ThinkingWithPortals
Archive of maps from the ThinkingWithPortals community.
Portal Detector Instances
These are the portal detector testing element instances used for Discouragement Fizzler and Gel Trampoline, two maps of a scrapped map pack. Just unzip and place in Portal 2\sdk_content\maps\instances.
Complementary Action
Help or hinderance - if only that button could make up its mind. A tiny PTI/WIP map of easy/medium difficulty. Note that the map is complete except for elevators. Unfortunately I'm getting an error when trying to publish this, and I'm too lazy to add elevators, so I'll just release this as a WIP. Put the bsp file in SteamApps\common\portal 2\portal2\maps, and type "map ca_ver1" in the in-game console to play.
Aperture Science Mobility Gel Removal Receptacle (Gel Cleanser)
A glorified water dropper. Yes, it does get a bit buggy at times, and the reason it spawns a water blob is because trigger_paint_cleanser's aren't working for whatever reason. (If someone could help me with this, that would greatly appreciated.) Drag 'auesomeman_instances' into your 'portal 2\sdk_content\maps\instances' folder. To use in a map, create a func_instance and select either 'paint_cleanser_black.vmf' or 'paint_cleanser_white.vmf'. HD Preivew Pic: http://imgur.com/HCFOWeR
Aperture Weighted Cube Gibs
These are custom made breakable cube models designed for cubes being smashed, exploded, or taken apart. Fizzling doesn't cut it now, you've got the real deal! The pack includes eleven basic gibs for generic destruction, but they can be copied rotated to form an almost seamless cube. Simply place these gibs at the origin of a cube, then spawn them when needed. If you are using this in your maps, please credit me, and tell me where you are using it because I'd like to see! Video Demonstration: (...