Portal 2

ML's Disc and Disc Player
Uploaded by MasterLagger · Dec 08, 2011
5 comments · 5.0 (1)

So I made a Disc and Disc Player in one of my maps. And since I couldn't find anything here (like an instance file or anyone bothering to make one) I decided to stick it up here. Even though this is an instance, you should open this file to copy and paste everything into your map instead of loading this as an instance in your map. The reason being is that if you want to hide your disc (the disc that the player interacts with is near the two purple cube, DON'T TOUCH THE ONE INSIDE THE TRIGGER) you won't be able to hide it if it's part of an instance. The default result of inserting the disc into the player is a message indicating that it works. Be sure to test it first to make sure it works before doing anything else with it. To change whatever result you want, change the logic_relay's Target output to whatever you want to be triggered. Please let me know if you have trouble or need help since this is the first time I have uploaded an instance. Edit: After some more testing, I realize that rotating the grouped objects (disk player, triggers, func_doors etc.) messes with the way the disk gets put in. So don't rotate the grouped objects either. I know that sounds like an inconvenience, but if your really insistent on rotating the device instead of rearranging the area you want the disk player to be located, then un-group the objects, change the "open" direction of the func_door. It's the purple "invisible" brush that touches the disc inside the trigger and goes into the disc player. Please comment if you have any questions or need better instructions.

ML's Disc and Disc Player
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Cube Inductance
Uploaded by protoborg · Dec 08, 2011
2 comments · 5.0 (1)

This was an idea I had after seeing the "shake flashlight". This is a generator which uses the "infinite fall" technique with a cube or sphere to activate an object, i.e. open a door. The instance requires a fairly tall room as it is 512 high by 128 wide by 128 deep. Try it out and let me know what you think of it.

Cube Inductance
Just a Moment-um WIP
Uploaded by beecake · Dec 07, 2011
14 comments · 5.0 (1)

GLaDOS wakes you up, because now is the time to test with momentum... I cannot get the elevator instance to work... i will check my game cache as soon as possible and reupload it. Have fun flying through the air.

Just a Moment-um WIP
Holoemitter
Uploaded by Skotty · Dec 05, 2011
4 comments · 5.0 (1)

This is a hologram emitter, requested by Soundlogic. The model has a footprint of 32x32. It has 4 skins, on and off in blue and orange (just illumination turned on or off). There are 2 models. The first model (holoemitter.mdl) got 3 animations: idle auf (open) zu (close) The second model (holoemitter_statisch.mdl) is a static prop. I recommend to use the static one, because of its small size the animations are just a small detail. If somebody needs a bigger version, I can rescale it. Texture resolutions in original are double sized. Because of the size of THIS model, they are downsized.

Holoemitter
Falling Laboratory Monitor
Uploaded by Spam Nugget · Nov 20, 2011
5 comments · 5.0 (1)

An instance for a lab monitor that sparks and falls of a wall when a portal is placed behind it, like the security cameras do. Just chuck the instance in next to a portable wall, change the skin parameter and BAM instant success. Feel free to open it up and stuff with stuff if you want, doesnt worry me. Version Log: V1.1: Fixed rotation bug V1.2: Bug fixes

Falling Laboratory Monitor
My first level ":D"
Uploaded by Moleyz · Nov 19, 2011
6 comments · 5.0 (1)

Just my first, Extremely simple and some epic scripting. The second large room is the end. TODO LIST: 1: Change the file-name 2: Finish the map 3: Sort out the lighting 4: Sort out the door positioning and extra exploit check 5: Need feedback from community UPDATE: Second chamber almost finished, I have done lifts before but do not know about level transitions. Will read about it on Valve Dev Community - Will upload update when level finished UPDATE 1.5: Uploading it anyway. UPDATE 2: Second chamber done otherwise same as before

My first level <!-- s:D --><img src=&#034;{SMILIES_PATH}/icon_biggrin.gif&#034; alt=&#034;:D&#034; title=&#034;Very Happy&#034; /><!-- s:D -->
VPK Extract in DLC Custom.
Uploaded by carlymx · Nov 11, 2011
4 comments · 5.0 (1)

------------------------------------------------- VPK Extract in DLC Custom. (Original Project http://www.tarados.com) By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx Current Version: v1.0 FINAL [UPDATE: 11-11-2011] ------------------------------------------------- Problems with VPKs since Update to 1 DLC "Portal 2"? Tired of messing lod directories "Portal 2" with the content of VPKs? You do not know what to be cleared? The solution while Valve does not fix the problem is to create a Custom DLC, and enter into the content of VPKs. Here you have what it takes. instructions: 1. Copy the contents of the RAR in the Root of the Game. 2. Extract the contained; of VPKs into the "portal2_dlc9" as if the directory "portal2" is involved. Use "GCFScape.exe" in TOols Directori. 3. Logging into the game, open the console and locate the map. 4. play * You can try a map made by me. xDD PSICODELIA Test One v1.3 ** This is not a solution, is a little trick, hopefully Valve the big problem resolved soon. -----------------------------------

VPK Extract in DLC Custom.
Portal 1 Door Instance
Uploaded by Spam Nugget · Oct 10, 2011
7 comments · 5.0 (1)

Well, for anyone who wants a door like those from portal 1, HERE IT IS!!! It opens! It closes! It can be used to seperate areas without using the normal door and confusing idiots! NEW!!! Now it even sounds like a door!! Just chuck it in the map and send it an input, like any instance. Feel free to open it up and stuff round with it, I don't care. Oh and before you start whigning YES it is a portal 2 frame, the portal 1 frame doesnt have the correct skin. And quite frankly I couldnt be bothered getting it from the portal 1 files.

Portal 1 Door Instance
sp_BetaTestMap1P2Vasek.bsp
Uploaded by verba · Oct 09, 2011
7 comments · 5.0 (1)

Hello everybody, I'm a french mapper and I present to you my first single player portal2 map. It is another beta version, the puzzle will not change in time, only about graphic improvements will be brought. Enjoy ^^

sp_BetaTestMap1P2Vasek.bsp
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Chamber 02
Uploaded by Spam Nugget · Sep 24, 2011
18 comments · 5.0 (1)

A clean-themed map featuring turrets, hard light bridges and funnels. Pretty much finished, just looking for some feedback, as this is the first completed map of my upcoming map-pack. Not the longest map, but pretty well polished and even a couple of almost easter eggs, just cause I wanted to. So yeah, enjoy! And please, feedback!

Chamber 02