Is anyone still in here?
WinstonSmith wrote:
Did you read my earlier post? I really think that if the metal is smooth enough to reflect light fairly well, it's smoother than concrete.
The thing is not that metal is literally smooth, but that metal blocks in Portal look like curves from side and concrete walls look like straight lines. Sorry for confusion.
ASBusinessMagnet wrote:
Yes, you can because the concrete slabs are more smooth than metal ones.
Oh, so the designers of the chambers made the metal slabs unsmooth on purpose, to make the test subject unable to put portal on them? 
pestchamber wrote:
Oh, so the designers of the chambers made the slabs of the metal unsmooth on purpose, to make the test subject unable to put portal on them?
Supposedly yes. 
ASBusinessMagnet wrote:
The thing is not that metal is literally smooth, but that metal blocks in Portal look like curves from side and concrete walls look like straight lines. Sorry for confusion.
I wouldn't think it would matter. I'm not quite sure about the gap question--because although portals can form over the gaps in concrete, they obviously can't form on two pieces of concrete separated by a substantial distance--but I don't think the quantum mechanics of wormholes cares about the shape of the spatial disruption.
pestchamber wrote:
Oh, so the designers of the chambers made the slabs of the metal unsmooth on purpose, to make the test subject unable to put portal on them?
What I'm trying to convey is that the smoothness of the metal is the reason why portals can't be formed on it. With concrete, there are more--and marginally larger--notches for the portal to take root on.
Genetic Lifeform and Disk Operating System
Haha! about an hour, to create another page! 
How many bullets does the turret have? It can't be endless, as we've seen some in the BTS areas that've run out of bullets.
pestchamber wrote:
Then it must be time for a new subject:
How many bullets does the turret have? It can't be endless, as we've seen some in the BTS areas that've run out of bullets.
Try to have a turret shooting you with "god" and "host_timescale 10". Now see how many.
pestchamber wrote:
Then it must be time for a new subject:
How many bullets does the turret have? It can't be endless, as we've seen some in the BTS areas that've run out of bullets.
Not necessarily; if human-sized portals can be made, why not ammo-sized portals? There is the fact that portals can't be made on moving surfaces, but that would explain why the turrets deactivate when they're knocked over. The turrets firing blanks BTS might have just had their portals removed for service safety.
WinstonSmith wrote:
Not necessarily; if human-sized portals can be made, why not ammo-sized portals? There is the fact that portals can't be made on moving surfaces, but that would explain why the turrets deactivate when they're knocked over. The turrets firing blanks BTS might have just had their portals removed for service safety.
If you take a turret and carefully land it on ground, it is still activated.
WinstonSmith wrote:
Not necessarily; if human-sized portals can be made, why not ammo-sized portals? There is the fact that portals can't be made on moving surfaces, but that would explain why the turrets deactivate when they're knocked over. The turrets firing blanks BTS might have just had their portals removed for service safety.
The theory can't work (because you can still move it without knocking it over), but i still like it 
ASBusinessMagnet wrote:
If you take a turret and carefully land it on ground, it is still activated.
Gyroscope in the turret. If the turret is still upright, mini portalguns in the turret reform the portals. If the turret is toppled (because I know you're going to ask it), it's nearly impossible to reform, because every bullet shot would wiggle the turret--no stabilizing legs.
I know I'm grasping at straws here, but whatever...
WinstonSmith wrote:
Gyroscope in the turret. If the turret is still upright, mini portalguns in the turret reform the portals. If the turret is toppled (because I know you're going to ask it), it's nearly impossible to reform, because every bullet shot would wiggle the turret--no stabilizing legs.
I know I'm grasping at straws here, but whatever...
Now that's an Aperture Science Floor Turret. The mechanism doing impossible with no flaws. I like this.
ASBusinessMagnet wrote:
Now that's an Aperture Science Floor Turret. The mechanism doing impossible with no flaws. I like this.
I'm flattered! (I hate using smileys...but...)

yes, even though there could be a portal inside the turret, where is the other portal? My guess would be, the turret has a limited amount of ammo, but all the ammo coming through the portal comes from a big storage room, made only for ammo.
EDIT:
This reminds me, how come the Half-Life 2 turrets never runs out of ammo either?
pestchamber wrote:
Man, this thread keeps getting better.yes, even though there could be a portal inside the turret, where is the other portal? My guess would be, the turret has a limited amount of ammo, but all the ammo coming through the portal comes from a big storage room, made only for ammo.
My thinking precisely.
pestchamber wrote:
Man, this thread keeps getting better.yes, even though there could be a portal inside the turret, where is the other portal? My guess would be, the turret has a limited amount of ammo, but all the ammo coming through the portal comes from a big storage room, made only for ammo.
But who makes that ammo if it runs out?
ASBusinessMagnet wrote:
But who makes that ammo if it runs out?
There's a good chance that a Weighted Storage/Companion Cube factory exists within the complex. It's not all that much of a stretch to imagine an ammo factory.
WinstonSmith wrote:
There's a good chance that a Weighted Storage/Companion Cube factory exists within the complex. It's not all that much of a stretch to imagine an ammo factory.
But what happends when the factory runs out of resources?
EDIT: I smell a new page. And just to bring up what i said before:
where does the half-life 2 turrets get their ammo from?