Portal:Access All Areas [WIP]

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sbrown
303 Posts
Posted Mar 18, 2009
Replied 17 minutes later

Remmiz wrote:
This is a good thing. Protip: It takes months to make one complete, well detailed and good looking map. By your current schedule, you should have about one room to put into beta.

Shit, the little area at the ending of pesp took a good month to do and, even that isnt as detailed as it could have been. As for screenshots, maybe take them in hdr, or something so they look good?

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reepblue
894 Posts
Posted Mar 18, 2009
Replied 1 minute later

Remmiz wrote:
Protip: It takes months to make one complete, well detailed and good looking map. By your current schedule, you should have about one room to put into beta.

That statement is not true to me

I can do a good size map in a week or so if I know exactly what I'm doing. I do basic brush work, basic lighting, entities and make the map have a beginning and a end before doing the first compile. Sometimes when I'm not sure something will work, I then test it with no ending. If everything works, I do all the advance compiling, lightmapping and so on after. Then its off to the testers.

Also, I do it in a short time cause I have too much free time.

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kizzycocoa
975 Posts
Posted Mar 18, 2009
Replied 23 minutes later

Remmiz wrote:
This is a good thing. Protip: It takes months to make one complete, well detailed and good looking map. By your current schedule, you should have about one room to put into beta.

I know. but I lake to give out a little at a time.
ah well, guess I have to abandon that plan.

sbrown wrote:
Shit, the little area at the ending of pesp took a good month to do and, even that isnt as detailed as it could have been. As for screenshots, maybe take them in hdr, or something so they look good?

I could imagine. some tequniques and effects on there were excellent. the moving glass gave me an idea for a section of the facility, a different game function and a secret GLaDOS room

reepblue wrote:
That statement is not true to me

I can do a good size map in a week or so if I know exactly what I'm doing. I do basic brush work, basic lighting, entities and make the map have a beginning and a end before doing the first compile. Sometimes when I'm not sure something will work, I then test it with no ending. If everything works, I do all the advance compiling, lightmapping and so on after. Then its off to the testers.

Also, I do it in a short time cause I have too much free time.

unfortunately, I'm not gifted with so much time.
and as this project has next an unarguably infinate amount of possibilites for different sectors, the exams will effect me a lot X(

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Remmiz
631 Posts
Posted Mar 18, 2009
Replied 4 minutes later

reepblue wrote:
That statement is not true to me

I can do a good size map in a week or so if I know exactly what I'm doing. I do basic brush work, basic lighting, entities and make the map have a beginning and a end before doing the first compile. Sometimes when I'm not sure something will work, I then test it with no ending. If everything works, I do all the advance compiling, lightmapping and so on after. Then its off to the testers.

Also, I do it in a short time cause I have too much free time.

Not to sound rude or anything, but that is a terrible way to create maps, in my opinion. You should be testing after each major area implemented. In Portal, this would be each main puzzle to catch any issues which may affect future design or small issues like leaks, texture alignment, etc. Heck, designing the map on paper/use cases alone should take a couple weeks. Then again, we are talking about large scale maps; not simple Portal chambers which can be pushed out like lemmings.

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reepblue
894 Posts
Posted Mar 18, 2009
Replied 1 hour later

Remmiz wrote:
Not to sound rude or anything, but that is a terrible way to create maps, in my opinion. You should be testing after each major area implemented. In Portal, this would be each main puzzle to catch any issues which may affect future design or small issues like leaks, texture alignment, etc. Heck, designing the map on paper/use cases alone should take a couple weeks. Then again, we are talking about large scale maps; not simple Portal chambers which can be pushed out like lemmings.

Ah, When I said good size, I was thinking 2-4 rooms. But some Causes on larger maps, (5-7 room maps) They do take longer cause of thinking of puzzles and how to light them. Then I test room by room, sorry for the confusion. . .

Still If I already have a idea of what type of map it should be, I'll take me shorter time then going in and having no idea. Paper and pencil never seems to really 100% work out, cause I'll plan something then when I get into hammer, I'll want to change or edit the idea if it it works out better for mapping and playing and visual.

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sbrown
303 Posts
Posted Mar 19, 2009
Replied 6 hours later

reepblue wrote:
That statement is not true to me

I can do a good size map in a week or so if I know exactly what I'm doing. I do basic brush work, basic lighting, entities and make the map have a beginning and a end before doing the first compile. Sometimes when I'm not sure something will work, I then test it with no ending. If everything works, I do all the advance compiling, lightmapping and so on after. Then its off to the testers.

Also, I do it in a short time cause I have too much free time.

This post needs to be renamed to: People making shitty maps with shitty techniques, and little time

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kizzycocoa
975 Posts
Posted Mar 19, 2009
Replied 1 hour later

sbrown wrote:
This post needs to be renamed to: People making shitty maps with shitty techniques, and little time

no it doesn't. it can stay the same, thanks.

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Hober
1,180 Posts
Posted Mar 19, 2009
Replied 11 hours later

sbrown wrote:
This post needs to be renamed to: People making shitty maps with shitty techniques, and little time

Wanna be a jackass? Take it to PMs.

This guy is trying to put out an ambitious Portal based project with a relative minimum of boasting, just trying to drum up some honest help by showing what he has and talking about his process.

He's being reasonable, you're being asinine.

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mazk1985
135 Posts
Posted Mar 19, 2009
Replied 37 minutes later

Hober wrote:
Wanna be a jackass? Take it to PMs.

This guy is trying to put out an ambitious Portal based project with a relative minimum of boasting, just trying to drum up some honest help by showing what he has and talking about his process.

He's being reasonable, you're being asinine.

I totally agree. Theres no need for bashing. If you can't contribute anything constructive then just don't bother posting

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Remmiz
631 Posts
Posted Mar 19, 2009
Replied 5 minutes later
Downright bashing isn't cool but constructive criticism is always good. For instance:

You should probably take some more time on polishing and designing before releasing more screen shots and media. No one likes to see an unfinished level, they'd much rather wait for a final product.

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sbrown
303 Posts
Posted Mar 19, 2009
Replied 43 minutes later

Hober wrote:
Wanna be a jackass? Take it to PMs.

This guy is trying to put out an ambitious Portal based project with a relative minimum of boasting, just trying to drum up some honest help by showing what he has and talking about his process.

He's being reasonable, you're being asinine.

Apparently you can't detect my sarcasm

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reepblue
894 Posts
Posted Mar 19, 2009
Replied 9 minutes later

Hober wrote:
He's being reasonable, you're being asinine.

Ok, let me clear this up. .

I was just sharing kizzycocoa how I do mapping. Its my way of doing things, If it works for me, plays good and does not look like total crap, what harm is it doing? I can easy edit my maps without a headache and since I make maps for a Portal mod, I get maps out and back in many many times. And I send it out to 10 play testers and all tester enjoy it, but that is just their opinion, I know that. And I think you are also forgetting that since I'm a teenager, I have more free time then other people here so that may clear stuff up.

You guys think I'll be pissed or something, but in fact I find it quite funny.

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kizzycocoa
975 Posts
Posted Mar 19, 2009
Replied 17 minutes later
wow. a lot of posts since my last visit O.O
well, I have a small update:

a new part has been developed for the beta (when it releases)
the "playground"
I hope to release it with the mod.
it includes everything to a good playground, and I am including a MASSIVE spoiler in it. I'll give you a clue for when it releases.
it's in the ceiling XD

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Remmiz
631 Posts
Posted Mar 19, 2009
Replied 5 minutes later

reepblue wrote:
Ok, let me clear this up. .

No one was talking about you.

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reepblue
894 Posts
Posted Mar 19, 2009
Replied 30 minutes later
I saw sbrown's post and I thought you were, My misunderstanding.
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sbrown
303 Posts
Posted Mar 20, 2009
Replied 8 hours later

reepblue wrote:
I saw sbrown's post and I thought you were, My misunderstanding.

Oh don't i just fuck everything up

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reepblue
894 Posts
Posted Mar 20, 2009
Replied 53 minutes later

sbrown wrote:
Oh don't i just fuck everything up

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kizzycocoa
975 Posts
Posted Apr 07, 2009
Replied 18 days later
sorry for this mod grinding to a halt.
certain viruses kept making my computer not work X(
well, reinstalling steam etc. now
I'll be mapping soon
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PortalFan77
432 Posts
Posted Apr 09, 2009
Replied 1 day later
Viruses are always fun.
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Solomon
23 Posts
Posted Apr 10, 2009
Replied 1 day later
I'm really looking forward to this.