Test_03

by Supervillain · Uploaded May 14, 2011

Screenshot 1

File Size: 1.54 MB

Downloads: 2562

Rating: (16 votes)

Description

Now, we don't want you trying your hand at test_03 unless you've completed test_01 and test_02 before hand. And looking at your file here you've... well, the lab boys say it's okay. Give it a shot! What's the worst that could happen? I hear this one has a surprise ending too. Those lab boys don't like surprises, but I don't like their egg shaped heads. Let's show those white-coated nerds what a good surprise can do for a man!

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Supervillain • May 14, 2011 • #44193
34 posts

Now, we don't want you trying your hand at test_03 unless you've completed test_01 and test_02 before hand. And looking at your file here you've... well, the lab boys say it's okay. Give it a shot! What's the worst that could happen? I hear this one has a surprise ending too. Those lab boys don't like surprises, but I don't like their egg shaped heads. Let's show those white-coated nerds what a good surprise can do for a man!

File Name: test_03.zip
File Size: 1.54 MiB
Click here to download Test_03

Supervillain • May 14, 2011 • #44194
34 posts

Hey guys! My first Portal 2 release here. Everything's just about the way I want it. Couldn't get elevator transitions working the way I liked, so I've added a "surprise" at the end.


Enjoy test_03 and give me some feedback please!

INSTALL: You know the drill! Save test_03 in programs/steam/steamapps/common/portal2/portal2/maps
RUN IT: You also know this drill! Open console and type "map test_03" or simply double click test_03.bsp after it is saved in the right folder.

SOLUTION: Click ahead to this youtube video to watch a short demo of the level http://www.youtube.com/watch?v=SeBhsOTvApI

Stylus • May 14, 2011 • #44195
50 posts

Short but very nice, i liked it a lot. You might want to fix the door markers that are turned the wrong way.

Justevil • May 14, 2011 • #44196
12 posts

nice map. im assuming it ends with the 3 turrets at the end blasting the crap out of me ? If not then maybe i have some more testing to do

Supervillain • May 14, 2011 • #44197
34 posts

Justevil wrote:
nice map. im assuming it ends with the 3 turrets at the end blasting the crap out of me ? If not then maybe i have some more testing to do

Yeah, you've found the surprise! And you've earned it (well, the lab boys say otherwise, but I won't stand around while they give you guff all day).

Once I get elevator transitions working properly I will attach this to the other test chambers I am working on.

Thank you both for playing and giving feedback!

Sulfaras • May 14, 2011 • #44198
67 posts

you laser is buggy. it changes his height when a laser cube comes in its near. very strange

C8H10N4O2 • May 14, 2011 • #44199
10 posts

Not too easy, not too hard, looks nice and was fun.
the perfect map

sorebones • May 14, 2011 • #44200
7 posts

Nice little test. I didn't like the first door, but when I figured out the laser puzzle I felt like an idiot for not seeing the solution sooner, and that's the best kind of puzzle, IMO.

Idolon • May 14, 2011 • #44201
417 posts

Sulfaras wrote:
you laser is buggy. it changes his height when a laser cube comes in its near. very strange

Valve made lasers "home in" on their targets, so that players didn't have to be completely accurate when aiming lasers.

Supervillain • May 14, 2011 • #44202
34 posts

sorebones wrote:
Nice little test. I didn't like the first door, but when I figured out the laser puzzle I felt like an idiot for not seeing the solution sooner, and that's the best kind of puzzle, IMO.

Thanks for the feedback! I'm thinking of changing that first door/room a bit to give it some more depth. Right now that beginning part is kinda.....meh.

Glad it stumped you (if only for a moment!)

Lukavian • May 14, 2011 • #44203
31 posts

The use of an invisible wall to keep people from grabbing the turrets was...frankly, I'm not sure. Part of me likes it, the detail it took to realize that hey, people will probably replay the chamber and try to get the turrets down first. But I always hate invisible walls in FPS games (I'm looking at you Borderlands) so maybe I'm biased. Good use of dual room puzzles, excellent guide markers, good puzzle all around. You may want to fix the glass elevator doors in the future so that players can't just walk through them, though I doubt more than a small handful of people tried it to begin with. Excellent start. Keep it up!

Thursaz • May 14, 2011 • #44204
107 posts

Very nice puzzle! I liked several of the methods that had to be used to get the cube up the platform, heh. The solutions used in this are pretty new to me- never had to grab something mid-fling before- so I'd say it'd a great map overall. Especially the ending. Good job with the map, and looking forward to your next work!

tin-hay • May 14, 2011 • #44205
13 posts

I broke it trying to avoid the ending. Non spoiler video. (still having trouble using the built in recorder if someone wants to give me tips on that.)

http://www.youtube.com/watch?v=IS_GkAz81uY

xdiesp • May 15, 2011 • #44206
1,078 posts

Neat level, small but well engineered. Proof that white walls levels aren't dead fortunately.

lavoie6453 • May 18, 2011 • #44207
25 posts

Hey, nice map but there should be another surprise once you kill the surprise. I killed the surprise and nothing happened.. just pure loneliness ):

Neoxx • May 18, 2011 • #44208
48 posts

Thursaz wrote:
Very nice puzzle! I liked several of the methods that had to be used to get the cube up the platform, heh. The solutions used in this are pretty new to me- never had to grab something mid-fling before- so I'd say it'd a great map overall. Especially the ending. Good job with the map, and looking forward to your next work!

Grabbed something mid-fling? I think ur doin it wrong....

Proper solution
||(I assume you know how to get to the second room and dispatch of the turrets)

  1. Drop cube from top turret platform to fling it to the exit platform.
  2. Place cube on button.
  3. Retrieve redirection cube and place it on the bottom floor pointing at laser catcher.
  4. Portal back up to the turret platform. Fling self to exit platform.
  5. Place portal on laser and ceiling to direct to redirect cube.
  6. Surprise!

I first tried to do multiple portal flings to increase momentum to get to the platform, but that didnt really work well. Then I realized what the turret platforms were for ||

Thursaz • May 19, 2011 • #44209
107 posts


Even if I did the unintended solution, at least it inspired creativity! xD What I did was this:

1. Place cube near base of platform
2. Multiple portal flings to bring yourself to the platform
3. Place a portal next to the cube, one on the sloped panel.
4. Jump from that platform and grab the cube. You'll reach the platform with the cube.