[SP] Launch
It's my first attempt at creating a map in the underground style, and I think it went OK. I don't usually make maps in this style, but the Workshop drinks them up like cold water on a hot day, so I figured I may as well give it a crack. It was also partly inspired by tmast98's "Crossroads" which was uploaded around the time I posted my previous map.
The concept in this was inspired by wildgoosespeeder's "Ideas".
Easter egg included.




Second, i found the easter egg, right at the beginning

Third, i really love that concept/puzzle with the speed gel, do more of underground maps ^^
Thanks for creating
...I looked at the speed run map break link in the workshop page, player really missed out on the fun bits of your map...
Now for critique...I really have to say that I didn't enjoy the puzzle much. This is my opinion, all your other comments say they liked it so I'm in the minority here.
It felt a bit repetitive, going back three times for three globs of gel. Also, is the white wall behind the fizzler supposed to be used? I didn't touch it.
But the map was great visually speaking, so I'll give it 7/10.
Dr.Toaster Waffles wrote:
You should really make some more underground maps. For four days this is pretty good.![]()
Now for critique...I really have to say that I didn't enjoy the puzzle much. This is my opinion, all your other comments say they liked it so I'm in the minority here.
It felt a bit repetitive, going back three times for three globs of gel. Also, is the white wall behind the fizzler supposed to be used? I didn't touch it.
But the map was great visually speaking, so I'll give it 7/10.
(Sorry for the late reply here).
Repetitive: Yeah, I felt the same way. The technique of preserving the gel via portals works better with bounce gel, where you'll only ever really need 1 blob. But I wanted a way to add a bit of difficulty to the speed gel fling puzzle, so that's why it stayed.
White Wall: if you mean the one near the cube area, then it's not necessary. It offered a way out if the player went down there without placing a portal in the main area. Because of a map redesign, it is now possible to jump and put a portal on the white wall near the button platform, erasing the need for the original wall. But I kept it around in case people didn't do that.