What I have left to do now is fix the stripes and darkness of the cubes, and I've got some slick, easy to identify cubes!
New Dark Cubes!
Cubies, YAY!


Hiding at the top of the stairs, I see!

FLOAT

Took me a while to figure out what to do, but they match, they're pretty good looking, and I'm using them!
Just extract to portal/portal if you want to use them. It you're using a custom cube skin now, make sure you have it backed up.
http://www.megaupload.com/?d=4JP3FSNI
And ignore that download. I tested them in a low resolution, windowed mode. Have to fix the gamma fix. Grah!
I'm working on another set to match reepblue's warm texture pack better.
theVDude wrote:
I'm working on another set to match reepblue's warm texture pack better.
I'm interested to see what you will come up with. If it is a huge success, I might add the skin to the box model that has the fire cube and the green cube and so on. And update my Blue Portals file and the warm texture file. (Which I wanted to add a vmf to it anyway. . ) That way people can keep the old skin on the Portal model, but have the matching box in Blue Portals/Other maps that use the textures. Keep it up! 
Hurray, skype!
Quote:
I can't do that, I guess if you changed the model it'd be possible. But probably not for use in regular game.
You remember that cube in RenTest3 that have space inside, it's glass, and you can trap energy pellet inside it?
penapappa wrote:
theVDude wrote:I can't do that, I guess if you changed the model it'd be possible. But probably not for use in regular game.
You remember that cube in RenTest3 that have space inside, it's glass, and you can trap energy pellet inside it?
I think that was a carefully constructed func_physbox.
You're right, VDude, about the necessity of modifying the model, however, there may be a way to make the heart shine. I don't know if using a selfillum mask works on models, but if it does, it could cause the heart to glow pink. I'll try to monkey around with the VMT a bit, and if it works, I'll try to post a screenshot later.
EDIT: Nevermind the VMT parameter stuff; turns out to control luminosity you have to modify the alpha channel of the VTF. I'll work on that instead.
WinstonSmith wrote:
OK--how's this for a beta?
I like it. It would be really impressive if it would cast light on the walls too.
jrlauer wrote:
I like it. It would be really impressive if it would cast light on the walls too.
Thanks, and you're right. I tried to use light_dynamics surrounding the cube, but they aren't exactly...cooperating. Ideas, anyone?
the regular weighted cube kinda reminds me of the rocket sentries....
idk why though...