The Bradd

by LittleLui · Uploaded Aug 21, 2011

Screenshot 1

File Size: 2.30 MB

Downloads: 874

Rating: (10 votes)

Description

A simple 'climb to the top' map. Movable Panels, a few buttons, a cube and a turret. And some flinging. The map starts with an elevator ride from the top down that gives you nice overview of the map. Screenshot

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LittleLui • Aug 21, 2011 • #55316
14 posts

A simple 'climb to the top' map. Movable Panels, a few buttons, a cube and a turret. And some flinging.
The map starts with an elevator ride from the top down that gives you nice overview of the map.

[url=http://imageshack.us/photo/my-images/838/spthebradd2.jpg/]Screenshot[/url]

File Name: sp_thebradd_v1.0.zip
File Size: 2.3 MiB
Click here to download The Bradd

TripleG10 • Aug 21, 2011 • #55317
107 posts

Nice map! One question though- how did you make the elevator at the beginning of the map? I've searched online, but I only find arival/departure elevators. I would LOVE to use one like yours to get around my map. So? HOW DID YOU DO IT?! Please message or reply to this post THANKS! BTW your map was really fun. I like all the flinging!

Szieve • Aug 21, 2011 • #55318
158 posts

Some kind of bug somewhere... the first time I " Solved" the beams did not go away... reloaded and tried about 15 other things, only to find that the original solution was the correct one. :/ Nice map tho.. 4/5

LittleLui • Aug 21, 2011 • #55319
14 posts

TripleG10 wrote:
how did you make the elevator at the beginning of the map?

The Elevator itself is a prop_dynamic (models/elevator/elevator_b.mdl), at its base is a nodraw-textured func_tracktrain (which is also the parent of the prop_dynamic). The func_tracktrain moves along a track and i trigger the prop_dynamic's opendoor animation when the train arrives at the last waypoint.

The weapon_portalgun is also parented to the func_traintrack, whereas the info_player_start is placed near the first waypoint.

All in all it is a simple arrangement but it took some experimentation to find out how to do that and i encountered a few dead ends (tried to use the elevator model's arrive animation for the movement, and also tried to rotate the elevator along the z axis while moving) before doing it this way.

If you want it, I can post the vmf, too. I'm not secretive, just lazy

LittleLui • Aug 21, 2011 • #55320
14 posts

Thanks for your replies! I must admit that I have a hard time judging the difficulty of the map. How quickly did you solve it?

Sorry to hear about that bug, Szieve. While testing i once managed to place the cube on the topmost button in a way that allowed it to slide off while i was flinging - maybe something similar happened to you?

xdiesp • Aug 21, 2011 • #55321
1,078 posts

Short map with playful Clean looks, but muddled, buggy puzzlework. A pity, given the original entrance: steps can be skipped or are complete throwaways, stuck prone (unawarely hitting the buttons topside at the wrong time) and of course breakage by white paint.

But the latter is really the least of your problems, consider in order... (1) The cube: getting it is ridiculously easy (standing on a floor button for a sec), seemingly against the map's own intentions given the thing literally sits on a white panel in front of another - it seems only natural to feature a fling + air portaling there.

That way, the (2) second button would be freed for something original: maybe opening the turret cage while inverting the turret flux (originally orange?). There is no need either for (3) white walls inside the cage, as you can drop down from the movable white panel - given you remove that annoying push effect. Nor is clear what that (4) panel should do, since I kept knocking my head on the dispenser when using it to fling to the end - in the end I used the cube patch to get in. And (5) ultimately you can do this with white paint (also, check cubemaps):

kbcAmRcd7PI

LittleLui • Aug 22, 2011 • #55322
14 posts

Wow xdiesp, thanks for the detailed criticism (and the video, that was a real eye-opener...). I might just have to do a v2.0

TripleG10 • Aug 22, 2011 • #55323
107 posts

Could you please post the vmf? That would be nice. Just so you know, I only need the elevator part so if you dont want me to have the map, you can cut it out.
Thanks!

LittleLui • Aug 22, 2011 • #55324
14 posts

TripleG10 wrote:
Could you please post the vmf?

The VMF - you're welcome

Szieve • Aug 23, 2011 • #55325
158 posts

LittleLui wrote:
Thanks for your replies! I must admit that I have a hard time judging the difficulty of the map. How quickly did you solve it?

Sorry to hear about that bug, Szieve. While testing i once managed to place the cube on the topmost button in a way that allowed it to slide off while i was flinging - maybe something similar happened to you?

Nope... cube was on and box for laser grid was checked... I thought I had missed something..

Djinndrache • Aug 24, 2011 • #55326
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

QnifB_DEjSo
(Link: http://www.youtube.com/watch?v=QnifB_DEjSo)

Also note the video description for more feedback and my signature for additional project information.

LittleLui • Aug 24, 2011 • #55327
14 posts

Wow, you played the first part very differently than I imagined. (actually, the whole map except for that last fling to the exit) Thanks for the video, very intersting to see.

TripleG10 • Aug 24, 2011 • #55328
107 posts

Ummm how do I open the download? On the site you uploaded it to, when I click download I se a long page of letters and numbers help meh!

xdiesp • Aug 24, 2011 • #55329
1,078 posts

TripleG10 wrote:
Ummm how do I open the download? On the site you uploaded it to, when I click download I se a long page of letters and numbers help meh!

Right click the link and select "save as".

TripleG10 • Aug 24, 2011 • #55330
107 posts

I did that already. I mean what do I do with the link I saved? Is it a prefab?

xdiesp • Aug 24, 2011 • #55331
1,078 posts

Wait, it was you who asked for the vmf! I thought you used Hammer.

LittleLui • Aug 29, 2011 • #55332
14 posts

TripleG10 wrote:
I did that already. I mean what do I do with the link I saved? Is it a prefab?

Well.. it's just a VMF. Open Hammer, File->Open, choose the file.

It's not a prefab, it's the full map... You'll have to go and find the elevator in there and all its relevant entities... The entities are mostly up the elevator shaft, the elevator cabin is floating around mid-air in the main room.

KennKong • Feb 27, 2012 • #55333
942 posts

Simple map, easily broken, yet fun to play. It's even more fun to play again as you try to find new ways to exploit it. Rule of thumb, mappers: conversion gel + funnel/fling = broken puzzle. This map needs patching up, but it's worth the trouble. 3/5.

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