A few questions.
1. How can I fix THIS textures?
2. About a box_dropper_cover (It's model from Portal). When I use an animation "open", the game will report, that it don't have a sound "door.move14". But I have this sounds from CSS, Portal, Half-Life 2 (ep.1 and ep. 2). How can I fix it or find this file?
3. About selfmade skins. I want to add skin for prop_scaled_cube (I've already had the textere). But how can I add it and don't replace a default skin?
yishbarr wrote:
You'll need to use GCFScape to extract the original button texture from portal 1, for the door frame and button, but for the door, use skin 2.
I did so. The result in the first post (except the doors)
yishbarr wrote:
For the Hl2 sound, you need to extract it from the HL2 archives.
I extracted the sounds from HL2, Portal, CSS and still no result.
Please, read carefully.
yishbarr wrote:
For the cube, look at this: mapping-help/reskinning-how-to-t4041.html
I'll try, thanks.
- You're just going to have to use a different skin. Maybe the one from Portal 2 collaboration. For the sounds, try writing in the console "snd_rebuildaudiocache".
yishbarr wrote:
1. You're just going to have to use a different skin. Maybe the one from Portal 2 collaboration. For the sounds, try writing in the console "snd_rebuildaudiocache".
From the error it seems to be missing the soundscript, not the sound file. Copy over the generic soundscript and add it to the manifest.
yishbarr wrote:
1. You're just going to have to use a different skin. Maybe the one from Portal 2 collaboration.
I do not think that the problem with skin, but I'll try.
Ultiman9711 wrote:
I use a little workaround for the sounds by just setting 'Suppress Anim Sounds" keyvalue to yes in the dropper cover. Then, create an ambient_generic, set the SourceEntityName to the dropper cover and the sound to the box dropper close sound. Next, go to the dropper cover properties and set an output "OnAnimationDone" [ambient_generic] PlaySound. Then, just repeat the step for the opening sound, with "OnAnimationBegun" instead of done. After that, you will still need to rebuild the audiocache.
It works, thanks.
yishbarr wrote:
The problem is about the skin. I've also used the model before, so I know.
I used a texture Portal 2 collaborations.
...