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Another Bad Pun
516 Posts
Posted Aug 06, 2011
00gAbgBu8R4

But will it blend?

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ChickenMobile
2,460 Posts
Posted Aug 06, 2011
Replied 9 minutes later
I saw this off Notch's blog. I think its a bit too good to be true.
Even if they are rendering 'atoms', they are probably doing it in some kind of vexel(voxel?) renderer.
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Lostprophetpunk
409 Posts
Posted Aug 06, 2011
Replied 4 minutes later
Like a comment below the video said, they leave out a big part of a video-game environment...animation. Also surely it would take more processing power to render that amount of 'atoms' in the virtual world of the game.

The only thing that can tell us if this is true or not...is time.

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rellikpd
1,053 Posts
Posted Aug 06, 2011
Replied 3 hours later
supposedly, from what I gather, is that it's supposed to give us a greater detail with the same amount of power. In that what we are limited to rendering because of polygon engines, we will be able to do equal to AND MORE with the same amount of power. (not saying you could run one of these demos on a x486 or nothing. but as our processing power increases we SLOWLY increase graphics using vector/polygon based rendering, but with this we will get way more.)
That being said it was a neat video... Just not sure of the validity of their claims. and it was really rough trying to listen to the announcer. It was like Keanu Reeves was born in England and then subjected to the worst nose-cold known to man.
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Lostprophetpunk
409 Posts
Posted Aug 06, 2011
Replied 31 minutes later
Its on about volumetric rendering. If you do the maths then just you need many petabytes of data to store everything.
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The Irate Pirate
236 Posts
Posted Aug 06, 2011
Replied 1 hour later

rellikpd wrote:
supposedly, from what I gather, is that it's supposed to give us a greater detail with the same amount of power. In that what we are limited to rendering because of polygon engines, we will be able to do equal to AND MORE with the same amount of power. (not saying you could run one of these demos on a x486 or nothing. but as our processing power increases we SLOWLY increase graphics using vector/polygon based rendering, but with this we will get way more.)
That being said it was a neat video... Just not sure of the validity of their claims. and it was really rough trying to listen to the announcer. It was like Keanu Reeves was born in England and then subjected to the worst nose-cold known to man.

Let's just hope there aren't any Australians on the forum.

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ChickenMobile
2,460 Posts
Posted Aug 06, 2011
Replied 5 hours later

The Irate Pirate wrote:
Let's just hope there aren't any Australians on the forum.

:O!

...Nah his voice was pretty annoying.

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Spam Nugget
492 Posts
Posted Aug 07, 2011
Replied 8 hours later
ye gods that voice was annoying. and id just like to point out that if they plan on rendering individual atoms, theyre going to need an amazing scanner to scan things at an atomic level. which would be pretty much pointless cause you wouldnt be able to distinguish individual atoms anyhow...
i think bullshit.
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ChickenMobile
2,460 Posts
Posted Aug 07, 2011
Replied 4 minutes later

Spam Nugget wrote:
and id just like to point out that if they plan on rendering individual atoms, theyre going to need an amazing scanner to scan things at an atomic level. which would be pretty much pointless cause you wouldnt be able to distinguish individual atoms anyhow...
i think bullshit.

Obviously they aren't going to render absolute detail to atom level. Only small enough that the human eye cannot tell the difference unless really, really close.
I doubt that any scanner would be able to do that much detail anyway...

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NuclearDuckie
186 Posts
Posted Aug 07, 2011
Replied 58 minutes later
So it's basically translating the pixel-precision of 2D sprite-based games to 3D? I mean we've all known that the use of polygons and textures is a shortcut, because computers today just don't have the memory to calculate 3D "pixels". Minecraft itself I suppose is a very primitive example of what a truly 3D world could look like, but it's going to take a long time before this kind of system can be put to realistic use in games.

Oh and if we could scan objects to the atomic level I think we'd have advanced a lot further medically by now.

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iWork925
1,080 Posts
Posted Aug 07, 2011
Replied 9 hours later

NuclearDuckie wrote:
Oh and if we could scan objects to the atomic level I think we'd have advanced a lot further medically by now.

I'd like to play Hysterectomy Hero on the Wii-U when it comes out.

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PieGuy950
133 Posts
Posted Aug 08, 2011
Replied 21 hours later

http://www.eurogamer.net/articles/digit ... ted-detail

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rellikpd
1,053 Posts
Posted Aug 08, 2011
Replied 2 hours later

iWork925 wrote:
I'd like to play Hysterectomy Hero on the Wii-U when it comes out.

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iWork925
1,080 Posts
Posted Aug 08, 2011
Replied 1 hour later
Also, until that 'technology' that in that video is released, even as a demo. Its fake and gay. If it works on 'current hardware' and they have a working demo, why not release it.

Obvious troll is obvious.

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WinstonSmith
940 Posts
Posted Aug 08, 2011
Replied 1 hour later

iWork925 wrote:
Also, until that 'technology' that in that video is released, even as a demo. Its fake and gay. If it works on 'current hardware' and they have a working demo, why not release it.

Obvious troll is obvious.

Because releasing, say, the demo of HL2 on the Source engine as soon as it was working would have been a great idea, no? If the technology/software is in fact real or even working they may wish to refine it and develop it further.

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iWork925
1,080 Posts
Posted Aug 09, 2011
Replied 2 hours later
Its not a game, its a technology demo. These are released all the time to my knowledge. I have like 3 on my computer at the moment.

Edit: Example

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WinstonSmith
940 Posts
Posted Aug 09, 2011
Replied 12 minutes later

iWork925 wrote:
Its not a game, its a technology demo. These are released all the time to my knowledge. I have like 3 on my computer at the moment.

Edit: Example

You're missing my point. The decision to release a demo is one specific to the developer. I'm not defending the company in question, but you can't simply dismiss something as trolling or fake only on the grounds that a demo hasn't been released yet, even if it's common to do so. Perhaps the company wants to perfect or modify the software before it's tossed to the public and dissected.

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iWork925
1,080 Posts
Posted Aug 09, 2011
Replied 4 minutes later
I understand, but if you don't want to release it, keep is secret. Don't go on youtube and tell gaming magazine 'omg we have this Awesome new thing that will change everything!'
... "can we see?"
... 'no.'

Even worse is that they are showing an actual demo. Not like part of a game or something, which would make sense if they didnt release it. And if you you don't want people stealing the idea patent and copyright it, even though nvidia will probably buy you out.

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Lostprophetpunk
409 Posts
Posted Aug 09, 2011
Replied 38 minutes later
Even if this is real, it would be years before we see anything like this in games. Even longer for that of consoles as they are limited in their processing power.

Lol, love how everyone ignored my earlier comment. xD

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HMW
806 Posts
Posted Aug 09, 2011
Replied 6 hours later
The problem is not that it's not genuine; it probably is. As Notch points out, the problem is that they're trying to present existing technology as some huge new thing, probably to get funding.

Lostprophetpunk wrote:
Its on about volumetric rendering. If you do the maths then just you need many petabytes of data to store everything.

That's indeed a weakness of this system, and it's why their demo has so many repeated elements. (LOL'd at how they claim that the repetition is because of their lack of atistic skill )

Snake oil salesmen and their shenanigans aside though, I believe that technology like this will eventually find its way into video games, once the various issues with data storage and animation are ironed out.