Test Chamber 6

by hitmanjaret · Uploaded May 07, 2011

Screenshot 1

File Size: 4.73 MB

Downloads: 1291

Rating: (0 votes)

Description

A medium to high difficulty map, depends on how much you like turrets or not . Some sections of the map may appear harder than they really are, try to plan out what you are going to do before you go through your portals. Many deaths may occur. NOTE: This is a PORTAL 1 map, not a Portal 2 map, it will not run in Portal 2 correctly. Thanks for checking it out! V2 Update: Just noticed a couple things that needed changed - fixed a part in final room that made it too easy, and added overlays to a room to help users figure it out

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hitmanjaret • May 07, 2011 • #42107
17 posts

A medium to high difficulty map, depends on how much you like turrets or not . Some sections of the map may appear harder than they really are, try to plan out what you are going to do before you go through your portals. Many deaths may occur.

NOTE: This is a PORTAL 1 map, not a Portal 2 map, it will not run in Portal 2 correctly. Thanks for checking it out!

V2 Update: Just noticed a couple things that needed changed - fixed a part in final room that made it too easy, and added overlays to a room to help users figure it out

File Name: test6.zip
File Size: 4.73 MiB
Click here to download Test Chamber 6

Mek • May 09, 2011 • #42108
459 posts

Worse than the previous map. I managed to get through the minefield of turrets but what should I have done then? There was glass everywhere and the stones nearby didn't seem to do damage to the glass. I noclipped through the small hole in the wall to see what's behind the wind tube... just "Thanks for playing". You really need to clear everything up to the player, don't use unintroduced mechanics.
(the remark about soundscapes and portal bumpers apply to this map as well).

hitmanjaret • May 09, 2011 • #42109
17 posts

There were indicator signs above the 2 doors after the first turret challenge. The door on the left had the 1 dot indicator, I was hoping people would see this as "go here first". All you have to do is walk over to that door and it will open. I had a sound scape in every single room in this map, and I tried again to use portal bumpers only in places that required them. Thanks for trying it anyway, and leaving me the feedback.

Mek • May 09, 2011 • #42110
459 posts

hitmanjaret wrote:
There were indicator signs above the 2 doors after the first turret challenge. The door on the left had the 1 dot indicator, I was hoping people would see this as "go here first". All you have to do is walk over to that door and it will open.

ah, I see. Never tried walking there as I was afraid of the turrets shooting at me. > hitmanjaret wrote:

I had a sound scape in every single room in this map

Also at the very beginning? I can remember there was silence...

hitmanjaret • May 09, 2011 • #42111
17 posts

There is a sound scape at the beginning with a radius that is large enough to cover the very starting area, but for some reason it doesn't play until you get into the hallway a bit, not sure why.

ShahJahan • Jun 28, 2012 • #42112
12 posts

I reached the point where I clicked the button and the revolving tower with turrets stopped revolving. Now I'm stuck! Where should I go?!