So far, every single player has come up with a different method for performing the stack. Here's another one I found for stacking the cubes directly to their final place:
STACK
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@Shakky: I used to do a lot of my design work with pencil and paper and I still used that for parts of this map, but the most popular parts were designed in-game by just playing around a lot.The idea with the angles for activating the ramp sensor came to me while pre-testing Xtreger's first map. In that case I used a cube, and marKiu also found a variation of that while playing that map. Just playing around, I accidentally found that you could do it without a cube as well. I wanted to disguise the fact that there would be no cube, so I added a fizzler sensor for the ramp room which was meant to be impossible to hit. Xtreger found a way to open it of course, but it didn't lead to a solution, so I kept it in for camouflage value. Later, I found a way to use it when transitioning to the second room, but that was worked out right at the end.
@sicklebrick: Very interesting video. Yours is the simplest method yet for lighting the second laser, but if course it's not available in the challenge version.
There's definitely a machine theme in the last room. There's a lot of potential to make some truly evil puzzles with that setup but as I said, I was trying not to make it too hard!


