[SP] Telekinesis 1

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FelixGriffin
2,680 Posts
Posted Jan 27, 2013
Replied 19 minutes later
How did you freeze the cubes in place? They seem to be motion-disabled, but I haven't been able to get that to work on prop_weighted_cubes. In the PUNT maps there's a little prop_physics constrained to the cube that gets disabled, but in this one you seem to carry the cube like it has no constraints.
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sicklebrick
876 Posts
Posted Jan 27, 2013
Replied 4 hours later

FelixGriffin wrote:
How did you freeze the cubes in place? They seem to be motion-disabled, but I haven't been able to get that to work on prop_weighted_cubes. In the PUNT maps there's a little prop_physics constrained to the cube that gets disabled, but in this one you seem to carry the cube like it has no constraints.

Hehe, I thought the wiggly motion on punt was deliberate... was wondering how you did that too! Anyway, I just checked; turns out the DisableMotion\EnableMotion is only reliable on reflecto cubes. You could probably just do setmodel with your current one on a reflecto cube, if the bulging end isn't an issue.
Gimme a shout on steam if you wanna take a look at the instances or scripts.
Also, totally just realised I've kinda copied punt without thinking, bwahaha!

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FelixGriffin
2,680 Posts
Posted Jan 27, 2013
Replied 54 minutes later
Wow, really? I wonder if it works with SetModelled cubes too?
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PortalCombat
306 Posts
Posted Jan 27, 2013
Replied 7 minutes later
Excellent map with interesting new puzzle element - was good fun to play.
It was easy to use and should be a good new element for other maps. Love it!!

Puzzle itself was easy in my opinion, but it was good to see how the Telekinesis works, thanks!

blind run:
http://youtu.be/Op4DNvXlVXg

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sicklebrick
876 Posts
Posted Jan 27, 2013
Replied 1 hour later
@Felix:
Yeah, use I think it's something to do with the way laser cubes 'pause' when they're active (hence the floating cube glitch). You'd still have the laser cube's collision model, but .. meh.

@Portalcraft:
Well jesus christ, you solved that fast, I thought it would take a lot longer to get used to, but nicely done. The next one will be longer!

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PortalCombat
306 Posts
Posted Jan 28, 2013
Replied 8 hours later

sicklebrick wrote:
Well jesus christ, you solved that fast, I thought it would take a lot longer to get used to, but nicely done. The next one will be longer!

I am really looking forward to play another map like this - seems like a good new element.

BTW I did try a few more things after recording the video:
- it is possible to place the cube on the 3rd button with telekinesis from above at the light bridge
- so you could even remove the portal-surface in that room ^^

  • I also tried right mouse button, but kept dying... dunno where this would be usefull...
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sicklebrick
876 Posts
Posted Jan 28, 2013
Replied 9 minutes later
Heh, yeah... I think it would be better if you could pause the cube above the button then maybe unpause it somehow though. Takes a few tries otherwise.
I can't think where RMB would be useful either, especially in such a short map, but I want to keep the mechanic for later maps for sure.
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El Farmerino
393 Posts
Posted Jan 28, 2013
Replied 1 hour later
I managed to jump on a floating cube between the two bridges and then backwards jump and quickly RMB myself back onto the main one, then stroll through to the exit. A bit like a rocket jump in Quake. Took about 10 attempts though.
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sicklebrick
876 Posts
Posted Jan 28, 2013
Replied 1 hour later
Haha, I was totally thinking about rocket jumps!
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RogerL
490 Posts
Posted Jan 28, 2013
Replied 6 hours later
While playing around with the new mechanic in this map, I came across a glitch:

[Video Removed]

There seems to be only certain conditions in which you can reach the cube through glass. What would happen if you stopped the cube in a funnel? Would the funnel carry it away or would it remain there? This was a lot of fun; I wouldn't mind seeing something more done with it.

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sicklebrick
876 Posts
Posted Jan 28, 2013
Replied 34 minutes later
Heh, thankfully that only seems to work through one pane of glass (though you can grab it through 2). Also.. I don't know, but I really have to find out what happens in funnels now! Cheers for the vid
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FelixGriffin
2,680 Posts
Posted Jan 28, 2013
Replied 48 minutes later
At least with the PUNT cubes they stay in one place with the funnel. They can even be frozen partway through a lightbridge, which gets diverted around them. And you can use them as awesome combine-ball shields by freezing some across a hallway.
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Lpfreaky90
2,842 Posts
Posted Jan 28, 2013
Replied 3 hours later
I just played through it; uploading the videos now:
http://youtu.be/3olWimMVZJc

part 2:
http://www.youtube.com/watch?v=Tt8npQ-bpG0&feature=youtu.be

Some minor graphical things and a bit buggy behaviour in some moments, other than that nice innovative puzzle. 4/5 great

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FelixGriffin
2,680 Posts
Posted Jan 29, 2013
Replied 20 hours later
Having seen your code this is even more amazing. 5/5 from me even though I couldn't figure out the last puzzle on my own.
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sicklebrick
876 Posts
Posted Jan 29, 2013
Replied 10 minutes later
Bwahaha, not sure if that's fair, but I can't argue. Cheers
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RectorRocks
522 Posts
Posted Feb 02, 2013
Replied 3 days later
Heh, fun little map.
Here's my solution:
m0huQTSFgi0

-Not sure if my solution is intended
-You should add some sounds to the map. Its too quiet.
-WHAT? Do it without the cube?! How is that possible?! >_<

5/5.
Cheers!

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sicklebrick
876 Posts
Posted Feb 02, 2013
Replied 6 hours later
You're right, I forgot the sounds... I'll try and remember that for the next release - there's supposed to be a punt kinda sound!
Also, I don't think it's possible without the cube - I just thought it would be funny to write that.

You did solve it completely as intended though, which is nice - Thanks for the vid!

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marKiu
238 Posts
Posted Feb 02, 2013
Replied 50 minutes later
Very nice concept... I like your fresh ideas
I solved it the ninja way If you placed that portable surface a bit further into the wall it would have taken me ages to find the intended solution...
Maybe a frozen cube should drop once you pass a fizzler... That would open more possibilities puzzlewise ( for a future map ).

Anyways great map. Love the design 5/5

*edit

Btw what does it say at the end of the map? The rating window appears before I can read it completely.

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FelixGriffin
2,680 Posts
Posted Feb 02, 2013
Replied 36 minutes later
"Now do it without the cube!"
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marKiu
238 Posts
Posted Feb 02, 2013
Replied 12 minutes later
SOMEONE GIVE ME A SPOON! QUICK!