The ThinkingWithPortals Map Showcasing Thread

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MrLate
159 Posts
Posted Apr 24, 2012
Replied 3 days later

I'm back Currently making a coop map... Very much WIP

http://i.imgur.com/w385o.jpg

http://i.imgur.com/jJJ8t.jpg

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Logic
298 Posts
Posted Apr 24, 2012
Replied 5 hours later
This is what I've been working on for a couple of hours now:

I'd love to have some feedback on this one. You can't see much but it's an office/workplace for the employees at aperture. Ignore the boxes outside x)

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Another Bad Pun
516 Posts
Posted Apr 24, 2012
Replied 37 minutes later

Logic wrote:


Looking okay so far. However, the lighting looks bland and uninteresting. Because of that, the room doesn't really have a clear focus. Once you put objects outside the windows, I would recommend that you mix up the lighting by maybe placing a warm/cool colored projected texture behind the windows to create some interesting lighting/shadows in the hallway. Some warm highlights on the red carpet could help too. If you're going for a more abandoned feeling, I would go with a cooler color scheme, (with fog to match), and small warm highlights in potential places of interest.

Also, if you aren't already, I would place in some global ents. It may take a while to find an ent setting that looks the way you want it... But if you can use one properly it will automatically make the map look a lot better by improving the hdr tonemap/fog settings.

TL;TR: Make the lighting moar interesting and the focus moar clear.

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Logic
298 Posts
Posted Apr 24, 2012
Replied 7 minutes later

Another Bad Pun wrote:
Looking okay so far. However, the lighting looks bland and uninteresting. Because of that, the room doesn't really have a clear focus. Once you put objects outside the windows, I would recommend that you mix up the lighting by maybe placing a warm/cool colored projected texture behind the windows to create some interesting lighting/shadows in the hallway. Some warm highlights on the red carpet could help too. If you're going for a more abandoned feeling, I would go with a cooler color scheme, (with fog to match), and small warm highlights in potential places of interest.

Also, if you aren't already, I would place in some global ents. It may take a while to find an ent setting that looks the way you want it... But if you can use one properly it will automatically make the map look a lot better by improving the hdr tonemap/fog settings.

TL;TR: Make the lighting moar interesting and the focus moar clear.

The lighting has always been tricky for me. I never seem to get it right. This map isn't finished by a long shot of course, but you catch my drift...

What does the global entities do exactly and how do I use them properly? A link would be nice

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Another Bad Pun
516 Posts
Posted Apr 24, 2012
Replied 8 minutes later

Logic wrote:
The lighting has always been tricky for me. I never seem to get it right. This map isn't finished by a long shot of course, but you catch my drift...

What does the global entities do exactly and how do I use them properly? A link would be nice

Here's a quick youtube tutorial I found which shows you how to use global ents.

Click Here For Vid :3
Mz-qwPfYpbs

As far as getting your lighting to look good... getting good at it just took a lot of patience and some experimentation.(At least, for me it did.) It helps to collapse valve instances and see how they did it too. Fog always helps with lighting too, because it helps carry the light around larger areas.

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Pitkakorvaa
200 Posts
Posted Apr 28, 2012
Replied 3 days later
This is something what I did long time ago with panels, they waves.

-4KdG2-Cn8c

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MasterLagger
1,695 Posts
Posted May 05, 2012
Replied 7 days later
For those interested, I'm making a sequel to ML's Combination. I don't have any pictures yet, but when I get the main chuck of the map done, I'll post pictures
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clickaus
62 Posts
Posted May 05, 2012
Replied 28 minutes later

Pitkakorvaa wrote:
This is something what I did long time ago with panels, they waves.

-4KdG2-Cn8c

That looked awesome
Are you planning on putting into one of your maps

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Pitkakorvaa
200 Posts
Posted May 06, 2012
Replied 14 hours later
Clickaus, I don't know, I don't have .vmf anymore and it was like pain in the ass to make

Edit: No .bsp either, so no decompiling

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CosmicD
125 Posts
Posted May 07, 2012
Replied 1 day later
Yep' we are risen from the dead. Together with darth_brush, I'm pimping my existing campaign maps and adding another "reloaded bonus map" for the campaign. Then, THE CORE will be relaunched as THE CORE RELOADED in an existing "mod" flavor, but I'll also try to make workshop versions of all the pimped maps.

This is WIP for the bonus map. Rather than to follow the "broken test room style" We've developed or own "geth' ish style mixed with a bit of TRON

pimp.jpg

THE CORE RELOADED progress report,

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RubyCarbuncIe
303 Posts
Posted May 07, 2012
Replied 7 hours later
I'm glad to see your making more maps for your mod. I loved THE CORE especially that introduction, that was the most awesome thing I've ever seen anyone do in this game. I look forward to playing more of this mod when it's all released.
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Pitkakorvaa
200 Posts
Posted May 08, 2012
Replied 12 hours later
The Core was pretty fun to play, but more time could've been spent on detailing. Reloaded looks ALOT better though. Great job.

Also, here is some pics I just took from finished map, including to my (+Stimich) mod.


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CosmicD
125 Posts
Posted May 08, 2012
Replied 1 hour later
ow, nice consistent style there, and cool "worn out" look
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Logic
298 Posts
Posted May 10, 2012
Replied 2 days later
Since I havent yet made something dirty and destroyed in Hammer I decided to try it out as a test map. I've only worked on the floor so far but it turned out pretty good. The lighting isn't optimal yet though.

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hendricks610
3 Posts
Posted May 10, 2012
Replied 1 hour later
trying to upload hack client addon [link removed - Nacimota] msg me if it doesnt work
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ChickenMobile
2,460 Posts
Posted May 11, 2012
Replied 9 hours later

hendricks610 wrote:
trying to upload hack client addon [link removed - Nacimota] msg me if it doesnt work

What is that about? I've seen it in 3 threads.

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Nacimota
345 Posts
Posted May 11, 2012
Replied 4 hours later

chickenmobile wrote:
hendricks610 wrote:

trying to upload hack client addon [link removed - Nacimota] msg me if it doesnt work

What is that about? I've seen it in 3 threads.

Offsite link to an .exe that I am pretty sure is malware. I'm waiting for an explanation via PM. If it gets posted again before I get said explanation, a ban will be issued.

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RubyCarbuncIe
303 Posts
Posted May 11, 2012
Replied 6 hours later

I got this idea from a comic my friend sent me awhile back.

http://steamcommunity.com/id/RubyCarbun ... tab=public

We've all been there.

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Logic
298 Posts
Posted May 15, 2012
Replied 3 days later
Started a new project and this was the first part of the "first" map I made. Much better looking than the one I made as a test (2-5 posts up).

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FourthReaper
356 Posts
Posted May 15, 2012
Replied 59 minutes later

Logic wrote:
Started a new project and this was the first part of the "first" map I made.

Looking good! I do feel like you could do more with the lighting, though. Most destroyed maps are warmer, with stark lighting. But I definitely like the rest.