the number. A screenshot is inside this topic. Please don't fall from chamber ,otherwise load map again.

minipuzzle
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The Tower
Uploaded by Marise · Jun 17, 2011
9 comments · (No ratings)

Clean chamber design with funnels, lasers and turrets. Objective: get to the top level.

The Tower