Solomon wrote:
I'm really looking forward to this.
thanks!
we are too
on a side note, why was this moved to WIP? it has no playable versions yet 
Solomon wrote:
I'm really looking forward to this.
thanks!
we are too
on a side note, why was this moved to WIP? it has no playable versions yet 
kizzycocoa wrote:
on a side note, why was this moved to WIP? it has no playable versions yet
'Cause it's got [WIP] in the title, which seemed good enough for me, but board rules say only stuff with downloads.
Whatever.
Hober wrote:
'Cause it's got [WIP] in the title, which seemed good enough for me, but board rules say only stuff with downloads.Whatever.
yeah XD
ah well, we'll be in there in about 2 weeks. we're sticking it all together.
kizzycocoa wrote:
... we're sticking it all together.
Hammer has a glue tool? 
Solomon wrote:
Hammer has a glue tool?
yes. it's very sticky.
I couldn't open my monitor on my laptop for days once XD


hopefully, all will go ok :3
a few of my mappers are saying it's so big, it may get valve's attention if it's good XD
I disagree. I don't think I could ever have my concept reach that level of publicity :3
kizzycocoa wrote:
... it has 83 elevators ...
83!? Wow... I'll be sure to download the release 
EDIT: I was just thinking how great it would be if this was an Online game. xD
Solomon wrote:
83!? Wow... I'll be sure to download the releaseEDIT: I was just thinking how great it would be if this was an Online game. xD
well, some of them could lead to more silos O.o
it could have 166 room possibilities X.X
THAT would be big.
we have toyed around with the idea of adapting HL2DM, creating more than 1 portal gun to choose etc.
how that would work is a normal portal gun, a portal gun that slows people down, a portal gun that hurts the person who enters the portal, a potal gun with a 10 second delay and a portal gun with a secondary shooting option.
however, it would be too much XD
I think, for now, focus on the main thing. the rest will be discussed later :3
kizzycocoa wrote:
well, some of them could lead to more silos O.o
it could have 166 room possibilities X.X
THAT would be big.we have toyed around with the idea of adapting HL2DM, creating more than 1 portal gun to choose etc.
how that would work is a normal portal gun, a portal gun that slows people down, a portal gun that hurts the person who enters the portal, a potal gun with a 10 second delay and a portal gun with a secondary shooting option.
however, it would be too much XD
I think, for now, focus on the main thing. the rest will be discussed later :3
I don't know, I still think you may be biting off more than you can chew. Regardless, I still look forward to it.

jrlauer wrote:
I don't know, I still think you may be biting off more than you can chew. Regardless, I still look forward to it.
ah well, if it's going to fail, we're going to fail in style XD
Solomon wrote:
Can't you have some maps in a different map file? So that you would load into the other maps like going though the chambers in Single player?
It might be a little annoying but at least you could keep those floors.
the map is so big, it took 3 hours to compile and I make the lift move in the destination map. I have tried to cut down as much as possible :S
ah well. we'll label all floors for a specific purpose. that way, it'll be easier 

jrlauer wrote:
How large of a map is this, MB wise, or should I say GB? Because if it's as big as you claim, download time is going to be a killer.
it isn't gig. I have a laptop that's nearing the end of it's life
therefore, compile time is slow X(
I'll check the other version (the final is STILL compiling
)
checks
size on disc:20.3 MB (21,356,544 bytes)
however, a LOT of rooms will link to that, so that will be the biggest one :3
Remmiz wrote:
I really can't wait to see this.
nor can we XD
still, just posting this to let you know of our newest idea 
kizzycocoa wrote:
we are now working on the Aperture Laboratories self creating personalised super-linking super-hub.
in layman's terms, a massive hub designed to play bsps without the need of the developer console.
it has NEVER been done before, and can also be customisable, as we will include a 500x500 jpeg-turned-vtf next to the door. this will allow users to create pictures or words suited to make the custom level easily identifyable.
we will be the FIRST to have ever implemented such a technique into any map created.![]()
it will support 40 levels, and will have backup textures to combat pink/black textures and a plain "in construction" bsp room. you will need to replace the bsp and the vtf to make it work. vtf2tga is also required to implement this.still, just posting this to let you know of our newest idea
Remmiz wrote:
http://owl.english.purdue.edu/owl/resource/561/01/
what can I do? due to viruses, I lost microsoft work :/