Unlimited Detail
iWork925 wrote:
We only need so much detail before it become redundant.
Boy I've never heard this before. Who needs more than 640K of memory? I remember playing the first Unreal when I was like 12 and thinking "this is it, graphics in video games will never get better than this".
Give you an example... 16mp cameras... capture WAY more information than the average human eye can really use. Now... we use the information we DO see in ways different than just "static image capturing" so granted that's not a completely fair argument...
But the same is true with audio compression...
Eventually we will have computer graphics that are HIGHER than real life resolution.
rellikpd wrote:
Eventually we will have computer graphics that are HIGHER than real life resolution.
Wouldn't you need a computer larger than the space you were trying to emulate?
If you were going to have 1 byte per atom ... I think a byte of data physically takes up a bit more space than that.
rellikpd wrote:
Eventually we will have computer graphics that are HIGHER than real life resolution.
I'm sorry, but I have to call foul on this one mainly because it's somewhat impossible. There's no way something can be at a higher-than-real-life resolution, simply because real life is the benchmark or defining measurement of a resolution. It depends on what type of graphics you're talking about (2D, 3D, etc.) but the basic point still stands.
For example: imagine you have a piece of paper. Very crude graphics would simply represent that sheet as one polygon with no thickness. More advanced graphics might use many polygons connected at vertices and edges capable of rotating, flexing, and stretching to simulate the flexibility of actual paper. Even more advanced graphics would simulate individual molecules, or on a more accurate scale, individual atoms, of the sheet, using given information and properties of the molecules or atoms to realistically represent how a piece of paper responds to its environment and stimuli in the real world. The level of detail can keep getting smaller and smaller until you're simulating, say, the bits of energy that make up quarks (as predicted by some form of string theory, I think). You can keep getting smaller and smaller but you'll never be able to simulate nature at a higher resolution than that at which it actually exists, because, well, on some level it exists at an infinitely high resolution.
I may be arguing a semantics point here but still.
WinstonSmith wrote:
rellikpd wrote:Eventually we will have computer graphics that are HIGHER than real life resolution.
I may be arguing a semantics point here but still.
I think they might be saying that resolutions and graphics would be better than what a human eye can possibly see. We cannot see atoms etc. without a very good microscope anyway.
chickenmobile wrote:
We cannot see atoms, without a very good microscope anyway.
Then what will we do when notch puts microscopes in minecraft?
PieGuy950 wrote:
Then what will we do when notch puts microscopes in minecraft?
Great, because the only thing I love more than looking at 16?16 pixel squares all day is looking at them really closely.
NuclearDuckie wrote:
PieGuy950 wrote:Then what will we do when notch puts microscopes in minecraft?
Great, because the only thing I love more than looking at 16?16 pixel squares all day is looking at them really closely.
You sir, have a great way of spending your free time 
NuclearDuckie wrote:
PieGuy950 wrote:Then what will we do when notch puts microscopes in minecraft?
Great, because the only thing I love more than looking at 16?16 pixel squares all day is looking at them really closely.

/has no idea what he's talking about