Pt 1 Has been updated and uploaded, Pt 2 will take a lot longer, enjoy.
Part I works great - excellent map. thanks for continued work on this one. Look forward to an updated Part II?
Part 2 has now been updated. Look forward to all your comments.
Oh, now I know what the speed gel is for! I think I finally managed to finish as intended. This was much smoother playthrough on this version. I ran into a couple of small problems: the textures you used for the grating was a white sheet of light on my system, the same for the tube rails; I verified cache and stuff, but it never went away. The flip panel that holds the cube against the ceiling button popped the cube out, but remained closed, so I had to reload a save from earlier. You also tend to use the dot-signage both for indicating the order in which things are to be done and for indicator lights. That might be confusing for a first-time player of your map. I think you should use the symbol signage for the indicators and reserve the dots for order. I enjoyed playing it again.
Outstanding map Haggis, part II is also excellent (except that I got white panels in a couple places instead of grid over portal surface - no problem though they worked fine).
Thanks for creating and diligence in optimizing....
Maybe Shakky had installed a Steam game that quatrus and I haven't, and the game came with that texture? The grating doesn't look like the standard Portal 2 grating. Just speculation on my part.
If we had a texture that you don't have, that texture would appear as black and purple squares. I also used that grate texture in room 2, where the cage with the prop button is, to switch on the repelling field and the repelling field plate, really strange.
I will pakrat those 2 materials, cheers, RogerL.
Lol, nice vid shakkles. Michael Jordan would be proud =)