The ThinkingWithPortals Map Showcasing Thread

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Caden
174 Posts
Posted May 24, 2014
Replied 4 days later


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User
630 Posts
Posted May 24, 2014
Replied 28 minutes later

Caden wrote:
-pictures-

Looks easy, and good
(Glados or Wheatley?)

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Lpfreaky90
2,842 Posts
Posted May 25, 2014
Replied 1 day later

portalstories.

Map design: Lonewolf2056
Additional detailing: Tmast98
IO work: Lpfreaky90

Rip Lonewolfs pc who gave it all to try to compile this awesomness.

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CamBen
973 Posts
Posted May 25, 2014
Replied 3 hours later
Are those guys retextured male_06 models?
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Tmast98
210 Posts
Posted May 25, 2014
Replied 3 hours later

CamBen wrote:
Are those guys retextured male_06 models?

Maaaaaaaaaaaaaaaaaaaaybe.................

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radelite
121 Posts
Posted May 26, 2014
Replied 2 hours later

New map series that I have started to work on

Revature Laboratories Beginning.png
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CamBen
973 Posts
Posted May 26, 2014
Replied 11 hours later

Tmast98 wrote:
CamBen wrote:

Are those guys retextured male_06 models?

Maaaaaaaaaaaaaaaaaaaaybe.................

http://i.imgur.com/473x2r4.jpg
You could say that I have experience with the reskins I have named Sandro, Henry, and Bob.

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tile
380 Posts
Posted May 26, 2014
Replied 16 minutes later

radelite wrote:
New map series that I have started to work on

Revature Laboratories Beginning.png

that looks pretty cool. not the logo though- looks kindof like sombody took the normal aperture logo and sat on it. i would suggest using the outline of this, which was the first ever design of the aperture logo and looks similar:

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CamBen
973 Posts
Posted May 26, 2014
Replied 24 minutes later
Yea I agree, the logo is sort of smashed looking.
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User
630 Posts
Posted May 26, 2014
Replied 20 minutes later
I also agree,
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GLaDOS83
10 Posts
Posted May 26, 2014
Replied 1 hour later
A map pack i decided to start, here a wip content :

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CamBen
973 Posts
Posted May 27, 2014
Replied 10 hours later

GLaDOS83 wrote:
A map pack i decided to start, here a wip content : -snip-

Looks good, but the fog is a bit too close for my liking. Maybe making it fade out further out would look better.

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radelite
121 Posts
Posted May 29, 2014
Replied 1 day later

tile wrote:
radelite wrote:

New map series that I have started to work on

Revature Laboratories Beginning.png

that looks pretty cool. not the logo though- looks kindof like sombody took the normal aperture logo and sat on it. i would suggest using the outline of this, which was the first ever design of the aperture logo and looks similar:


Ok might use it thanks

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radelite
121 Posts
Posted May 29, 2014
Replied 21 hours later
New Symbol for revature https://sites.google.com/site/revaturelabs/pics/the%20symbol%20revature.png?attredirects=0
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CamBen
973 Posts
Posted May 31, 2014
Replied 1 day later

More mod screenshots, this time just of recent retextures and a fix for the gravity gun viewmodel.

http://steamcommunity.com/sharedfiles/f ... =264788852

Gravity gun:
- before

http://steamcommunity.com/sharedfiles/f ... =264788828
- after

http://steamcommunity.com/sharedfiles/f ... =265581012

I tried to make it look more aperture themed, and I also scaled up the muzzle area dramatically in milkshape 3d to imitate the lack of perspective on a half life viewmodel.

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Dafflewoctor
415 Posts
Posted May 31, 2014
Replied 3 hours later


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Lpfreaky90
2,842 Posts
Posted May 31, 2014
Replied 8 hours later

Dr.Toaster Waffles wrote:


looks pretty good but the stuff behind the squarebeams looks a bit very dark! Try to disable casting shadows on the squarebeams, it might look even better!

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LoneWolf2056
193 Posts
Posted Jun 01, 2014
Replied 1 day later
Looks cool Dr.Toaster Waffles!

Sneak peak of Portal Stories, cant show the really interesting stuff so here is a little teaser

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CamBen
973 Posts
Posted Jun 01, 2014
Replied 47 minutes later
Judging by all those do not enter signs, I assuming you need to enter? Anyway, looks very cool. I'm greatly anticipating this mod
I don't know whether my post got buried and nobody saw it or just nobody really gives a crap, but if it did get buried, then it is on the previous page.
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HMW
806 Posts
Posted Jun 06, 2014
Replied 4 days later
All of the Portal Stories stuff looks cool. (Still hard at work to make my contribution match up with that )

CamBen wrote:
More mod screenshots, this time just of recent retextures and a fix for the gravity gun viewmodel.
http://steamcommunity.com/sharedfiles/f ... =264788852

Gravity gun:
- before
http://steamcommunity.com/sharedfiles/f ... =264788828
- after
http://steamcommunity.com/sharedfiles/f ... =265581012

I tried to make it look more aperture themed, and I also scaled up the muzzle area dramatically in milkshape 3d to imitate the lack of perspective on a half life viewmodel.

Very nice reskin of the gravity gun! The scaled up front does look better and more Halfe-Life-ish. I never even noticed the difference in viewmodel projection between games until you pointed it out