Remmiz wrote:
This is a good thing. Protip: It takes months to make one complete, well detailed and good looking map. By your current schedule, you should have about one room to put into beta.
I know. but I lake to give out a little at a time.
ah well, guess I have to abandon that plan.
sbrown wrote:
Shit, the little area at the ending of pesp took a good month to do and, even that isnt as detailed as it could have been. As for screenshots, maybe take them in hdr, or something so they look good?
I could imagine. some tequniques and effects on there were excellent. the moving glass gave me an idea for a section of the facility, a different game function and a secret GLaDOS room 
reepblue wrote:
That statement is not true to me
I can do a good size map in a week or so if I know exactly what I'm doing. I do basic brush work, basic lighting, entities and make the map have a beginning and a end before doing the first compile. Sometimes when I'm not sure something will work, I then test it with no ending. If everything works, I do all the advance compiling, lightmapping and so on after. Then its off to the testers.
Also, I do it in a short time cause I have too much free time. 
unfortunately, I'm not gifted with so much time.
and as this project has next an unarguably infinate amount of possibilites for different sectors, the exams will effect me a lot X(