And Cosmogony is the name of the map pack.
Arachnaphob wrote:
The hard part will be finding someone/something to create GLaDOS' voice.
haven't tried it, but this one sounds pretty convincing.
lord_blex wrote:
haven't tried it, but this one sounds pretty convincing.
It does indeed. The only problem is that I would probably need that program for more than 30 days to account for the demo and the entire project, and also make revisions. I can do the same thing in cubase, but the pitch modifier actually maintains your voice, so I'll need some way to disable that. Thanks for the suggestion!
Dreey wrote:
The good stuff. Our last bag.
Looking amazing! I really really like the blueness of it all. It gives it a mysterious and creepy look. The 3rd picture really sticks out for me. Can't wait to play!
Dreey wrote:
The good stuff. Our last bag.
Wow, that looks awesome! I love the isolation-feel of the place. I especially love those offices, they look eerily empty but are still well detailed. And those windows overlooking the open area in the last pic look beautiful - really well executed. Nice work ![]()
tile wrote:
i'm getting an awsome portal 1 feel from this.
Good! Because it's set before Portal 1!
**
PARTS 1 AND 2 ARE NOW AVAILABLE!**
You can click my signature to go to the topic and download it, or you can just click here to go to the workshop page.
Mod screenies:
http://steamcommunity.com/sharedfiles/f ... =260979821
http://steamcommunity.com/sharedfiles/f ... =260813400
http://steamcommunity.com/sharedfiles/f ... =260843579
http://steamcommunity.com/sharedfiles/f ... =260979783
http://steamcommunity.com/sharedfiles/f ... =260979809
Also, these are slightly outdated. The part near the orange tubes area has been made less pitch black. I'm still in need of some detailing here and there I think... But it isn't supposed to look like portal 2.
CamBen wrote:
Mod screenies:
http://steamcommunity.com/sharedfiles/f ... =260979821
http://steamcommunity.com/sharedfiles/f ... =260813400
http://steamcommunity.com/sharedfiles/f ... =260843579
http://steamcommunity.com/sharedfiles/f ... =260979783
http://steamcommunity.com/sharedfiles/f ... =260979809
It looks very interesting, very much like a cross between Half Life and Portal styles. I especially like the office areas. However, some of the lighting looks a little like you've turned on mat_fullbright; I didn't notice any env_projectedtextures. Like you said, the last few areas need more detail.
And yes, it is a crossover between portal and half life. Hopefully it is better than that horrible "portal life" mod where they just stuck random npcs into the level. I have a group on steam called portal:combined technologies, anyone is free to join.
Also, more screenshots ive taken: http://steamcommunity.com/id/CamBen/scr ... =imagewall


Also, i have some updates for my mod. It's 12 pictures of a story area, though, so dont click unless you dont care about spoilers.
and here they are
http://h2fgamedev.blogspot.com/ sorry, the pics are too big to put here.
CamBen wrote:
Mod screenies:
http://steamcommunity.com/sharedfiles/f ... =260979821
http://steamcommunity.com/sharedfiles/f ... =260813400
http://steamcommunity.com/sharedfiles/f ... =260843579
http://steamcommunity.com/sharedfiles/f ... =260979783
http://steamcommunity.com/sharedfiles/f ... =260979809
Really not liking the use of Portal and Half-Life 2 textures there.
FelixGriffin wrote:
I don't know what, but something's very wrong with the lighting in the room with the dome.
let me know when you figure it out. "wrong lighting" isnt a problem. "That glass area where light bleeds through the roof" is a problem. thanks though!
tile wrote:
FelixGriffin wrote:I don't know what, but something's very wrong with the lighting in the room with the dome.
let me know when you figure it out. "wrong lighting" isnt a problem. "That glass area where light bleeds through the roof" is a problem. thanks though!
Look at the underside of the dome. Something doesn't seem right to me about how it's lit. Are you using staticproppolys?
well, the dome is 2 static props, so maybe. how do i fix that?
Caden wrote:
CamBen wrote:Mod screenies:
http://steamcommunity.com/sharedfiles/f ... =260979821
http://steamcommunity.com/sharedfiles/f ... =260813400
http://steamcommunity.com/sharedfiles/f ... =260843579
http://steamcommunity.com/sharedfiles/f ... =260979783
http://steamcommunity.com/sharedfiles/f ... =260979809Really not liking the use of Portal and Half-Life 2 textures there.
What wrong with using those?
tile wrote:
staticproppolys?
well, the dome is 2 static props, so maybe. how do i fix that?
Felix meant a compile option... Read this. 
What I think about that weird dome is that:
Other than that, interesting mapping there
@Camben: I sincerely think there are many interesting aesthetical concepts there. However certain bits seem to not match properly with some others; for example, I'm not sure about those weird stairs; and the handrails you used are great, but don't match much in certain areas, like in the screenshot 4... where, by the way, there're too many texture styles mixing, to my opinion. My favourite things are the slanted window frames, and the player model.