Laser Graphical Glitch
Posted Oct 01, 2013
Hi,
In a map I'm working on, when looking from certain angles and positions, the glow and sparks of a laser (where it hits all by itself) can be seen through walls.
Does anyone know why is this is caused, and how to fix it?
Thanks in advanced
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Posted Oct 01, 2013
Replied
49 minutes
later
The laser internally uses code similar to the env_sprite to render the glow at the end, and the problem seems to be caused by the Glow Proxy Geometry value being a bit too high. The best fix might just be to make your wall thicker.
Posted Oct 08, 2013
Replied
6 days
later
One thing which I am not getting is that it is seen from some position only rather then any other, as I am also facing the same from one position it is seen and from other not.
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Posted Oct 08, 2013
Replied
8 hours
later
samuelbenjamin wrote:
One thing which I am not getting is that it is seen from some position only rather then any other, as I am also facing the same from one position it is seen and from other not.
That's right. It's very odd. Only when looking at where the laser would hit the wall from certain perspectives do the sparks appear through the walls.
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Posted Oct 08, 2013
Replied
41 minutes
later
If it's really a problem you could put a point_laser_target on the other side of the wall (or many, depending how the laser will be directed at it), and use a trigger to enable a blockbullets brush over the wall when the laser is aimed there and the player is on the other side.