Multiple Actors With Same Name

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Ultiman9711
118 Posts
Posted Oct 14, 2013
Hi all! Right now I'm working on a map that requires both Sphere Wheatley and Evil Wheatley; however, voice lines go a bit wonky if both are named @sphere.
Now, is there a way to override the part of the .vcd that specifies that the actor must be @sphere? I want it to behave as if it was specified !target1.

Any help would be awesome! Thanks!

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FelixGriffin
2,680 Posts
Posted Oct 15, 2013
Replied 12 hours later
Yes, but it's really hard and would make your map almost impossible to install. You'd need to edit the choreo files and have everyone rebuild their scenes.image.
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User
630 Posts
Posted Oct 15, 2013
Replied 26 minutes later
Hm, maybe you use then for the Evil Wheatley Animations and Ambient_generics, (If the evil wheatley is on a monitor)
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Ultiman9711
118 Posts
Posted Oct 15, 2013
Replied 10 hours later

TheTobbell wrote:
Hm, maybe you use then for the Evil Wheatley Animations and Ambient_generics, (If the evil wheatley is on a monitor)

I suppose. It doesn't help that some of Wheatley's unused lines have a working .vcd, but the soundscript Game Sound it points to doesn't exist. So some lines HAVE to be ambient_generic . . .

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FelixGriffin
2,680 Posts
Posted Oct 15, 2013
Replied 1 hour later

Ultiman9711 wrote:
TheTobbell wrote:

Hm, maybe you use then for the Evil Wheatley Animations and Ambient_generics, (If the evil wheatley is on a monitor)

I suppose. It doesn't help that some of Wheatley's unused lines have a working .vcd, but the soundscript Game Sound it points to doesn't exist. So some lines HAVE to be ambient_generic . . .

It's far easier to write a soundscript entry if you have the name than to use an ambient_generic and sync up the animations.

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ChickenMobile
2,460 Posts
Posted Oct 17, 2013
Replied 1 day later
Why not just put the voice lines through the same actor? Unless there is some really good reason why you should not i.e talking at the same time.
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FelixGriffin
2,680 Posts
Posted Oct 17, 2013
Replied 1 hour later
I think he's saying that one of them is reskinned or something, and he wants them to have a sort-of conversation. But the scenes all refer to the same targetname.