Single Player

[SP] Conversion Diversion
Uploaded by Groxkiller585 · Feb 22, 2012
42 comments · 5.0 (27)

It's been a looooong time since i've made a map, but finally, I am happy to present: CONVERSION DIVERSION This map is a very balanced map, with 2 laser puzzles, a fling puzzle and a funnel/conversion gel puzzle. That does not mean it is simple - this is a rather challenging map. INSTALL: The normal deal with installing, put the maps and materials folder in Portal 2's folder. SCREENSHOTS: http://cloud.steampowered.com/ugc/50576 ... 9CE1BFE3A/ http://cloud.steampowered.com/ugc/50576 ... 8F01FB4BE/ http://cloud.steampowered.com/ugc/50576 ... 008342912/ Feedback is welcome, report bugs, the usual stuff

[SP] Conversion Diversion
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Without Portalgun Demo ?2: Volleygel
Uploaded by Loo-Kin · Jan 28, 2012
14 comments · 5.0 (27)

As I promised... This is a new map which contain puzzles without Portalgun. They have become more difficult, smarter and harder. Puzzles are based on using the Repulsion Gel. And remember: you cant use Portalgun. You should push the buttons to open portals. So, good luck and have fun.

Without Portalgun Demo ?2: Volleygel
[SP] Deja vu
Uploaded by SLOOGOVS · Jan 10, 2012
25 comments · 5.0 (27)

These test chambers were designed to understand whether testsubjects became confused if they had to solve the same chamber over and over again. The test results were highly informative; they did not. This is my first map, so feel free to post some constructive comments. ==Changelog== V2: -Removed unintended tricky jumps (9x) -Updated math_counter -> logic_branch -Minor changes

[SP] Deja vu
[SP] Wedged
Uploaded by MutatedTurret · Sep 09, 2011
30 comments · 5.0 (27)

My next work, has taken a while due to set backs in other levels, but is finally released! Features using bridges for multi-purposes to block cubes. Update version 1.1 released

[SP] Wedged
Interruption
Uploaded by Misterpixel · May 24, 2011
17 comments · 5.0 (27)

A simple puzzle with a bunch of environmental effects and cinematic-like sequences - my first map. Updated to stop you from avoiding the end by hiding in the door, and made it automatically load the next map ("Destruction") if it is downloaded.

Interruption
[SP] 1971
Uploaded by The_Rabbit42 · Dec 30, 2011
45 comments · 5.0 (26)

An old-Aperture test sphere featuring repulsion and propulsion gels. This is my first Portal 2 map, so I'd appreciate all thoughts and comments.

[SP] 1971
ML's Halloween Trick
Uploaded by MasterLagger · Oct 31, 2011
29 comments · 5.0 (26)

Happy Halloween! This is a long map with auto-saves in it. It has a little bit of everything along with a few spooky stuff in it. Enjoy! BTW: There is an unused video that's being shown in the exit elevator. Edit: I think this is the best map I have ever made compared to AATC. Thank you for the positive ratings and comments. 2nd Edit: 20 votes with an average of 5/5! Wow, that's a first for me. 3rd and last edit: Over 1000 downloads! YES!

ML's Halloween Trick
One+one+one
Uploaded by InvisiblePanda · Jul 17, 2011
31 comments · 5.0 (26)

My second medium difficulty map for portal 2 Three small chambers in the clean style containing lasers and funnels Update: v1.1 - fixed bugs in first chamber v1.2 - completely new second chamber v1.3 - minor aesthetic fixes v1.4 - various bug fixes + added minor details v1.5 - fixed alternate solutions in second chamber + steam workshop version Walkthrough - http://www.youtube.com/watch?v=U5Q0PeemCbg Feedbacks are welcome!

One+one+one
[SP] Lp's Lazr0s
Uploaded by Lpfreaky90 · Mar 04, 2012
33 comments · 5.0 (25)

A small but slightly difficult laser room! Can you navigate your laser beam through a series of laser catchers, relays and fizzlers? Don't worry, you won't need impossible laser cube positions or tricks, you only need a good bunch of logic, two cubes and a way to get rid of that nasty turret! Have fun!

[SP] Lp's Lazr0s
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IonEnabled
Uploaded by GODFATHER · Sep 04, 2011
23 comments · 5.0 (25)

This is an easy/medium map consisting of one chamber plus a little extra for fun. This is my first map since the golden age of Doom, yes I'm that old! If I were to start it again I would certainly do things differently, having learnt a lot along the way.(Xdiesp be gentle). Nevertheless, I hope you enjoy playing it. Thanks to everyone on this site, without whom this would have not been possible. V1.1 - Whoops I forgot to buildcubemaps. 'Hangs head in shame' V1.2 - Fixed unintended solution V1.3 - Updated texture alignments & minor tweaks V1.4 - Further tweaks & boundaries added to avoid allowing the player to stray off the map

IonEnabled