But will it blend?
Unlimited Detail
Even if they are rendering 'atoms', they are probably doing it in some kind of vexel(voxel?) renderer.
The only thing that can tell us if this is true or not...is time.
That being said it was a neat video... Just not sure of the validity of their claims. and it was really rough trying to listen to the announcer. It was like Keanu Reeves was born in England and then subjected to the worst nose-cold known to man.
rellikpd wrote:
supposedly, from what I gather, is that it's supposed to give us a greater detail with the same amount of power. In that what we are limited to rendering because of polygon engines, we will be able to do equal to AND MORE with the same amount of power. (not saying you could run one of these demos on a x486 or nothing. but as our processing power increases we SLOWLY increase graphics using vector/polygon based rendering, but with this we will get way more.)
That being said it was a neat video... Just not sure of the validity of their claims. and it was really rough trying to listen to the announcer. It was like Keanu Reeves was born in England and then subjected to the worst nose-cold known to man.
Let's just hope there aren't any Australians on the forum.
The Irate Pirate wrote:
Let's just hope there aren't any Australians on the forum.
:O!
...Nah his voice was pretty annoying.
i think bullshit.
Spam Nugget wrote:
and id just like to point out that if they plan on rendering individual atoms, theyre going to need an amazing scanner to scan things at an atomic level. which would be pretty much pointless cause you wouldnt be able to distinguish individual atoms anyhow...
i think bullshit.
Obviously they aren't going to render absolute detail to atom level. Only small enough that the human eye cannot tell the difference unless really, really close.
I doubt that any scanner would be able to do that much detail anyway...
Oh and if we could scan objects to the atomic level I think we'd have advanced a lot further medically by now.
NuclearDuckie wrote:
Oh and if we could scan objects to the atomic level I think we'd have advanced a lot further medically by now.
I'd like to play Hysterectomy Hero on the Wii-U when it comes out.
iWork925 wrote:
I'd like to play Hysterectomy Hero on the Wii-U when it comes out.

Obvious troll is obvious.
iWork925 wrote:
Also, until that 'technology' that in that video is released, even as a demo. Its fake and gay. If it works on 'current hardware' and they have a working demo, why not release it.Obvious troll is obvious.
Because releasing, say, the demo of HL2 on the Source engine as soon as it was working would have been a great idea, no? If the technology/software is in fact real or even working they may wish to refine it and develop it further.
Edit: Example
iWork925 wrote:
Its not a game, its a technology demo. These are released all the time to my knowledge. I have like 3 on my computer at the moment.Edit: Example
You're missing my point. The decision to release a demo is one specific to the developer. I'm not defending the company in question, but you can't simply dismiss something as trolling or fake only on the grounds that a demo hasn't been released yet, even if it's common to do so. Perhaps the company wants to perfect or modify the software before it's tossed to the public and dissected.
... "can we see?"
... 'no.'
Even worse is that they are showing an actual demo. Not like part of a game or something, which would make sense if they didnt release it. And if you you don't want people stealing the idea patent and copyright it, even though nvidia will probably buy you out.
Lol, love how everyone ignored my earlier comment. xD
Lostprophetpunk wrote:
Its on about volumetric rendering. If you do the maths then just you need many petabytes of data to store everything.
That's indeed a weakness of this system, and it's why their demo has so many repeated elements. (LOL'd at how they claim that the repetition is because of their lack of atistic skill
)
Snake oil salesmen and their shenanigans aside though, I believe that technology like this will eventually find its way into video games, once the various issues with data storage and animation are ironed out.