News
ThinkingWithPortals Adds Java IRC
http://www.thinking.withportals.com/irc/
Hop on and come chat with us, ask question about mapping, or watch GLaDOS go crazy when you try to keep her company
Quote:
msleeper: Oh, yeah. Ai. I'm pretty sure that only started happening after i added glados to the final challenge where we pretended we were going to kill me.msleeper: Fuck yeah! We are number 1 on a friday and saturday night, find a vacant parking lot, and park my car there and sit in it alone, all to make my parents think i have to login as glados and manually remove the signatures of people who fuck up.
msleeper: The device has been telling you rational sentences.
Korjagun: All subjects intending to handle high-energy gamma-leaking portal technology must be informed that they may be vital to your success. We are throwing a party in honor of your vital organs to the left of the test.
Erm, right GLaDOS. Whatever you say.
Top prize at Funde Razor: life-sized plush Companion Cubes!
F?nde Razor is a charity event where gamers gather to play Guitar Hero and Rock Band on huge screens, to drink, and oh yeah, to give the joy of videogames to sick children around the world. 100% of the money raised goes to Child's Play.
Quote:
Behold! The grand prizes of this year's F?nde Razor, two life-sized plush Weighted Companion Cubes. Each of the two cubes will be awarded to one test subject in each F?nde Razor facility.
This year there are two events: one at Barcade in Brooklyn, NY, the other at The Walnut Room in Denver, CO. Hit the F?nde Razor site for details and a picture of the CCs.
MTV News' Stephen Totilo Vs. Level Up's N'Gai Croal on Port
Quote:
The secret of "Portal"'s success, you see, is that it may well be a 2D game in 3D clothing. Not in terms of how it's actually designed, but in terms of the values in the design: its spartan life. "Portal" is a reminder that a three-dimensional game can be simple. It's a refinement of what "P.N. 03" ? the GameCube game that looked like a 3D action game, played like a shmup ? was designed to express. It's a victory for those like me who enjoyed "Crackdown" because ? not despite ? its neglect of the "GTA"-style side missions that clutter so many open-world games. Ultimately, it's a reclamation of 2D game design values. Keep the concept to a simple thing and do that thing right.
Just beware: to keep the argument interesting, the authors had to consume some pretty serious amounts of Haterade.
Valve posts Episode Two gameplay stats.
Quote:
Episode Two includes a reporting mechanism which tells us details about how people are playing the game. We're sharing the data we collect because we think people will find it interesting, and because we expect to spot emergent problems earlier, and ultimately build better products and experiences as a result.
These statistics show how long players took to complete Episode Two, average deaths per map, which advanced rendering options were enabled, and a whole lot more. They even have color-coded "topographical" maps that show where in the map most players died.
Unfortunately, there doesn't appear to be any Portal-specific data.
Steam stats page: http://steampowered.com/v/index.php?area=stats
Episode Two gameplay stats: http://steampowered.com/status/ep2/ep2_stats.php
Results of Steam hardware survey: http://www.steampowered.com/status/survey.html
November Map Pack Ready For Consumption
Any problems can be reported in the comments here, or PMed directly to me. Good luck, and have fun!