[SP] Magrathea

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KillerBeeGees
40 Posts
Posted Nov 15, 2011
Replied 21 hours later
This map is really stunning. You had me stumped for a good long time, and once I solved it I discover here that it wasn't as intended. Sorry I don't have a video, that would be way easier than describing it, but here we go: I, like jonatan, passed between the E. Grille and laser field to get the light bridge to hold the box above the button. I actually believed this to be the intended solution because I did it on my first try while standing on the ground between the two. Then I used the box to get on top of the bridge outside the E. Grille, and then put it back where it belonged over the button. Then I could just jump to the AFP and everything was solved as normal after that.

I only have very minor complaints about the visuals. One is displayed in the video josepezdj posted. The light bridge just clips through the wall a tiny bit when you place it high up, in the intended location - almost certainly more painful to fix than it's worth. The second is that the indicator lights seem really bright and washed out, I think I prefer them with a slightly larger range of color showing (I'm not sure if you used different overlays or if they just have bright lights shining on them?). The same could be said about the "box drop" sign, it just seems a tiny bit too bright.

Overall, a little tough for my taste/brain, but really beautiful with a good choice of music. ### 5/5 Gonna go check out your other stuff very soon...

Edit - Also, the screenshots in the OP aren't embedding for me. I copy/pasted the first link and it worked fine. The way I have mine embedded from imageshack is their built in forum code with a [url= yadda yadda tag bracketing the img tags, with slightly different urls.

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WinstonSmith
940 Posts
Posted Nov 16, 2011
Replied 2 hours later
Alright I haven't played this map yet but simply because you named your map Magrathea I adore you.
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macko68
65 Posts
Posted Nov 19, 2011
Replied 3 days later
Where I should start - everything is exepcional about this map. Graphic, atmosphere, shadows those are great and Valve quality. Even more fun are "secret" areas but most enjoying is the puzzle. It`s not that easy and it took me over 1,5 hour to solve. But solving this give you great satisfaction and every true portal fan should play it. Many thanks InvisiblePanda waiting for more of same quality
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DavidJr68
3 Posts
Posted Nov 20, 2011
Replied 1 day later
Woot! Finally figured it out without help! Great map!
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blitznomen
3 Posts
Posted Nov 24, 2011
Replied 3 days later
The portal surface near the exit is much, much too dark. It's a serious flaw in an otherwise creative and atmospheric level.
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PCdoc
245 Posts
Posted Nov 25, 2011
Replied 22 hours later
I tried and tried - finally used tghe walkthrough.
I never would have figured that out in a million years.
||Even with the walkthrough you have to be very accurate on the last step in hitting the two portals in the exact correect 2 spots so that the light bridge lifts the cube off the button.

And, of course you don't know if you shot them in the right spots until you wait and see if the Exit opens. So that took a few tries.|| Overall a 5+

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Varakir
19 Posts
Posted Nov 27, 2011
Replied 2 days later
This is easily the prettiest 'hard' puzzle i've played, beautiful work

Ashamed to say I used the walkthrough, only to discover I am a moron. (I was trying to use the ceiling panels to grab the cube, then stand on the cube and jump through the portal to press the button, rather than just pushing it through the portal....idiot)

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bmaster2000
94 Posts
Posted Nov 27, 2011
Replied 2 hours later
Brilliant Map, same problem as others with the dark portal ceiling at exit to tie it all up. Also, love the name just a shame there was no easter egg involving the Infinate Improbability Drive or even just a bowl of petunias
Anyway 9/10 for that.
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HMW
806 Posts
Posted Nov 28, 2011
Replied 13 hours later
Magrathea... Is that some HHGTG thing? It sounds familiar but I don't remember what it was.
Edit: I just remembered, it was the planet factory. durr...

Anyway, I love this map. It's a textbook execution of a decayed style chamber. (The large lopsided wall pieces especially are a nice touch.) And it has an elaborate easter-egg room to boot

The puzzle itself also had me stumped for a long time. I kept messing around with the bridge, looking for an alternative way to the exit, before I figured out what turned out to be the intended solution. This kind of puzzle is my favourite; hard to figure out, but easy to perform.

There is one thing that really bugs me though: when leaving the elevator, your head passes through a big, quite solid looking piece of metal. Perhaps you should move that away from the doorway a bit so players are less likely to bump into it?

My only other two suggestions for improvement (both already pointed out by others) would be improved visibility of the portal-enabled ceiling near the exit (just one glass light strip on the wall next to it is probably enough), and to make some walking space around the launcher so you can safely stand there while re-arranging portals before lift-off.

But that's about it from the nitpicking department. This is definitely one of the best maps I've played so far.
Keep up the good work!

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sicklebrick
876 Posts
Posted Dec 04, 2011
Replied 6 days later
Challenging puzzle, fantastic map design, double-secret area... about the most perfect map I've played. Cheers
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Djinndrache
1,442 Posts
Posted Dec 16, 2011
Replied 11 days later
Took me some time until played this map, don't know why Better late than never!

XN1W6MLZ3jA
(Link: http://www.youtube.com/watch?v=XN1W6MLZ3jA)

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TaiMai
39 Posts
Posted Feb 29, 2012
Replied 2 months later

blitznomen wrote:
The portal surface near the exit is much, much too dark. It's a serious flaw in an otherwise creative and atmospheric level.

This is so true. You're probably onto other maps now and don't want to bother with an old one, but this is a major problem in an otherwise awesome map, and easily fixable. Luckily I was able to find an exploit and keep from smashing my controller in a rage quit fit. I balanced the cube just on the edge of the fizzler/laser switching button right next to the wall and put my portal on the wall there, so the cube just straddled the portals. I pushed the button, hopped through the portal (being careful not to take the cube with me) onto the faith plate. After I passed the fizzler, my portals dissolved pushing the cube just back onto the plate, disabling the fizzler. Then I just had to put portals in place to lift up the cube with the bridge once the timer ran out. All in all a fantastic map, but something has to be done about the lighting on those ceiling tiles.

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KennKong
942 Posts
Posted Mar 26, 2012
Replied 26 days later
I might never have found that portal surface without Josepezdj's playthrough, but it's more my fault for not being like Djinndrache, and shooting every surface in sight. Otherwise, this is a gorgeous map with an excellent puzzle. 5/5.
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InvisiblePanda
43 Posts
Posted May 18, 2012
Replied 1 month later
New map version is now optimized to the steam workshop.
Also I tried to make the portal surface near the exit a little more noticeable.

PCdoc wrote:
Even with the walkthrough you have to be very accurate on the last step in hitting the two portals in the exact correect 2 spots so that the light bridge lifts the cube off the button.

Actually thanks to the info_placement_helper it is very easy to do

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Test Subject #54067
77 Posts
Posted Jan 19, 2013
Replied 8 months later

josepezdj wrote:
Brilliant!

It is one of the best detailed and plenty of good taste maps I've played for Portal2 so far. Lighting and shadows are simply impressive! And of course the really creative destruction you've made Panda... I LOVED the wall broken in two in the middle of the toxic slime:

  • (btw, you should use some player clips at that crack because I reached that part with the bridge and I could even pass through it "watching" your surrounding external "nodraw" walls)*

But in fact, I loved every bit of destruction in the map; I even tried to reach the upper parts of the broken ceiling (full of player_clips btw) from the bridge and on top of my cube! I liked as well the metal frame structure breaking through the wall at the buttons area...

And finally, the puzzle is just amazing: twisted and clear, and not so easy! Very creative! as the rest of your work! Thanks for mapping!

### 5 out of 5

Couldn't agree more. This is a stunning map.