ambient_generic problems

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Dafflewoctor
415 Posts
Posted Oct 13, 2013
Are the Fade In/Fade Out outputs broken? In the console when they're triggered I get this error:

!! ERROR: bad input/output link:
!! ambient_generic(height_music,FadeOut) doesn't match type from trigger_multiple(music_trigger_height_already_started)

And I have some custom music in the map that it's "failing to load" or so it says in the console. The file is MP3.

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josepezdj
2,386 Posts
Posted Oct 13, 2013
Replied 1 hour later
Use those outputs through a logic_relay instead of a trigger_multiple :wink:
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FelixGriffin
2,680 Posts
Posted Oct 14, 2013
Replied 22 hours later
The entity sending the output doesn't matter. You get that error if you didn't specify a number of seconds in the Parameter box (I've found I often type them into the Delay box instead by accident).
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Dafflewoctor
415 Posts
Posted Oct 15, 2013
Replied 1 day later
Doesn't seem to be working. Developer 2 in the console shows the outputs being fired perfectly normally with no errors, but the music won't fade in or out. Is 0.5 a valid time?
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FelixGriffin
2,680 Posts
Posted Oct 15, 2013
Replied 1 hour later
It might be an integer field. Try 1 instead.
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Dafflewoctor
415 Posts
Posted Oct 16, 2013
Replied 1 day later
It isn't working... but thanks for the help. I don't really need the music anyways.

EDIT: Haha. I'm deaf. I just played it again and I can hear it. Thanks. :1up: