Post the worst map you have ever made.

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kwp21 pitts
260 Posts
Posted Jun 17, 2011
Post the worst map you ever made, an why.

This one was mine
made mid 2008

This is pretty self explanitory why this is my worst map.

Number of world brushes: 7716
Number of func_detail: 0
time to compile: 3hrs

This map would simply crash the engine if you used a flashlight of any kind

Note to beginners.
Always optimize!
Use func_details where necessary!
Don't make a map that splits the vis leaves like crazy!
No micro Brushes!
Know your tools well!

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msleeper
4,095 Posts
Admin
Posted Jun 17, 2011
Replied 1 hour later
That makes me want to vomit.
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kwp21 pitts
260 Posts
Posted Jun 17, 2011
Replied 20 minutes later

msleeper wrote:
That makes me want to vomit.

Well we all start somewhere. Thank god I don't make maps like this anymore.

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rellikpd
1,053 Posts
Posted Jun 17, 2011
Replied 32 minutes later
Worst one I (remember) ever played(ing) was a portal version of "I want to be the guy" (ie: The hardest game ever) but, was badly made, all but (or seriously) impossible, and was full of HOM errors (missing textures).
It was a good (passable) idea, gone bad.
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Hober
1,180 Posts
Posted Jun 17, 2011
Replied 5 hours later

rellikpd wrote:
a portal version of "I want to be the guy"

Wow, fuck that.

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msleeper
4,095 Posts
Admin
Posted Jun 17, 2011
Replied 21 minutes later

rellikpd wrote:
Worst one I (remember) ever played(ing) was a portal version of "I want to be the guy" (ie: The hardest game ever) but, was badly made, all but (or seriously) impossible, and was full of HOM errors (missing textures).
It was a good (passable) idea, gone bad.

I think I remember this. Everyone said the map sucked and the author came back saying "what's wrong with you people, don't you enjoy the gameplay from Doom and Quake where you had to press use on every surface to find out what does what".

Now I want to find the thread.

EDIT
That was easy.

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MasterLagger
1,695 Posts
Posted Jun 17, 2011
Replied 7 minutes later
I think the worst map I made was the first Capture the Cube map. It didn't have enough stuff in it. I don't think it's actually terrible, but since I only made 3 maps so far, CTC 1 wasn't as good as Revenge of the Angry Turret and CTC 2.
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kwp21 pitts
260 Posts
Posted Jun 17, 2011
Replied 12 minutes later

msleeper wrote:

I think I remember this. Everyone said the map sucked and the author came back saying "what's wrong with you people, don't you enjoy the gameplay from Doom and Quake where you had to press use on every surface to find out what does what".

Yee God! I remember meeting people that were this stubbernly stupid!

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Nacimota
345 Posts
Posted Jun 17, 2011
Replied 30 minutes later

kwp21 pitts wrote:

As for me, I'd have to go back to around 2001 when I was using worldcraft for goldsrc and thankfully I have nothing from that time period.

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xdiesp
1,078 Posts
Posted Jun 18, 2011
Replied 7 hours later
"Comments welcome but may not be read" is my new catchphrase. Relatively speaking, an old Syndicate map for Quake of mine was supposed to be the greatest achievement of mankind: it turned out it was too big to even contain 1/10th of the buildings I had prefab.
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Idolon
417 Posts
Posted Jun 19, 2011
Replied 1 day later
This.
The page for that map no longer exists on the website, so I can't provide screenshots. However, that map was terrible. It was lit mostly by texture lights (the sky) and required you to do tricky jumps to get from one end of the map to the other. It was also a CTF map that wasn't symmetrical.

I had a worse one, but I can't find it online at all.. It was a wooden maze that was fullbright, had one path from flag to flag, and required crouching to get through it. Terrible.

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kwp21 pitts
260 Posts
Posted Jun 20, 2011
Replied 1 day later
The main thing is, if you can learn from your own and others' mistakes, you can come out a little smarter each time. Ultimately, reading up on any of the concepts and ideas about level design and its elements will help even more drastically. As many have said, "Practice makes perfect!".