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There it is, my first map. I tried to get everything as perfect as possible. If you find any ways to "cheat", or textures that don't line up, glitches, ways to screw yourself etc. Please post them here. Unless you end up killing yourself with a cube (hard to do unless you mean to), the only time you will die is at the very beginning if you don't understand that red-hot glowing bar = death (but it's not easy to get killed that way on accident)
It's just my opinion, but I think I was very creative with the puzzles in this map.
Constructive criticism is welcome, but please don't overdo it. Saying "textures do not line up" doesn't help; you need to tell me WHERE. Asking me to overhaul an entire section of my map isn't helpful either.
Update: Beta 2
Fixed keep-upright wierdness about the L-block
Improved some of the lighting
Changed the glass "chair" to metal
Made the fire force field more conspicuous
Lowered the top panel so it is more evident you have to duck
Made it so you can't bring the L-block into the tunnel (you automatically drop it)
Changed some of the dialogue so it's more obvious what you're supposed to do
Brought the L-block up a little bit so that it's easier to figure out you can pick it up
Made the first "companion" cube into a regular cube
A bunch of stuff that's too small to mention
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