The ThinkingWithPortals Map Showcasing Thread



EDIT : Fixing the link, which still isn't linking direct to the post, but at least it goes to the right topic....
lpfreaky90 wrote:
Time for some screenshots of one of the biggest maps I made so far...
Wow!
The inside looks even better. I don't think I've seen pictures of that before. Pretty cool, I always like Old Aperture-themed maps.
Can't wait for Portal Stories!
**Also, congratulations! Happy b-day!
**

RustyDios wrote:
Words I already wrote
Ehm, your link doesn't appear to work... What's it referring to?
FourthReaper wrote:
RustyDios wrote:Ehm, your link doesn't appear to work... What's it referring to?
It worked fine for me, and it goes to poll threat about "which building I could choose" by lpfreaky90.
And about map
Looks pretty cool, except rock ceiling at outside of building seems to be quite flat ?
lpfreaky90 wrote:
Time for some screenshots of one of the biggest maps I made so far...
[some screenshots of one of the biggest maps lpfreaky made so far]
It looks like they just walled off a part of the cave to make the building 
I really like the contrast between the stark concrete and the irregular rocks. Normally I'd say "make the concrete walls look a bit more varied", but in this setting it looks really interesting!
What do you think ?
I personally don't really know about the colors; it could be interesting looking it could be horrible. I would go for only one color; not different kinds like the ones in the images you put in but I assume it's only to show off which is perfectly fine.
I'm seriously thinking I might start up a WIP thread for my map? Is it okay to do this even if I don't actually want to release my map yet (even in it's WIP form?), but continue to get some feedback from screenshots etc ?

WIP
There will be another puzzle before this one, which will explain the green fizzler mechanic. Thanks to FourthReaper, whose textures I modified.
Still working out the kinks, but it's almost done.
@Idolon: looking awesome, but where's the water? An enrichment sphere without water looks odd.
@spongylover123: looking good but I personally don't like the fizzler and the laserplane overlapping each other, why don't you use my deathfizzler: download from dropbox
Idolon wrote:
There will be another puzzle before this one, which will explain the green fizzler mechanic. Thanks to FourthReaper, whose textures I modified.
The part that is there looks great, like lpfreaky said you should add some water though. And maybe put more stuff in that testing sphere, even if only for the looks.
lpfreaky90 wrote:
Time for some screenshots of one of the biggest maps I made so far...
Looks good, definitely better than the screenshot I criticised so cruelly 
dinnesch wrote:
Looks good, definitely better than the screenshot I criticised so cruelly
Ah; the old screenshots; let me get you more or less the same shots but from the current version:

Known issues:
The water looks odd, needs to be fixed.
There should be a sprite inside the lantern.

known issue:
The ceiling isn't the same texture


Known issues:
The path isn't good at the end.

known issues:
* the sides of the windows need proper textures
* The projector near the elevator is a bit strange
* One of the posters is from the wrong era

lpfreaky90 wrote:
@spongylover123: looking good but I personally don't like the fizzler and the laserplane overlapping each other, why don't you use my deathfizzler: download from dropbox
Thanks, for the fizzle-laser field.
But I want it to toggle, when the laser's off, the fizzler is on, vice versa.
RubyCarbuncIe wrote:
@spongylvoer123 Do I see an "Aperture Science High Energy Pellet"? I do! I can't wait I really miss that element and I see you've given it a custom particle trail as well. Keep up the good work, a lot seems to be happening in that chamber.
Thank you. 
Little more detail work on my first room. Lighting is still temp and shitty. Still trying to keep my other rooms spoiler-free, but getting closer to a release by the day!
lpfreaky90 wrote:
||Ah; the old screenshots; let me get you more or less the same shots but from the current version:
Known issues:
The water looks odd, needs to be fixed.
There should be a sprite inside the lantern.
known issue:
The ceiling isn't the same texture
Known issues:
The path isn't good at the end.
known issues:
* the sides of the windows need proper textures
* The projector near the elevator is a bit strange
* One of the posters is from the wrong era
||
...and wow, that looks really awesome!!! I love the custom texture work.
The fog is a bit too thick though.. but it looks like a huge space, so I'm assuming it's for optimization?
reply @feedback:
glad you like it, you don't want to know what it looks like without all the custom models/textures 
The fog is just a default fog (instance:environment_destroyed;Trigger) I'll experiment with some other fogs as well 
josepezdj wrote:
Hey Kaleido, it's good to see the look that chamber is having with your skybox. It's very nice! Keep on that good work!

thanks so much! here, I'll share a few more since everyone is being so positive: