[SP] Telekinesis 1
FelixGriffin wrote:
How did you freeze the cubes in place? They seem to be motion-disabled, but I haven't been able to get that to work on prop_weighted_cubes. In the PUNT maps there's a little prop_physics constrained to the cube that gets disabled, but in this one you seem to carry the cube like it has no constraints.
Hehe, I thought the wiggly motion on punt was deliberate... was wondering how you did that too! Anyway, I just checked; turns out the DisableMotion\EnableMotion is only reliable on reflecto cubes. You could probably just do setmodel with your current one on a reflecto cube, if the bulging end isn't an issue.
Gimme a shout on steam if you wanna take a look at the instances or scripts.
Also, totally just realised I've kinda copied punt without thinking, bwahaha!
It was easy to use and should be a good new element for other maps. Love it!!
Puzzle itself was easy in my opinion, but it was good to see how the Telekinesis works, thanks!
blind run:
http://youtu.be/Op4DNvXlVXg
Yeah, use I think it's something to do with the way laser cubes 'pause' when they're active (hence the floating cube glitch). You'd still have the laser cube's collision model, but .. meh.
@Portalcraft:
Well jesus christ, you solved that fast, I thought it would take a lot longer to get used to, but nicely done. The next one will be longer!
sicklebrick wrote:
Well jesus christ, you solved that fast, I thought it would take a lot longer to get used to, but nicely done. The next one will be longer!
I am really looking forward to play another map like this - seems like a good new element.
BTW I did try a few more things after recording the video:
- it is possible to place the cube on the 3rd button with telekinesis from above at the light bridge
- so you could even remove the portal-surface in that room ^^
- I also tried right mouse button, but kept dying... dunno where this would be usefull...

I can't think where RMB would be useful either, especially in such a short map, but I want to keep the mechanic for later maps for sure.
[Video Removed]
There seems to be only certain conditions in which you can reach the cube through glass. What would happen if you stopped the cube in a funnel? Would the funnel carry it away or would it remain there? This was a lot of fun; I wouldn't mind seeing something more done with it.
http://youtu.be/3olWimMVZJc
part 2:
http://www.youtube.com/watch?v=Tt8npQ-bpG0&feature=youtu.be
Some minor graphical things and a bit buggy behaviour in some moments, other than that nice innovative puzzle. 4/5 great
Here's my solution:
m0huQTSFgi0
-Not sure if my solution is intended
-You should add some sounds to the map. Its too quiet.
-WHAT? Do it without the cube?! How is that possible?! >_<
5/5.
Cheers! 
Also, I don't think it's possible without the cube - I just thought it would be funny to write that.
You did solve it completely as intended though, which is nice - Thanks for the vid!
I solved it the ninja way
If you placed that portable surface a bit further into the wall it would have taken me ages to find the intended solution... Maybe a frozen cube should drop once you pass a fizzler... That would open more possibilities puzzlewise ( for a future map ).
Anyways great map. Love the design
5/5
*edit
Btw what does it say at the end of the map? The rating window appears before I can read it completely.