Multiple Actors With Same Name
Now, is there a way to override the part of the .vcd that specifies that the actor must be @sphere? I want it to behave as if it was specified !target1.
Any help would be awesome! Thanks!
TheTobbell wrote:
Hm, maybe you use then for the Evil Wheatley Animations and Ambient_generics, (If the evil wheatley is on a monitor)
I suppose. It doesn't help that some of Wheatley's unused lines have a working .vcd, but the soundscript Game Sound it points to doesn't exist. So some lines HAVE to be ambient_generic . . .
Ultiman9711 wrote:
TheTobbell wrote:Hm, maybe you use then for the Evil Wheatley Animations and Ambient_generics, (If the evil wheatley is on a monitor)
I suppose. It doesn't help that some of Wheatley's unused lines have a working .vcd, but the soundscript Game Sound it points to doesn't exist. So some lines HAVE to be ambient_generic . . .
It's far easier to write a soundscript entry if you have the name than to use an ambient_generic and sync up the animations.