New Dark Cubes!

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theVDude
120 Posts
Posted Aug 03, 2009
I'm just starting these, so far I've just some things from the dark cube from PuzzleOne, the first minipuzzle level.

What I have left to do now is fix the stripes and darkness of the cubes, and I've got some slick, easy to identify cubes!

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theVDude
120 Posts
Posted Aug 03, 2009
Replied 1 hour later
New picture of the newly done cubes, for some reason the regular cube isn't as dark as the companion cube. I'm working on getting them both a bit darker, then I'll have a finished screenshot.
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theVDude
120 Posts
Posted Aug 03, 2009
Replied 2 hours later

Cubies, YAY!

Hiding at the top of the stairs, I see!

FLOAT

Took me a while to figure out what to do, but they match, they're pretty good looking, and I'm using them!

Just extract to portal/portal if you want to use them. It you're using a custom cube skin now, make sure you have it backed up.

http://www.megaupload.com/?d=4JP3FSNI

And ignore that download. I tested them in a low resolution, windowed mode. Have to fix the gamma fix. Grah!

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jrlauer
545 Posts
Posted Aug 03, 2009
Replied 3 hours later
Looks nice, you did a good job.
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theVDude
120 Posts
Posted Aug 03, 2009
Replied 5 hours later
It was easy enough that I'm taking requests for skinning cubes and other things.

I'm working on another set to match reepblue's warm texture pack better.

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penapappa
186 Posts
Posted Aug 04, 2009
Replied 20 hours later
I wonder, if you can make a cube like this: It's like those that vdude made, but have the heart logo of transparent pink colored glass, and then you place a light inside the cube and parent it with it, so it cast light out from those glass parts...
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theVDude
120 Posts
Posted Aug 04, 2009
Replied 31 minutes later
I can't do that, I guess if you changed the model it'd be possible. But probably not for use in regular game.
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reepblue
894 Posts
Posted Aug 04, 2009
Replied 1 hour later
Those cubes look really nice. Thw Compainion Cube seens to be more evil now, heh.

theVDude wrote:
I'm working on another set to match reepblue's warm texture pack better.

I'm interested to see what you will come up with. If it is a huge success, I might add the skin to the box model that has the fire cube and the green cube and so on. And update my Blue Portals file and the warm texture file. (Which I wanted to add a vmf to it anyway. . ) That way people can keep the old skin on the Portal model, but have the matching box in Blue Portals/Other maps that use the textures. Keep it up!

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theVDude
120 Posts
Posted Aug 04, 2009
Replied 1 hour later
Not a whole lot yet. I've got a few ideas, but haven't put them together. Too busy playing custom maps I hadn't downloaded before and talking to my girlfriend in London.

Hurray, skype!

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penapappa
186 Posts
Posted Aug 05, 2009
Replied 14 hours later

Quote:
I can't do that, I guess if you changed the model it'd be possible. But probably not for use in regular game.

You remember that cube in RenTest3 that have space inside, it's glass, and you can trap energy pellet inside it?

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WinstonSmith
940 Posts
Posted Aug 05, 2009
Replied 13 hours later

penapappa wrote:
theVDude wrote:

I can't do that, I guess if you changed the model it'd be possible. But probably not for use in regular game.

You remember that cube in RenTest3 that have space inside, it's glass, and you can trap energy pellet inside it?

I think that was a carefully constructed func_physbox.
You're right, VDude, about the necessity of modifying the model, however, there may be a way to make the heart shine. I don't know if using a selfillum mask works on models, but if it does, it could cause the heart to glow pink. I'll try to monkey around with the VMT a bit, and if it works, I'll try to post a screenshot later.

EDIT: Nevermind the VMT parameter stuff; turns out to control luminosity you have to modify the alpha channel of the VTF. I'll work on that instead.

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WinstonSmith
940 Posts
Posted Aug 12, 2009
Replied 7 days later
OK--how's this for a beta?
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jrlauer
545 Posts
Posted Aug 15, 2009
Replied 2 days later

WinstonSmith wrote:
OK--how's this for a beta?

I like it. It would be really impressive if it would cast light on the walls too.

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WinstonSmith
940 Posts
Posted Aug 15, 2009
Replied 3 hours later

jrlauer wrote:
I like it. It would be really impressive if it would cast light on the walls too.

Thanks, and you're right. I tried to use light_dynamics surrounding the cube, but they aren't exactly...cooperating. Ideas, anyone?

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Ricotez
738 Posts
Posted Aug 16, 2009
Replied 16 hours later
The source engine has issues with dynamic lights anyway. Maybe if this was the unreal engine...
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Siiig
98 Posts
Posted Aug 27, 2009
Replied 11 days later
Those, look, awesome!
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Firesage31
13 Posts
Posted Sep 01, 2009
Replied 4 days later
These look awesome dude!
the regular weighted cube kinda reminds me of the rocket sentries....
idk why though...