



Caden wrote:
-pictures-
Looks easy, and good
(Glados or Wheatley?)
CamBen wrote:
Are those guys retextured male_06 models?
Maaaaaaaaaaaaaaaaaaaaybe.................

New map series that I have started to work on
Revature Laboratories Beginning.pngTmast98 wrote:
CamBen wrote:Are those guys retextured male_06 models?
Maaaaaaaaaaaaaaaaaaaaybe.................
http://i.imgur.com/473x2r4.jpg
You could say that I have experience with the reskins I have named Sandro, Henry, and Bob.
radelite wrote:
New map series that I have started to work onRevature Laboratories Beginning.png
that looks pretty cool. not the logo though- looks kindof like sombody took the normal aperture logo and sat on it. i would suggest using the outline of this, which was the first ever design of the aperture logo and looks similar:
![]()

GLaDOS83 wrote:
A map pack i decided to start, here a wip content : -snip-
Looks good, but the fog is a bit too close for my liking. Maybe making it fade out further out would look better.
tile wrote:
radelite wrote:New map series that I have started to work on
Revature Laboratories Beginning.png
that looks pretty cool. not the logo though- looks kindof like sombody took the normal aperture logo and sat on it. i would suggest using the outline of this, which was the first ever design of the aperture logo and looks similar:
![]()
Ok might use it thanks
More mod screenshots, this time just of recent retextures and a fix for the gravity gun viewmodel.
http://steamcommunity.com/sharedfiles/f ... =264788852
Gravity gun:
- before
http://steamcommunity.com/sharedfiles/f ... =264788828
- after
http://steamcommunity.com/sharedfiles/f ... =265581012
I tried to make it look more aperture themed, and I also scaled up the muzzle area dramatically in milkshape 3d to imitate the lack of perspective on a half life viewmodel.


Dr.Toaster Waffles wrote:
looks pretty good but the stuff behind the squarebeams looks a bit very dark! Try to disable casting shadows on the squarebeams, it might look even better!

)
CamBen wrote:
More mod screenshots, this time just of recent retextures and a fix for the gravity gun viewmodel.
http://steamcommunity.com/sharedfiles/f ... =264788852Gravity gun:
- before
http://steamcommunity.com/sharedfiles/f ... =264788828
- after
http://steamcommunity.com/sharedfiles/f ... =265581012I tried to make it look more aperture themed, and I also scaled up the muzzle area dramatically in milkshape 3d to imitate the lack of perspective on a half life viewmodel.
Very nice reskin of the gravity gun! The scaled up front does look better and more Halfe-Life-ish. I never even noticed the difference in viewmodel projection between games until you pointed it out 