ThinkingWithPortals

Archive of maps from the ThinkingWithPortals community.

Aperture Weighted Cube Gibs
Uploaded by GLaDOS · Jun 16, 2014
0 comments · (No ratings)

These are custom made breakable cube models designed for cubes being smashed, exploded, or taken apart. Fizzling doesn't cut it now, you've got the real deal! The pack includes eleven basic gibs for generic destruction, but they can be copied rotated to form an almost seamless cube. Simply place these gibs at the origin of a cube, then spawn them when needed. If you are using this in your maps, please credit me, and tell me where you are using it because I'd like to see! Video Demonstration: (With Custom Texture Mod Active :) https://www.youtube.com/watch?v=xUPKQ6_ ... e=youtu.be To install, extract the the "CamBen" folder into your "models" directory in the common/Portal 2/portal2/ folder UPDATE v2 -Added all default skins back to the cube gibs -Removed Slenderman UPDATE v3 -Added cube model that automatically breaks into gibs

Aperture Weighted Cube Gibs
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Light Catcher puzzle element
Uploaded by GLaDOS · Jan 02, 2015
0 comments · 5.0 (1)

This contains the instances and other files mappers need to utilize the new Light Catcher element (as seen here Gathering Light). Archive contains versions for both Hammer mappers, as well as users of BEE2. Installation notes (from the readme.txt): If you aren't utilizing the Puzzle Maker w/ the BEE2 mod, simply extract the "mironos" folder from sdk_content\maps\instances to the equivalent location in your Portal 2 directory. For BEE2 users: Extract all files in this archive to your Portal 2 directory Run StyleChanger once Close and reopen BEE2. The Light Catcher element should appear in most style collections by default Note This archive contains two instances of the Light Catcher. These instances are identical, with the exception of their origins and orientations within Hammer. BEE2 will use the instance in the p2editor folder, whereas Hammer users will likely find it more convenient to use the version inside the "mironos" folder.

Light Catcher puzzle element
Double Trouble Remastered
Uploaded by GLaDOS · Mar 19, 2015
0 comments · 5.0 (2)

Welcome test subjects. Like t2c3 I decided to update my map “Double Trouble Remastered”. Including my old map “Double Trouble” with an overgrown theme this map has got a new difficult level and there are some nice gags. I also removed the ugly small disco room at the beginning. [b:28wnuwah]Gameplay:[/b:28wnuwah] Take a long view! You will start on top of the overgrown chamber and you have to solve the quest. After passing a triggered area, a new spawn point is activating. You can read the information on the left corner screen. Do you remember? Turrets are not your friends. [b:28wnuwah]Difficulty:[/b:28wnuwah] This map is hard(ly hard). It depends on you. “All roads lead to Rome.” ^^ [b:28wnuwah]Bug reporting:[/b:28wnuwah] If you find bugs, please report them. [b:28wnuwah]Bonus content:[/b:28wnuwah] I also decided to create a bonus room. This room is a small cinema and it shows a custom movie about our playthrough including fails. ^^ [b:28wnuwah]Important:[/b:28wnuwah] Be sure you copy the custom movie to: [u:28wnuwah]“SteamApps\common\Portal 2\portal2\media”[/u:28wnuwah], otherwise you will see a blank area only. [b:28wnuwah]Installation custom movie[/b:28wnuwah] To be able to watch the custom movie, visit the link http://www.imagenetz.de/f1107a2e6/porta ... ie.7z.html This map contains a custom movie. It's connected with a vgui_movie_display including the settings: [img:28wnuwah]http://www.imagenetz.de/th8f8e3e50/01_edior.png[/img:28wnuwah]. Bigger picture: http://www.imagenetz.de/f8f8e3e50/01_edior.png.html Just copy the file "dtr_fails.bik" to [b:28wnuwah]"SteamApps\common\Portal 2\portal2\media".[/b:28wnuwah] [img:28wnuwah]http://www.imagenetz.de/th23d264ba/02_file.png[/img:28wnuwah] Bigger picture: http://www.imagenetz.de/f23d264ba/02_file.png.html If done, you can watch the movie by entering the bonus room. This map also contains two own created achievements. These are: [u:28wnuwah]Turretminator:[/u:28wnuwah] This map includes 16 turrets. The first six have to be hit and the ten turrets left have to be destroyed by a laser only. No turret has to be thrown into the goo or to a fizzler, otherwise the nested counter is not going to raise by one. [u:28wnuwah]Super-Skill-Software:[/u:28wnuwah] Do not die anywhere. If you are going to swim or falling, then the specified trigger is going to deactivate. Finally, I hope you enjoy my map and have a lot of fun.

Double Trouble Remastered
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Time 2 Cooperate - Part 3.1
Uploaded by GLaDOS · May 16, 2015
0 comments · 3.3 (3)

[b:3smbirhu]Gameplay[/b:3smbirhu] This map is a reloaded version of my old t2c3 map which has got new quests and their own cooperative difficulty. Including the bonus quest it consists of five subquests. You have to solve all main quests to get to the exit. You will start without a portal gun. By solving the first quest you will get your own portal gun. Can you find the secret room and reveal what is inside there? [b:3smbirhu]Installation[/b:3smbirhu] map: Copy the map to SteamApps\common\Portal 2\portal2\maps materials: Copy the folder "custom_t2c3_reloaded" to SteamApps\common\Portal 2\portal2\materials [b:3smbirhu]Report bugs[/b:3smbirhu] If you find bugs, please report it. Would you like to play my map on steam? http://steamcommunity.com/sharedfiles/f ... =443551311 Finally, I hope you enjoy the map and have a lot of fun.

Time 2 Cooperate - Part 3.1